Classes | |
class | wxBufferedDC |
This class provides a simple way to avoid flicker: when drawing on it, everything is in fact first drawn on an in-memory buffer (a wxBitmap) and then copied to the screen, using the associated wxDC, only once, when this object is destroyed. More... | |
class | wxAutoBufferedPaintDC |
This wxDC derivative can be used inside of an EVT_PAINT() event handler to achieve double-buffered drawing. More... | |
class | wxBufferedPaintDC |
This is a subclass of wxBufferedDC which can be used inside of an EVT_PAINT() event handler to achieve double-buffered drawing. More... | |
Macros | |
#define | wxBUFFER_VIRTUAL_AREA 0x01 |
#define | wxBUFFER_CLIENT_AREA 0x02 |
#define | wxBUFFER_USES_SHARED_BUFFER 0x04 |
Functions | |
wxDC * | wxAutoBufferedPaintDCFactory (wxWindow *window) |
Check if the window is natively double buffered and will return a wxPaintDC if it is, a wxBufferedPaintDC otherwise. More... | |
#define wxBUFFER_CLIENT_AREA 0x02 |
#define wxBUFFER_USES_SHARED_BUFFER 0x04 |
#define wxBUFFER_VIRTUAL_AREA 0x01 |
Check if the window is natively double buffered and will return a wxPaintDC if it is, a wxBufferedPaintDC otherwise.
It is the caller's responsibility to delete the wxDC pointer when finished with it.