Attribute implementation for Rectangle
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Classes | |
class | ns3::RectangleChecker |
AttributeChecker implementation for RectangleValue. More... | |
class | ns3::RectangleValue |
AttributeValue implementation for Rectangle. More... | |
Functions | |
template<typename T1 > | |
Ptr< const AttributeAccessor > | ns3::MakeRectangleAccessor (T1 a1) |
Create an AttributeAccessor for a class data member, or a lone class get functor or set method. More... | |
template<typename T1 , typename T2 > | |
Ptr< const AttributeAccessor > | ns3::MakeRectangleAccessor (T1 a1, T2 a2) |
Create an AttributeAccessor using a pair of get functor and set methods from a class. More... | |
Ptr< const AttributeChecker > | ns3::MakeRectangleChecker (void) |
More... | |
Attribute implementation for Rectangle
ns3::Ptr< const ns3::AttributeAccessor > ns3::MakeRectangleAccessor | ( | T1 | a1 | ) |
Create an AttributeAccessor for a class data member, or a lone class get functor or set method.
The get functor method should have a signature like
where T
is the class and U
is the type of the return value.
The set method should have one of these signatures:
where T
is the class and U
is the type of the value to set the attribute to, which should be compatible with the specific AttributeValue type V
which holds the value (or the type implied by the name Make<V>Accessor
of this function.) In the case of a setter
returning bool
, the return value should be true
if the value could be set successfully.
V | [explicit] (If present) The specific AttributeValue type to use to represent the Attribute. (If not present, the type V is implicit in the name of this function, as "Make<V>Accessor" |
T1 | [deduced] The type of the class data member, or the type of the class get functor or set method. |
[in] | a1 | The address of the data member, or the get or set method. |
Definition at line 97 of file rectangle.h.
Referenced by ns3::RandomDirection2dMobilityModel::GetTypeId(), and ns3::RandomWalk2dMobilityModel::GetTypeId().
ns3::Ptr< const ns3::AttributeAccessor > ns3::MakeRectangleAccessor | ( | T1 | a1, |
T2 | a2 | ||
) |
Create an AttributeAccessor using a pair of get functor and set methods from a class.
The get functor method should have a signature like
where T
is the class and U
is the type of the return value.
The set method should have one of these signatures:
where T
is the class and U
is the type of the value to set the attribute to, which should be compatible with the specific AttributeValue type V
which holds the value (or the type implied by the name Make<V>Accessor
of this function.) In the case of a setter
returning bool
, the return value should be true if the value could be set successfully.
In practice the setter and getter arguments can appear in either order, but setter first is preferred.
V | [explicit] (If present) The specific AttributeValue type to use to represent the Attribute. (If not present, the type V is implicit in the name of this function as "Make<V>Accessor" |
T1 | [deduced] The type of the class data member, or the type of the class get functor or set method. |
T2 | [deduced] The type of the getter class functor method. |
[in] | a2 | The address of the class method to set the attribute. |
[in] | a1 | The address of the data member, or the get or set method. |
Definition at line 97 of file rectangle.h.
Ptr< const AttributeChecker > ns3::MakeRectangleChecker | ( | void | ) |
Definition at line 125 of file rectangle.cc.
Referenced by ns3::RandomDirection2dMobilityModel::GetTypeId(), and ns3::RandomWalk2dMobilityModel::GetTypeId().