22 #include "ns3/address.h" 24 #include "ns3/nstime.h" 25 #include "ns3/socket.h" 26 #include "ns3/simulator.h" 27 #include "ns3/socket-factory.h" 28 #include "ns3/packet.h" 29 #include "ns3/uinteger.h" 30 #include "ns3/trace-source-accessor.h" 31 #include "ns3/tcp-socket-factory.h" 45 .SetGroupName(
"Applications")
47 .AddAttribute (
"SendSize",
"The amount of data to send each time.",
50 MakeUintegerChecker<uint32_t> (1))
51 .AddAttribute (
"Remote",
"The address of the destination",
55 .AddAttribute (
"MaxBytes",
56 "The total number of bytes to send. " 57 "Once these bytes are sent, " 58 "no data is sent again. The value zero means " 59 "that there is no limit.",
62 MakeUintegerChecker<uint64_t> ())
63 .AddAttribute (
"Protocol",
"The type of protocol to use.",
67 .AddTraceSource (
"Tx",
"A new packet is created and is sent",
69 "ns3::Packet::TracedCallback")
126 NS_FATAL_ERROR (
"Using BulkSend with an incompatible socket type. " 127 "BulkSend requires SOCK_STREAM or SOCK_SEQPACKET. " 128 "In other words, use TCP instead of UDP.");
171 NS_LOG_WARN (
"BulkSendApplication found null socket to close in StopApplication");
206 if ((
unsigned)actual != toSend)
222 NS_LOG_LOGIC (
"BulkSendApplication Connection succeeded");
230 NS_LOG_LOGIC (
"BulkSendApplication, Connection Failed");
Ptr< Socket > GetSocket(void) const
Get the socket this application is attached to.
virtual ~BulkSendApplication()
void SendData()
Send data until the L4 transmission buffer is full.
#define NS_LOG_FUNCTION(parameters)
If log level LOG_FUNCTION is enabled, this macro will output all input parameters separated by "...
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register an Object subclass with the TypeId system.
virtual int Bind6()=0
Allocate a local IPv6 endpoint for this socket.
void ConnectionFailed(Ptr< Socket > socket)
Connection Failed (called by Socket through a callback)
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
virtual int ShutdownRecv(void)=0
#define NS_FATAL_ERROR(msg)
Report a fatal error with a message and terminate.
virtual void DoDispose(void)
Destructor implementation.
Ptr< const TraceSourceAccessor > MakeTraceSourceAccessor(T a)
Create a TraceSourceAccessor which will control access to the underlying trace source.
virtual void StopApplication(void)
Application specific shutdown code.
Ptr< const AttributeAccessor > MakeAddressAccessor(T1 a1)
Create an AttributeAccessor for a class data member, or a lone class get functor or set method...
The base class for all ns3 applications.
Send as much traffic as possible, trying to fill the bandwidth.
virtual void StartApplication(void)
Application specific startup code.
Hold an unsigned integer type.
AttributeValue implementation for TypeId.
Callback< R > MakeCallback(R(T::*memPtr)(void), OBJ objPtr)
void DataSend(Ptr< Socket >, uint32_t)
Send more data as soon as some has been transmitted.
static Ptr< Socket > CreateSocket(Ptr< Node > node, TypeId tid)
This method wraps the creation of sockets that is performed on a given node by a SocketFactory specif...
virtual enum Socket::SocketType GetSocketType(void) const =0
Ptr< Node > GetNode() const
TypeId m_tid
The type of protocol to use.
static TypeId GetTypeId(void)
Get the type ID.
uint64_t m_totBytes
Total bytes sent so far.
virtual int Connect(const Address &address)=0
Initiate a connection to a remote host.
virtual void DoDispose(void)
Destructor implementation.
virtual int Bind(const Address &address)=0
Allocate a local endpoint for this socket.
Every class exported by the ns3 library is enclosed in the ns3 namespace.
Ptr< const AttributeChecker > MakeAddressChecker(void)
static Time Now(void)
Return the current simulation virtual time.
void SetSendCallback(Callback< void, Ptr< Socket >, uint32_t > sendCb)
Notify application when space in transmit buffer is added.
NS_LOG_LOGIC("Net device "<< nd<< " is not bridged")
Ptr< Socket > m_socket
Associated socket.
void ConnectionSucceeded(Ptr< Socket > socket)
Connection Succeeded (called by Socket through a callback)
Ptr< const AttributeAccessor > MakeTypeIdAccessor(T1 a1)
Create an AttributeAccessor for a class data member, or a lone class get functor or set method...
AttributeValue implementation for Address.
#define NS_LOG_WARN(msg)
Use NS_LOG to output a message of level LOG_WARN.
void SetMaxBytes(uint64_t maxBytes)
Set the upper bound for the total number of bytes to send.
bool m_connected
True if connected.
Address m_peer
Peer address.
static bool IsMatchingType(const Address &addr)
If the address match.
static TypeId GetTypeId(void)
Get the type ID.
void SetConnectCallback(Callback< void, Ptr< Socket > > connectionSucceeded, Callback< void, Ptr< Socket > > connectionFailed)
Specify callbacks to allow the caller to determine if the connection succeeds of fails.
uint32_t m_sendSize
Size of data to send each time.
virtual int Send(Ptr< Packet > p, uint32_t flags)=0
Send data (or dummy data) to the remote host.
virtual int Close(void)=0
Close a socket.
uint64_t m_maxBytes
Limit total number of bytes sent.
Ptr< const AttributeChecker > MakeTypeIdChecker(void)
TracedCallback< Ptr< const Packet > > m_txTrace
Traced Callback: sent packets.
Ptr< const AttributeAccessor > MakeUintegerAccessor(T1 a1)
Create an AttributeAccessor for a class data member, or a lone class get functor or set method...
a unique identifier for an interface.
TypeId SetParent(TypeId tid)
Set the parent TypeId.
static bool IsMatchingType(const Address &address)