Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

OnDemandResourcesRequest.Dispose

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void Dispose();

Description

Release all resources kept alive by On Demand Resources (ODR) request.

OnDemandResourcesRequest will keep the on demand resource alive until either Dispose is called or the request object is collected by the garbage collector, which is the equivalent of calling NSBundleResourceRequest.endAccessingResources class.

Did you find this page useful? Please give it a rating: