24 #ifndef IP_L4_PROTOCOL_H 25 #define IP_L4_PROTOCOL_H 27 #include "ns3/object.h" 28 #include "ns3/callback.h" 115 uint8_t icmpType, uint8_t icmpCode, uint32_t icmpInfo,
117 const uint8_t payload[8]);
136 uint8_t icmpType, uint8_t icmpCode, uint32_t icmpInfo,
138 const uint8_t payload[8]);
virtual void ReceiveIcmp(Ipv4Address icmpSource, uint8_t icmpTtl, uint8_t icmpType, uint8_t icmpCode, uint32_t icmpInfo, Ipv4Address payloadSource, Ipv4Address payloadDestination, const uint8_t payload[8])
Called from lower-level layers to send the ICMP packet up in the stack.
virtual void SetDownTarget6(DownTargetCallback6 cb)=0
This method allows a caller to set the current down target callback set for this L4 protocol (IPv6 ca...
virtual DownTargetCallback6 GetDownTarget6(void) const =0
This method allows a caller to get the current down target callback set for this L4 protocol (IPv6 ca...
virtual int GetProtocolNumber(void) const =0
Returns the protocol number of this protocol.
virtual enum RxStatus Receive(Ptr< Packet > p, Ipv4Header const &header, Ptr< Ipv4Interface > incomingInterface)=0
Called from lower-level layers to send the packet up in the stack.
virtual DownTargetCallback GetDownTarget(void) const =0
This method allows a caller to get the current down target callback set for this L4 protocol (IPv4 ca...
Every class exported by the ns3 library is enclosed in the ns3 namespace.
L4 Protocol abstract base class.
static TypeId GetTypeId(void)
Get the type ID.
virtual void SetDownTarget(DownTargetCallback cb)=0
This method allows a caller to set the current down target callback set for this L4 protocol (IPv4 ca...
Callback< void, Ptr< Packet >, Ipv4Address, Ipv4Address, uint8_t, Ptr< Ipv4Route > > DownTargetCallback
callback to send packets over IPv4
Describes an IPv6 address.
Ipv4 addresses are stored in host order in this class.
Callback< void, Ptr< Packet >, Ipv6Address, Ipv6Address, uint8_t, Ptr< Ipv6Route > > DownTargetCallback6
callback to send packets over IPv6
A base class which provides memory management and object aggregation.
a unique identifier for an interface.