A Discrete-Event Network Simulator
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socket-factory.h
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007 INRIA
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#ifndef SOCKET_FACTORY_H
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#define SOCKET_FACTORY_H
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#include "ns3/object.h"
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#include "ns3/ptr.h"
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namespace
ns3
{
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class
Socket;
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class
SocketFactory
:
public
Object
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{
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public
:
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static
TypeId
GetTypeId
(
void
);
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SocketFactory
();
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virtual
Ptr<Socket>
CreateSocket
(
void
) = 0;
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};
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}
// namespace ns3
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#endif
/* SOCKET_FACTORY_H */
ns3::Ptr< Socket >
ns3::SocketFactory::CreateSocket
virtual Ptr< Socket > CreateSocket(void)=0
ns3::SocketFactory
Object to create transport layer instances that provide a socket API to applications.
Definition:
socket-factory.h:48
ns3::SocketFactory::GetTypeId
static TypeId GetTypeId(void)
Get the type ID.
Definition:
socket-factory.cc:29
ns3
Every class exported by the ns3 library is enclosed in the ns3 namespace.
ns3::SocketFactory::SocketFactory
SocketFactory()
Definition:
socket-factory.cc:37
ns3::Object
A base class which provides memory management and object aggregation.
Definition:
object.h:87
ns3::TypeId
a unique identifier for an interface.
Definition:
type-id.h:58
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