23 #include "ns3/assert.h" 24 #include "ns3/double.h" 25 #include "ns3/trace-source-accessor.h" 26 #include "ns3/simulator.h" 39 .SetGroupName (
"Energy")
41 .AddAttribute (
"BasicEnergySourceInitialEnergyJ",
42 "Initial energy stored in basic energy source.",
46 MakeDoubleChecker<double> ())
47 .AddAttribute (
"BasicEnergySupplyVoltageV",
48 "Initial supply voltage for basic energy source.",
52 MakeDoubleChecker<double> ())
53 .AddAttribute (
"BasicEnergyLowBatteryThreshold",
54 "Low battery threshold for basic energy source.",
57 MakeDoubleChecker<double> ())
58 .AddAttribute (
"BasicEnergyHighBatteryThreshold",
59 "High battery threshold for basic energy source.",
62 MakeDoubleChecker<double> ())
63 .AddAttribute (
"PeriodicEnergyUpdateInterval",
64 "Time between two consecutive periodic energy updates.",
69 .AddTraceSource (
"RemainingEnergy",
70 "Remaining energy at BasicEnergySource.",
72 "ns3::TracedValueCallback::Double")
155 NS_LOG_DEBUG (
"BasicEnergySource:Updating remaining energy.");
void CalculateRemainingEnergy(void)
Calculates remaining energy.
Simulation virtual time values and global simulation resolution.
#define NS_LOG_FUNCTION(parameters)
If log level LOG_FUNCTION is enabled, this macro will output all input parameters separated by "...
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register an Object subclass with the TypeId system.
Introspection did not find any typical Config paths.
virtual double GetRemainingEnergy(void)
#define NS_ASSERT(condition)
At runtime, in debugging builds, if this condition is not true, the program prints the source file...
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
BasicEnergySource decreases/increases remaining energy stored in itself in linearly.
virtual void UpdateEnergySource(void)
Implements UpdateEnergySource.
void HandleEnergyDrainedEvent(void)
Handles the remaining energy going to zero event.
Ptr< const TraceSourceAccessor > MakeTraceSourceAccessor(T a)
Create a TraceSourceAccessor which will control access to the underlying trace source.
Ptr< const AttributeChecker > MakeTimeChecker(const Time min, const Time max)
Helper to make a Time checker with bounded range.
Time m_energyUpdateInterval
void BreakDeviceEnergyModelRefCycle(void)
This function is called to break reference cycle between EnergySource and DeviceEnergyModel.
Time GetEnergyUpdateInterval(void) const
virtual double GetInitialEnergy(void) const
void DoDispose(void)
Defined in ns3::Object.
static EventId Schedule(Time const &delay, MEM mem_ptr, OBJ obj)
Schedule an event to expire after delay.
AttributeValue implementation for Time.
TracedValue< double > m_remainingEnergyJ
void NotifyEnergyRecharged(void)
This function notifies all DeviceEnergyModel of energy recharged event.
void HandleEnergyRechargedEvent(void)
Handles the remaining energy exceeding the high threshold after it went below the low threshold...
void NotifyEnergyChanged(void)
This function notifies all DeviceEnergyModel of energy changed event.
static TypeId GetTypeId(void)
double CalculateTotalCurrent(void)
Every class exported by the ns3 library is enclosed in the ns3 namespace.
int64_t GetNanoSeconds(void) const
Get an approximation of the time stored in this instance in the indicated unit.
void DoInitialize(void)
Defined in ns3::Object.
Ptr< const AttributeAccessor > MakeTimeAccessor(T1 a1)
Create an AttributeAccessor for a class data member, or a lone class get functor or set method...
static Time Now(void)
Return the current simulation virtual time.
Ptr< const AttributeAccessor > MakeDoubleAccessor(T1 a1)
Create an AttributeAccessor for a class data member, or a lone class get functor or set method...
EventId m_energyUpdateEvent
void NotifyEnergyDrained(void)
This function notifies all DeviceEnergyModel of energy depletion event.
void SetSupplyVoltage(double supplyVoltageV)
void SetEnergyUpdateInterval(Time interval)
bool IsPositive(void) const
virtual ~BasicEnergySource()
#define NS_LOG_DEBUG(msg)
Use NS_LOG to output a message of level LOG_DEBUG.
Time Seconds(double value)
Construct a Time in the indicated unit.
void Cancel(void)
This method is syntactic sugar for the ns3::Simulator::Cancel method.
static bool IsFinished(void)
Check if the simulation should finish.
void SetInitialEnergy(double initialEnergyJ)
virtual double GetSupplyVoltage(void) const
This class can be used to hold variables of floating point type such as 'double' or 'float'...
a unique identifier for an interface.
TypeId SetParent(TypeId tid)
Set the parent TypeId.
virtual double GetEnergyFraction(void)