ActionScript® 3.0 Reference for the Adobe® Flash® Platform
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fl.controls 

TextInput  - AS3 Flash

Packagefl.controls
Classpublic class TextInput
InheritanceTextInput Inheritance UIComponent Inheritance Sprite Inheritance DisplayObjectContainer Inheritance InteractiveObject Inheritance DisplayObject Inheritance EventDispatcher Inheritance Object
Implements IFocusManagerComponent
Subclasses DataGridCellEditor

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

The TextInput component is a single-line text component that contains a native ActionScript TextField object.

A TextInput component can be enabled or disabled in an application. When the TextInput component is disabled, it cannot receive input from mouse or keyboard. An enabled TextInput component implements focus, selection, and navigation like an ActionScript TextField object.

You can use styles to customize the TextInput component by changing its appearance--for example, when it is disabled. Some other customizations that you can apply to this component include formatting it with HTML or setting it to be a password field whose text must be hidden.

View the examples

Related API Elements



Public Properties
 PropertyDefined By
 InheritedaccessibilityImplementation : AccessibilityImplementation
The current accessibility implementation (AccessibilityImplementation) for this InteractiveObject instance.
InteractiveObject
 InheritedaccessibilityProperties : AccessibilityProperties
The current accessibility options for this display object.
DisplayObject
 Inheritedalpha : Number
Indicates the alpha transparency value of the object specified.
DisplayObject
  alwaysShowSelection : Boolean
Gets or sets a Boolean value that indicates how a selection is displayed when the text field does not have focus.
TextInput
 InheritedblendMode : String
A value from the BlendMode class that specifies which blend mode to use.
DisplayObject
 InheritedblendShader : Shader
[write-only] Sets a shader that is used for blending the foreground and background.
DisplayObject
 InheritedbuttonMode : Boolean
Specifies the button mode of this sprite.
Sprite
 InheritedcacheAsBitmap : Boolean
If set to true, Flash runtimes cache an internal bitmap representation of the display object.
DisplayObject
 Inherited    cacheAsBitmapMatrix : Matrix
If non-null, this Matrix object defines how a display object is rendered when cacheAsBitmap is set to true.
DisplayObject
  condenseWhite : Boolean
Gets or sets a Boolean value that indicates whether extra white space is removed from a TextInput component that contains HTML text.
TextInput
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 InheritedcontextMenu : NativeMenu
Specifies the context menu associated with this object.
InteractiveObject
  displayAsPassword : Boolean
Gets or sets a Boolean value that indicates whether the current TextInput component instance was created to contain a password or to contain text.
TextInput
 InheriteddoubleClickEnabled : Boolean
Specifies whether the object receives doubleClick events.
InteractiveObject
 InheriteddropTarget : DisplayObject
[read-only] Specifies the display object over which the sprite is being dragged, or on which the sprite was dropped.
Sprite
  editable : Boolean
Gets or sets a Boolean value that indicates whether the text field can be edited by the user.
TextInput
  enabled : Boolean
[override] Gets or sets a value that indicates whether the component can accept user interaction.
TextInput
 Inheritedfilters : Array
An indexed array that contains each filter object currently associated with the display object.
DisplayObject
 InheritedfocusEnabled : Boolean
Gets or sets a Boolean value that indicates whether the component can receive focus after the user clicks it.
UIComponent
 InheritedfocusManager : IFocusManager
Gets or sets the FocusManager that controls focus for this component and its peers.
UIComponent
 InheritedfocusRect : Object
Specifies whether this object displays a focus rectangle.
InteractiveObject
 Inheritedgraphics : Graphics
[read-only] Specifies the Graphics object that belongs to this sprite where vector drawing commands can occur.
Sprite
 Inheritedheight : Number
[override] Gets or sets the height of the component, in pixels.
UIComponent
 InheritedhitArea : Sprite
Designates another sprite to serve as the hit area for a sprite.
Sprite
  horizontalScrollPosition : int
Gets or sets the position of the thumb of the horizontal scroll bar.
TextInput
  htmlText : String
Contains the HTML representation of the string that the text field contains.
TextInput
  imeMode : String
Gets or sets the mode of the input method editor (IME).
TextInput
  length : int
[read-only] Gets the number of characters in a TextInput component.
TextInput
 InheritedloaderInfo : LoaderInfo
[read-only] Returns a LoaderInfo object containing information about loading the file to which this display object belongs.
DisplayObject
 Inheritedmask : DisplayObject
The calling display object is masked by the specified mask object.
DisplayObject
  maxChars : int
Gets or sets the maximum number of characters that a user can enter in the text field.
TextInput
  maxHorizontalScrollPosition : int
[read-only] Gets a value that describes the furthest position to which the text field can be scrolled to the right.
TextInput
 InheritedmetaData : Object
Obtains the meta data object of the DisplayObject instance if meta data was stored alongside the the instance of this DisplayObject in the SWF file through a PlaceObject4 tag.
DisplayObject
 InheritedmouseChildren : Boolean
Determines whether or not the children of the object are mouse, or user input device, enabled.
DisplayObjectContainer
 InheritedmouseEnabled : Boolean
Specifies whether this object receives mouse, or other user input, messages.
InteractiveObject
 InheritedmouseFocusEnabled : Boolean
Gets or sets a value that indicates whether the component can receive focus after the user clicks it.
UIComponent
 InheritedmouseX : Number
[read-only] Indicates the x coordinate of the mouse or user input device position, in pixels.
DisplayObject
 InheritedmouseY : Number
[read-only] Indicates the y coordinate of the mouse or user input device position, in pixels.
DisplayObject
 Inheritedname : String
Indicates the instance name of the DisplayObject.
DisplayObject
 InheritedneedsSoftKeyboard : Boolean
Specifies whether a virtual keyboard (an on-screen, software keyboard) should display when this InteractiveObject instance receives focus.
InteractiveObject
 InheritednumChildren : int
[read-only] Returns the number of children of this object.
DisplayObjectContainer
 InheritedopaqueBackground : Object
Specifies whether the display object is opaque with a certain background color.
DisplayObject
 Inheritedparent : DisplayObjectContainer
[read-only] Indicates the DisplayObjectContainer object that contains this display object.
DisplayObject
  restrict : String
Gets or sets the string of characters that the text field accepts from a user.
TextInput
 Inheritedroot : DisplayObject
[read-only] For a display object in a loaded SWF file, the root property is the top-most display object in the portion of the display list's tree structure represented by that SWF file.
DisplayObject
 Inheritedrotation : Number
Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation.
DisplayObject
 InheritedrotationX : Number
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
DisplayObject
 InheritedrotationY : Number
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
DisplayObject
 InheritedrotationZ : Number
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
DisplayObject
 Inheritedscale9Grid : Rectangle
The current scaling grid that is in effect.
DisplayObject
 InheritedscaleX : Number
[override] Multiplies the current width of the component by a scale factor.
UIComponent
 InheritedscaleY : Number
[override] Multiplies the current height of the component by a scale factor.
UIComponent
 InheritedscaleZ : Number
Indicates the depth scale (percentage) of an object as applied from the registration point of the object.
DisplayObject
 InheritedscrollRect : Rectangle
The scroll rectangle bounds of the display object.
DisplayObject
  selectionBeginIndex : int
[read-only] Gets the index value of the first selected character in a selection of one or more characters.
TextInput
  selectionEndIndex : int
[read-only] Gets the index position of the last selected character in a selection of one or more characters.
TextInput
 InheritedsoftKeyboardInputAreaOfInterest : Rectangle
Defines the area that should remain on-screen when a soft keyboard is displayed (not available on iOS).
InteractiveObject
 InheritedsoundTransform : flash.media:SoundTransform
Controls sound within this sprite.
Sprite
 Inheritedstage : Stage
[read-only] The Stage of the display object.
DisplayObject
 InheritedtabChildren : Boolean
Determines whether the children of the object are tab enabled.
DisplayObjectContainer
 InheritedtabEnabled : Boolean
Specifies whether this object is in the tab order.
InteractiveObject
 InheritedtabIndex : int
Specifies the tab ordering of objects in a SWF file.
InteractiveObject
  text : String
Gets or sets a string which contains the text that is currently in the TextInput component.
TextInput
  textField : flash.text:TextField
A reference to the internal text field of the TextInput component.
TextInput
  textHeight : Number
[read-only] The height of the text, in pixels.
TextInput
 InheritedtextSnapshot : flash.text:TextSnapshot
[read-only] Returns a TextSnapshot object for this DisplayObjectContainer instance.
DisplayObjectContainer
  textWidth : Number
[read-only] The width of the text, in pixels.
TextInput
 Inheritedtransform : flash.geom:Transform
An object with properties pertaining to a display object's matrix, color transform, and pixel bounds.
DisplayObject
 InheriteduseHandCursor : Boolean
A Boolean value that indicates whether the pointing hand (hand cursor) appears when the pointer rolls over a sprite in which the buttonMode property is set to true.
Sprite
 Inheritedvisible : Boolean
[override] Gets or sets a value that indicates whether the current component instance is visible.
UIComponent
 Inheritedwidth : Number
[override] Gets or sets the width of the component, in pixels.
UIComponent
 Inheritedx : Number
[override] Gets or sets the x coordinate that represents the position of the component along the x axis within its parent container.
UIComponent
 Inheritedy : Number
[override] Gets or sets the y coordinate that represents the position of the component along the y axis within its parent container.
UIComponent
 Inheritedz : Number
Indicates the z coordinate position along the z-axis of the DisplayObject instance relative to the 3D parent container.
DisplayObject
Public Methods
 MethodDefined By
  
Creates a new TextInput component instance.
TextInput
 Inherited
Adds a child DisplayObject instance to this DisplayObjectContainer instance.
DisplayObjectContainer
 Inherited
Adds a child DisplayObject instance to this DisplayObjectContainer instance.
DisplayObjectContainer
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
  
Appends the specified string after the last character that the TextArea contains.
TextInput
 Inherited
Indicates whether the security restrictions would cause any display objects to be omitted from the list returned by calling the DisplayObjectContainer.getObjectsUnderPoint() method with the specified point point.
DisplayObjectContainer
 Inherited
Deletes a style property from this component instance.
UIComponent
 Inherited
Determines whether the specified display object is a child of the DisplayObjectContainer instance or the instance itself.
DisplayObjectContainer
 Inherited
Dispatches an event into the event flow.
EventDispatcher
  
[override] Shows or hides the focus indicator on this component.
TextInput
 Inherited
Initiates an immediate draw operation, without invalidating everything as invalidateNow does.
UIComponent
 Inherited
getBounds(targetCoordinateSpace:DisplayObject):Rectangle
Returns a rectangle that defines the area of the display object relative to the coordinate system of the targetCoordinateSpace object.
DisplayObject
 Inherited
Returns the child display object instance that exists at the specified index.
DisplayObjectContainer
 Inherited
Returns the child display object that exists with the specified name.
DisplayObjectContainer
 Inherited
Returns the index position of a child DisplayObject instance.
DisplayObjectContainer
 Inherited
Retrieves the object that currently has focus.
UIComponent
  
Retrieves information about a specified line of text.
TextInput
 Inherited
Returns an array of objects that lie under the specified point and are children (or grandchildren, and so on) of this DisplayObjectContainer instance.
DisplayObjectContainer
 Inherited
getRect(targetCoordinateSpace:DisplayObject):Rectangle
Returns a rectangle that defines the boundary of the display object, based on the coordinate system defined by the targetCoordinateSpace parameter, excluding any strokes on shapes.
DisplayObject
 Inherited
Retrieves a style property that is set in the style lookup chain of the component.
UIComponent
  
[static] Retrieves the default style map for the current component.
TextInput
 Inherited
Converts the point object from the Stage (global) coordinates to the display object's (local) coordinates.
DisplayObject
 Inherited
Converts a two-dimensional point from the Stage (global) coordinates to a three-dimensional display object's (local) coordinates.
DisplayObject
 Inherited
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Evaluates the bounding box of the display object to see if it overlaps or intersects with the bounding box of the obj display object.
DisplayObject
 Inherited
hitTestPoint(x:Number, y:Number, shapeFlag:Boolean = false):Boolean
Evaluates the display object to see if it overlaps or intersects with the point specified by the x and y parameters.
DisplayObject
 Inherited
invalidate(property:String, callLater:Boolean = true):void
Marks a property as invalid and redraws the component on the next frame unless otherwise specified.
UIComponent
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Converts a three-dimensional point of the three-dimensional display object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates.
DisplayObject
 Inherited
Converts the point object from the display object's (local) coordinates to the Stage (global) coordinates.
DisplayObject
 Inherited
[static] Merges the styles from multiple classes into one object.
UIComponent
 Inherited
Moves the component to the specified position within its parent.
UIComponent
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Removes the specified child DisplayObject instance from the child list of the DisplayObjectContainer instance.
DisplayObjectContainer
 Inherited
Removes a child DisplayObject from the specified index position in the child list of the DisplayObjectContainer.
DisplayObjectContainer
 Inherited
removeChildren(beginIndex:int = 0, endIndex:int = 0x7fffffff):void
Removes all child DisplayObject instances from the child list of the DisplayObjectContainer instance.
DisplayObjectContainer
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
 Inherited
Raises a virtual keyboard.
InteractiveObject
 Inherited
Changes the position of an existing child in the display object container.
DisplayObjectContainer
 Inherited
Sets the focus to this component.
UIComponent
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
  
setSelection(beginIndex:int, endIndex:int):void
Sets the range of a selection made in a text area that has focus.
TextInput
 Inherited
setSize(width:Number, height:Number):void
Sets the component to the specified width and height.
UIComponent
 Inherited
setStyle(style:String, value:Object):void
Sets a style property on this component instance.
UIComponent
 Inherited
startDrag(lockCenter:Boolean = false, bounds:Rectangle = null):void
Lets the user drag the specified sprite.
Sprite
 Inherited
startTouchDrag(touchPointID:int, lockCenter:Boolean = false, bounds:Rectangle = null):void
Lets the user drag the specified sprite on a touch-enabled device.
Sprite
 Inherited
Recursively stops the timeline execution of all MovieClips rooted at this object.
DisplayObjectContainer
 Inherited
Ends the startDrag() method.
Sprite
 Inherited
stopTouchDrag(touchPointID:int):void
Ends the startTouchDrag() method, for use with touch-enabled devices.
Sprite
 Inherited
Swaps the z-order (front-to-back order) of the two specified child objects.
DisplayObjectContainer
 Inherited
swapChildrenAt(index1:int, index2:int):void
Swaps the z-order (front-to-back order) of the child objects at the two specified index positions in the child list.
DisplayObjectContainer
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Validates and updates the properties and layout of this object, redrawing it if necessary.
UIComponent
 Inherited
Returns the primitive value of the specified object.
Object
 Inherited
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Protected Methods
 MethodDefined By
 Inherited
Returns the specified style for a component, considering all styles set on the global level, component level and instance level.
UIComponent
Events
 Event Summary Defined By
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
 InheritedDispatched when a display object is added to the display list.DisplayObject
 InheritedDispatched when a display object is added to the on stage display list, either directly or through the addition of a sub tree in which the display object is contained.DisplayObject
  Dispatched when user input changes text in the TextInput component.TextInput
 InheritedDispatched when the user selects 'Clear' (or 'Delete') from the text context menu.InteractiveObject
 InheritedDispatched when a user presses and releases the main button of the user's pointing device over the same InteractiveObject.InteractiveObject
 Inherited
    contextMenu
Dispatched when a user gesture triggers the context menu associated with this interactive object in an AIR application.InteractiveObject
 InheritedDispatched when the user activates the platform-specific accelerator key combination for a copy operation or selects 'Copy' from the text context menu.InteractiveObject
 InheritedDispatched when the user activates the platform-specific accelerator key combination for a cut operation or selects 'Cut' from the text context menu.InteractiveObject
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
 InheritedDispatched when a user presses and releases the main button of a pointing device twice in rapid succession over the same InteractiveObject when that object's doubleClickEnabled flag is set to true.InteractiveObject
  Dispatched when the user presses the Enter key.TextInput
 Inherited[broadcast event] Dispatched when the playhead is entering a new frame.DisplayObject
 Inherited[broadcast event] Dispatched when the playhead is exiting the current frame.DisplayObject
 InheritedDispatched after a display object gains focus.InteractiveObject
 InheritedDispatched after a display object loses focus.InteractiveObject
 Inherited[broadcast event] Dispatched after the constructors of frame display objects have run but before frame scripts have run.DisplayObject
 InheritedDispatched when the user presses two points of contact over the same InteractiveObject instance on a touch-enabled device (such as presses and releases two fingers over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
 InheritedDispatched when the user moves a point of contact over the InteractiveObject instance on a touch-enabled device (such as moving a finger from left to right over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
 InheritedDispatched when the user performs a rotation gesture at a point of contact with an InteractiveObject instance (such as touching two fingers and rotating them over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
 InheritedDispatched when the user performs a swipe gesture at a point of contact with an InteractiveObject instance (such as touching three fingers to a screen and then moving them in parallel over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
 InheritedDispatched when the user creates a point of contact with an InteractiveObject instance, then taps on a touch-enabled device (such as placing several fingers over a display object to open a menu and then taps one finger to select a menu item on a mobile phone or tablet with a touch screen).InteractiveObject
 InheritedDispatched when the user performs a zoom gesture at a point of contact with an InteractiveObject instance (such as touching two fingers to a screen and then quickly spreading the fingers apart over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
 InheritedDispatched after the component visibility changes from visible to invisible.UIComponent
 InheritedThis event is dispatched to any client app that supports inline input with an IMEInteractiveObject
 InheritedDispatched when the user presses a key.InteractiveObject
 InheritedDispatched when the user attempts to change focus by using keyboard navigation.InteractiveObject
 InheritedDispatched when the user releases a key.InteractiveObject
 InheritedDispatched when a user presses and releases the middle button of the user's pointing device over the same InteractiveObject.InteractiveObject
 InheritedDispatched when a user presses the middle pointing device button over an InteractiveObject instance.InteractiveObject
 InheritedDispatched when a user releases the pointing device button over an InteractiveObject instance.InteractiveObject
 InheritedDispatched when a user presses the pointing device button over an InteractiveObject instance.InteractiveObject
 InheritedDispatched when the user attempts to change focus by using a pointer device.InteractiveObject
 InheritedDispatched when a user moves the pointing device while it is over an InteractiveObject.InteractiveObject
 InheritedDispatched when the user moves a pointing device away from an InteractiveObject instance.InteractiveObject
 InheritedDispatched when the user moves a pointing device over an InteractiveObject instance.InteractiveObject
 InheritedDispatched when a user releases the pointing device button over an InteractiveObject instance.InteractiveObject
 InheritedDispatched when a mouse wheel is spun over an InteractiveObject instance.InteractiveObject
 InheritedDispatched after the component is moved.UIComponent
 InheritedDispatched by the drag initiator InteractiveObject when the user releases the drag gesture.InteractiveObject
 InheritedDispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop().InteractiveObject
 InheritedDispatched by an InteractiveObject when a drag gesture enters its boundary.InteractiveObject
 InheritedDispatched by an InteractiveObject when a drag gesture leaves its boundary.InteractiveObject
 InheritedDispatched by an InteractiveObject continually while a drag gesture remains within its boundary.InteractiveObject
 InheritedDispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call.InteractiveObject
 InheritedDispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call.InteractiveObject
 InheritedDispatched when the user activates the platform-specific accelerator key combination for a paste operation or selects 'Paste' from the text context menu.InteractiveObject
 InheritedDispatched when the user lowers an active stylus past the proximity detection threshold of the screen.InteractiveObject
 Inherited
    proximityEnd
Dispatched when the user lifts an active stylus above the proximity detection threshold of the screen.InteractiveObject
 InheritedDispatched when the user moves an active stylus over the screen while remaining within the proximity detection threshold.InteractiveObject
 Inherited
    proximityOut
Dispatched when the user moves an active stylus away from this InteractiveObject while remaining within the proximity detection threshold of the screen.InteractiveObject
 InheritedDispatched when the user moves an active stylus directly above this InteractiveObject while remaining within the proximity detection threshold of the screen.InteractiveObject
 InheritedDispatched when the user moves an active stylus away from this InteractiveObject and any of its children while remaining within the proximity detection threshold of the screen.InteractiveObject
 InheritedDispatched when the user moves an active stylus over this InteractiveObject from outside the object's tree of descendents in the display list (while remaining within the proximity detection threshold of the screen).InteractiveObject
 InheritedDispatched when a user releases the button on the pointing device after the user first pressed the button over an InteractiveObject instance and then moved the pointing device off of the InteractiveObject instance.InteractiveObject
 InheritedDispatched when a display object is about to be removed from the display list.DisplayObject
 InheritedDispatched when a display object is about to be removed from the display list, either directly or through the removal of a sub tree in which the display object is contained.DisplayObject
 Inherited[broadcast event] Dispatched when the display list is about to be updated and rendered.DisplayObject
 InheritedDispatched after the component is resized.UIComponent
 InheritedDispatched when a user presses and releases the right button of the user's pointing device over the same InteractiveObject.InteractiveObject
 InheritedDispatched when a user presses the pointing device button over an InteractiveObject instance.InteractiveObject
 InheritedDispatched when a user releases the pointing device button over an InteractiveObject instance.InteractiveObject
 InheritedDispatched when the user moves a pointing device away from an InteractiveObject instance.InteractiveObject
 InheritedDispatched when the user moves a pointing device over an InteractiveObject instance.InteractiveObject
 InheritedDispatched when the user activates the platform-specific accelerator key combination for a select all operation or selects 'Select All' from the text context menu.InteractiveObject
 InheritedDispatched after the component visibility changes from invisible to visible.UIComponent
 InheritedDispatched immediately after the soft keyboard is raised.InteractiveObject
 InheritedDispatched immediately before the soft keyboard is raised.InteractiveObject
 InheritedDispatched immediately after the soft keyboard is lowered.InteractiveObject
 InheritedDispatched when the value of the object's tabChildren flag changes.InteractiveObject
 InheritedDispatched when the object's tabEnabled flag changes.InteractiveObject
 InheritedDispatched when the value of the object's tabIndex property changes.InteractiveObject
  Dispatched when the user inputs text.TextInput
 InheritedDispatched when the user first contacts a touch-enabled device (such as touches a finger to a mobile phone or tablet with a touch screen).InteractiveObject
 InheritedDispatched when the user removes contact with a touch-enabled device (such as lifts a finger off a mobile phone or tablet with a touch screen).InteractiveObject
 InheritedDispatched when the user touches the device, and is continuously dispatched until the point of contact is removed.InteractiveObject
 InheritedDispatched when the user moves the point of contact away from InteractiveObject instance on a touch-enabled device (such as drags a finger from one display object to another on a mobile phone or tablet with a touch screen).InteractiveObject
 InheritedDispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
 InheritedDispatched when the user moves the point of contact away from an InteractiveObject instance on a touch-enabled device (such as drags a finger from over a display object to a point outside the display object on a mobile phone or tablet with a touch screen).InteractiveObject
 InheritedDispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
 InheritedDispatched when the user lifts the point of contact over the same InteractiveObject instance on which the contact was initiated on a touch-enabled device (such as presses and releases a finger from a single point over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
Styles

Styles are either common or associated with a specific theme. If the style is common, it can be used with any theme. If a style is associated with a specific theme, it can only be used if your application uses that theme.

Common Styles
 Style Description Defined By
  
disabledSkin
Type: Class
Language Version: ActionScript 3.0  Product Version: Flash CS3  Runtime Versions: Flash9.0.28.0, AIR 1.0

The name of the class to use as a background for the TextInput component when its enabled property is set to false. The default value is TextInput_disabledSkin.
TextInput
 InheritedType: flash.text.TextFormat
Language Version: ActionScript 3.0  Product Version: Flash CS3  Runtime Versions: Flash9.0.28.0, AIR 1.0

The TextFormat object to use to render the component label when the button is disabled.
UIComponent
  
embedFonts
Type: Boolean
Language Version: ActionScript 3.0  Product Version: Flash CS3  Runtime Versions: Flash9.0.28.0, AIR 1.0

Indicates whether embedded font outlines are used to render the text field. If this value is true, Flash Player renders the text field by using embedded font outlines. If this value is false, Flash Player renders the text field by using device fonts.

If you set the embedFonts property to true for a text field, you must specify a font for that text by using the font property of a TextFormat object that is applied to the text field. If the specified font is not embedded in the SWF file, the text is not displayed.

The default value is false.
TextInput
 InheritedType: Number Format: Length
Language Version: ActionScript 3.0  Product Version: Flash CS3  Runtime Versions: Flash9.0.28.0, AIR 1.0

The padding that separates the outside boundaries of the component from the outside edges of the focus indicator, in pixels.
UIComponent
 InheritedType: Class
Language Version: ActionScript 3.0  Product Version: Flash CS3  Runtime Versions: Flash9.0.28.0, AIR 1.0

The skin to be used to display focus indicators.
UIComponent
 InheritedType: flash.text.TextFormat
Language Version: ActionScript 3.0  Product Version: Flash CS3  Runtime Versions: Flash9.0.28.0, AIR 1.0

The TextFormat object to use to render the component label.
UIComponent
  
textPadding
Type: Number Format: Length
Language Version: ActionScript 3.0  Product Version: Flash CS3  Runtime Versions: Flash9.0.28.0, AIR 1.0

The padding that separates the component border from the text, in pixels. The default value is 0.
TextInput
  
upSkin
Type: Class
Language Version: ActionScript 3.0  Product Version: Flash CS3  Runtime Versions: Flash9.0.28.0, AIR 1.0

The name of the class to use as a background for the TextInput component. The default value is TextInput_upSkin.
TextInput
Public Constants
 ConstantDefined By
 Inheritedversion : String = "3.0.3.1"
The version number of the components.
UIComponent
Property Detail

alwaysShowSelection

property
alwaysShowSelection:Boolean

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Gets or sets a Boolean value that indicates how a selection is displayed when the text field does not have focus.

When this value is set to true and the text field does not have focus, Flash Player highlights the selection in the text field in gray. When this value is set to false and the text field does not have focus, Flash Player does not highlight the selection in the text field.

The default value is false.



Implementation
    public function get alwaysShowSelection():Boolean
    public function set alwaysShowSelection(value:Boolean):void

Example  ( How to use this example )
The following example creates a TextInput component and selects some text using the setSelection() method:

import fl.controls.TextInput;

var myTextInput:TextInput = new TextInput();
myTextInput.text = "The quick brown fox jumped over the lazy dog.";
myTextInput.alwaysShowSelection = true;
myTextInput.setSelection(16, 19);
myTextInput.move(10, 10);
addChild(myTextInput);

condenseWhite

property 
condenseWhite:Boolean

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Gets or sets a Boolean value that indicates whether extra white space is removed from a TextInput component that contains HTML text. Examples of extra white space in the component include spaces and line breaks. A value of true indicates that extra white space is removed; a value of false indicates that extra white space is not removed.

This property affects only text that is set by using the htmlText property; it does not affect text that is set by using the text property. If you use the text property to set text, the condenseWhite property is ignored.

If the condenseWhite property is set to true, you must use standard HTML commands, such as <br> and <p>, to place line breaks in the text field.

The default value is false.



Implementation
    public function get condenseWhite():Boolean
    public function set condenseWhite(value:Boolean):void

Related API Elements

displayAsPassword

property 
displayAsPassword:Boolean

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Gets or sets a Boolean value that indicates whether the current TextInput component instance was created to contain a password or to contain text. A value of true indicates that the component instance is a password text field; a value of false indicates that the component instance is a normal text field.

When this property is set to true, for each character that the user enters into the text field, the TextInput component instance displays an asterisk. Additionally, the Cut and Copy commands and their keyboard shortcuts are disabled. These measures prevent the recovery of a password from an unattended computer.

The default value is false.



Implementation
    public function get displayAsPassword():Boolean
    public function set displayAsPassword(value:Boolean):void

Related API Elements


Example  ( How to use this example )
The following example creates two TextInput component instances, one with the displayAsPassword property set to true and the other one set to false:

import fl.controls.Label;
import fl.controls.TextInput;

var usernameLabel:Label = new Label();
usernameLabel.text = "User name:";
usernameLabel.move(10, 10);
addChild(usernameLabel);

var usernameTextInput:TextInput = new TextInput();
usernameTextInput.move(90, 10);
addChild(usernameTextInput);

var passwordLabel:Label = new Label();
passwordLabel.text = "Password:";
passwordLabel.move(10, 40);
addChild(passwordLabel);

var passwordTextInput:TextInput = new TextInput();
passwordTextInput.displayAsPassword = true;
passwordTextInput.move(90, 40);
addChild(passwordTextInput);

editable

property 
editable:Boolean

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Gets or sets a Boolean value that indicates whether the text field can be edited by the user. A value of true indicates that the user can edit the text field; a value of false indicates that the user cannot edit the text field.

The default value is true.



Implementation
    public function get editable():Boolean
    public function set editable(value:Boolean):void

enabled

property 
enabled:Boolean[override]

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Gets or sets a value that indicates whether the component can accept user interaction. A value of true indicates that the component can accept user interaction; a value of false indicates that it cannot.

If you set the enabled property to false, the color of the container is dimmed and user input is blocked (with the exception of the Label and ProgressBar components).



Implementation
    override public function get enabled():Boolean
    override public function set enabled(value:Boolean):void

horizontalScrollPosition

property 
horizontalScrollPosition:int

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Gets or sets the position of the thumb of the horizontal scroll bar.

The default value is 0.



Implementation
    public function get horizontalScrollPosition():int
    public function set horizontalScrollPosition(value:int):void

Related API Elements


Example  ( How to use this example )
The following example creates a TextInput component instance and displays the current value of its horizontalScrollPosition and maxHorizontalScrollPosition properties:

import fl.controls.Label;
import fl.controls.Slider;
import fl.controls.TextInput;
import fl.events.SliderEvent;

var myTextInput:TextInput = new TextInput();
myTextInput.text = "The quick brown fox jumped over the lazy dog.";
myTextInput.width = 120;
myTextInput.move(10, 10);
myTextInput.addEventListener(Event.CHANGE, textInputChangeHandler);
myTextInput.textField.addEventListener(Event.SCROLL, scrollHandler);
addChild(myTextInput);

var mySlider:Slider = new Slider();
mySlider.snapInterval = 1;
mySlider.tickInterval = 10;
mySlider.minimum = 0;
mySlider.maximum = myTextInput.maxHorizontalScrollPosition;
mySlider.value = myTextInput.horizontalScrollPosition;
mySlider.liveDragging = true;
mySlider.addEventListener(SliderEvent.CHANGE, sliderChangeHandler);
mySlider.width = 120;
mySlider.move(10, 40);
addChild(mySlider);

var myLabel:Label = new Label();
myLabel.autoSize = TextFieldAutoSize.LEFT;
myLabel.text = "";
myLabel.move(10, 50);
addChild(myLabel);

getScrollPosition();

function getScrollPosition():void {
    myTextInput.drawNow();
    var scrollPos:uint = myTextInput.horizontalScrollPosition;
    var maxScrollPos:uint = myTextInput.maxHorizontalScrollPosition;
    myLabel.text = "scrollPosition: " + scrollPos + " of " + maxScrollPos;
    mySlider.value = scrollPos;
    mySlider.maximum = maxScrollPos;
}

function scrollHandler(event:Event):void {
    getScrollPosition();
}

function sliderChangeHandler(event:SliderEvent):void {
    myTextInput.horizontalScrollPosition = event.value;
    getScrollPosition();
}

function textInputChangeHandler(event:Event):void {
    getScrollPosition();
}

htmlText

property 
htmlText:String

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Contains the HTML representation of the string that the text field contains.

The default value is "".



Implementation
    public function get htmlText():String
    public function set htmlText(value:String):void

Related API Elements


Example  ( How to use this example )
The following example creates an uneditable TextInput component and sets the htmlText property to apply HTML formatting the text field's text:

import fl.controls.TextInput;

var myTextInput:TextInput = new TextInput();
myTextInput.editable = false;
myTextInput.enabled = false;
myTextInput.htmlText = "(<i>auto assigned</i>)";
myTextInput.move(10, 10);
addChild(myTextInput);

imeMode

property 
imeMode:String

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Gets or sets the mode of the input method editor (IME). The IME makes it possible for users to use a QWERTY keyboard to enter characters from the Chinese, Japanese, and Korean character sets.

Flash sets the IME to the specified mode when the component gets focus, and restores it to the original value after the component loses focus.

The flash.system.IMEConversionMode class defines constants for the valid values for this property. Set this property to null to prevent the use of the IME with the component.



Implementation
    public function get imeMode():String
    public function set imeMode(value:String):void

length

property 
length:int  [read-only]

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Gets the number of characters in a TextInput component.

The default value is 0.



Implementation
    public function get length():int

Related API Elements


Example  ( How to use this example )
The following example creates a TextInput component and sets its maxChars and restrict properties to restrict the characters that can be entered:

import fl.controls.Label;
import fl.controls.TextInput;

var myTextInput:TextInput = new TextInput();
myTextInput.restrict = "0-9A-F";
myTextInput.maxChars = 6;
myTextInput.move(10, 10);
myTextInput.addEventListener(Event.CHANGE, changeHandler);
addChild(myTextInput);

var myLabel:Label = new Label();
myLabel.autoSize = TextFieldAutoSize.LEFT;
myLabel.text = myTextInput.length + " of " + myTextInput.maxChars;
myLabel.move(10, 30);
addChild(myLabel);

function changeHandler(event:Event):void {
    myLabel.text = myTextInput.length + " of " + myTextInput.maxChars;
}

maxChars

property 
maxChars:int

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Gets or sets the maximum number of characters that a user can enter in the text field.

The default value is 0.



Implementation
    public function get maxChars():int
    public function set maxChars(value:int):void

Related API Elements


Example  ( How to use this example )
The following example creates a TextInput component and sets its maxChars and restrict properties to restrict the characters that can be entered:

import fl.controls.Label;
import fl.controls.TextInput;

var myTextInput:TextInput = new TextInput();
myTextInput.restrict = "0-9A-F";
myTextInput.maxChars = 6;
myTextInput.move(10, 10);
myTextInput.addEventListener(Event.CHANGE, changeHandler);
addChild(myTextInput);

var myLabel:Label = new Label();
myLabel.autoSize = TextFieldAutoSize.LEFT;
myLabel.text = myTextInput.length + " of " + myTextInput.maxChars;
myLabel.move(10, 30);
addChild(myLabel);

function changeHandler(event:Event):void {
    myLabel.text = myTextInput.length + " of " + myTextInput.maxChars;
}

maxHorizontalScrollPosition

property 
maxHorizontalScrollPosition:int  [read-only]

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Gets a value that describes the furthest position to which the text field can be scrolled to the right.

The default value is 0.



Implementation
    public function get maxHorizontalScrollPosition():int

Related API Elements

restrict

property 
restrict:String

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Gets or sets the string of characters that the text field accepts from a user. Note that characters that are not included in this string are accepted in the text field if they are entered programmatically.

The characters in the string are read from left to right. You can specify a character range by using the hyphen (-) character.

If the value of this property is null, the text field accepts all characters. If this property is set to an empty string (""), the text field accepts no characters.

If the string begins with a caret (^) character, all characters are initially accepted and succeeding characters in the string are excluded from the set of accepted characters. If the string does not begin with a caret (^) character, no characters are initially accepted and succeeding characters in the string are included in the set of accepted characters.

The default value is null.



Implementation
    public function get restrict():String
    public function set restrict(value:String):void

Related API Elements

selectionBeginIndex

property 
selectionBeginIndex:int  [read-only]

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Gets the index value of the first selected character in a selection of one or more characters.

The index position of a selected character is zero-based and calculated from the first character that appears in the text area. If there is no selection, this value is set to the position of the caret.

The default value is 0.



Implementation
    public function get selectionBeginIndex():int

Related API Elements


Example  ( How to use this example )
The following example creates a Label component which displays the selectionBeginIndex and selectionEndIndex properties for a TextInput component. This example also creates two Slider component instances that can be used to set the selection begin index and selection end index programmatically using the setSelection() method:

import fl.controls.Label;
import fl.controls.Slider;
import fl.controls.TextInput;
import fl.events.SliderEvent;

var myTextInput:TextInput = new TextInput();
myTextInput.alwaysShowSelection = true;
myTextInput.text = "The quick brown fox jumped over the lazy dog.";
myTextInput.width = 120;
myTextInput.move(10, 10);
myTextInput.addEventListener(Event.CHANGE, changeHandler);
myTextInput.addEventListener(FocusEvent.FOCUS_IN, focusInHandler);
myTextInput.addEventListener(FocusEvent.FOCUS_OUT, focusOutHandler);
addChild(myTextInput);

var myLabel:Label = new Label();
myLabel.autoSize = TextFieldAutoSize.LEFT;
myLabel.text = "";
myLabel.move(10, 30);
addChild(myLabel);

var beginSlider:Slider = new Slider();
beginSlider.maximum = myTextInput.length;
beginSlider.snapInterval = 1;
beginSlider.liveDragging = true;
beginSlider.width = 120;
beginSlider.move(10, 65);
beginSlider.addEventListener(SliderEvent.CHANGE, beginChangeHandler);
addChild(beginSlider);

var endSlider:Slider = new Slider();
endSlider.maximum = myTextInput.length;
endSlider.snapInterval = 1;
endSlider.liveDragging = true;
endSlider.width = 120;
endSlider.move(10, 85);
endSlider.addEventListener(SliderEvent.CHANGE, endChangeHandler);
addChild(endSlider);

var t:Timer = new Timer(50);
t.addEventListener(TimerEvent.TIMER, timerHandler);

function changeHandler(event:Event):void {
    beginSlider.maximum = myTextInput.length;
    endSlider.maximum = myTextInput.length;
    updateUI();
}

function focusInHandler(event:FocusEvent):void {
    t.start();
}

function focusOutHandler(event:FocusEvent):void {
    t.stop();
}

function beginChangeHandler(event:SliderEvent):void {
    myTextInput.setSelection(event.value, myTextInput.selectionEndIndex);
    updateUI();
}

function endChangeHandler(event:SliderEvent):void {
    myTextInput.setSelection(myTextInput.selectionBeginIndex, event.value);
    updateUI();
}

function timerHandler(event:TimerEvent):void {
    updateUI();
}

function updateUI():void {
    myLabel.text = "selectionBeginIndex:" + myTextInput.selectionBeginIndex + "\n";
    myLabel.text += "selectionEndIndex:" + myTextInput.selectionEndIndex;
    beginSlider.value = myTextInput.selectionBeginIndex;
    endSlider.value = myTextInput.selectionEndIndex;
}

selectionEndIndex

property 
selectionEndIndex:int  [read-only]

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Gets the index position of the last selected character in a selection of one or more characters.

The index position of a selected character is zero-based and calculated from the first character that appears in the text area. If there is no selection, this value is set to the position of the caret.

The default value is 0.



Implementation
    public function get selectionEndIndex():int

Related API Elements

text

property 
text:String

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Gets or sets a string which contains the text that is currently in the TextInput component. This property contains text that is unformatted and does not have HTML tags. To retrieve this text formatted as HTML, use the htmlText property.

The default value is "".



Implementation
    public function get text():String
    public function set text(value:String):void

Related API Elements

textField

property 
public var textField:flash.text:TextField

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

A reference to the internal text field of the TextInput component.


Example  ( How to use this example )
The following example creates a TextInput component instance and uses the textField property to access the underlying native ActionScript TextField object and call its replaceText() method:

import fl.controls.TextInput;

var myTextInput:TextInput = new TextInput();
myTextInput.text = "The quick brown fox jumped over the lazy dog.";
myTextInput.textField.replaceText(41, 44, "fox");
myTextInput.textField.replaceText(16, 19, "dog");
addChild(myTextInput);

textHeight

property 
textHeight:Number  [read-only]

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

The height of the text, in pixels.

The default value is 0.



Implementation
    public function get textHeight():Number

Related API Elements

textWidth

property 
textWidth:Number  [read-only]

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

The width of the text, in pixels.

The default value is 0.



Implementation
    public function get textWidth():Number

Related API Elements


Example  ( How to use this example )
The following example creates a TextInput component instance and traces out the textWidth and textHeight propreties whenever the contents of the text field have changed:

import fl.controls.TextInput;

var myTextInput:TextInput = new TextInput();
myTextInput.move(10, 10);
myTextInput.addEventListener(Event.CHANGE, changeHandler);
addChild(myTextInput);

function changeHandler(event:Event):void {
    trace("textWidth:" + myTextInput.textWidth + ", textHeight:" + myTextInput.textHeight);
}
Constructor Detail

TextInput

()Constructor
public function TextInput()

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Creates a new TextInput component instance.

Method Detail

appendText

()method
public function appendText(text:String):void

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Appends the specified string after the last character that the TextArea contains. This method is more efficient than concatenating two strings by using an addition assignment on a text property; for example, myTextArea.text += moreText. This method is particularly useful when the TextArea component contains a significant amount of content.

Parameters

text:String — The string to be appended to the existing text.

drawFocus

()method 
override public function drawFocus(draw:Boolean):void

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Shows or hides the focus indicator on this component.

The UIComponent class implements this method by creating and positioning an instance of the class that is specified by the focusSkin style.

Parameters

draw:Boolean — Indicates whether to show or hide the focus indicator. If this value is true, the focus indicator is shown; if this value is false, the focus indicator is hidden.

getLineMetrics

()method 
public function getLineMetrics(index:int):flash.text:TextLineMetrics

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Retrieves information about a specified line of text.

Parameters

index:int — The line number for which information is to be retrieved.

Returns
flash.text:TextLineMetrics

Example  ( How to use this example )

The following example draws a red rectangle over a text input's ascent from the baseline and a blue rectangle over its descent from the baseline:
var format:TextFormat = new TextFormat();
format.size = 72;
format.font = "Georgia";

import fl.controls.TextInput;

var ti:TextInput = new TextInput();
addChild(ti);
ti.setSize(393,82);
ti.move(10,10);
ti.setStyle("textFormat",format);
ti.text = "Hello World";
ti.drawNow();

var metrics:TextLineMetrics = ti.getLineMetrics(0);

var ascenderColoring:Shape = new Shape();
var descenderColoring:Shape = new Shape();
ti.addChild(ascenderColoring);
ti.addChild(descenderColoring);

ascenderColoring.graphics.clear();
ascenderColoring.graphics.beginFill(0xFF0000,0.2);
ascenderColoring.graphics.drawRect(0, 0, metrics.width, metrics.ascent);
descenderColoring.graphics.clear();
descenderColoring.graphics.beginFill(0x0000FF,0.2);
descenderColoring.graphics.drawRect(0, metrics.ascent + 2, metrics.width, metrics.descent);

getStyleDefinition

()method 
public static function getStyleDefinition():Object

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Retrieves the default style map for the current component. The style map contains the type that is appropriate for the component, depending on the style that the component uses. For example, the disabledTextFormat style contains a value of null or a TextFormat object. You can use these styles and call setStyle() on the current component. The following code overrides the default disabledTextFormat style on the specified component:

componentInstance.setStyle("disabledTextFormat", new TextFormat());

Returns
Object — Default styles object.

Related API Elements


Example  ( How to use this example )

The following example creates a style browser for several component classes:
import fl.controls.*;
import fl.containers.*;
import fl.controls.listClasses.*;
import fl.controls.dataGridClasses.*;
import fl.controls.progressBarClasses.*;
import fl.core.UIComponent;
import fl.data.DataProvider;

var dp:DataProvider = new DataProvider();
dp.addItem( { label: "BaseScrollPane",    data:BaseScrollPane } );
dp.addItem( { label: "Button",             data:Button } );
dp.addItem( { label: "CellRenderer",    data:CellRenderer } );
dp.addItem( { label: "CheckBox",         data:CheckBox } );
dp.addItem( { label: "ColorPicker",     data:ColorPicker } );
dp.addItem( { label: "ComboBox",         data:ComboBox } );
dp.addItem( { label: "DataGrid",         data:DataGrid } );
dp.addItem( { label: "HeaderRenderer",    data:HeaderRenderer } );
dp.addItem( { label: "ImageCell",        data:ImageCell } );
dp.addItem( { label: "IndeterminateBar",data:IndeterminateBar } );
dp.addItem( { label: "Label",             data:Label } );
dp.addItem( { label: "List",             data:List } );
dp.addItem( { label: "NumericStepper",     data:NumericStepper } );
dp.addItem( { label: "ProgressBar",     data:ProgressBar } );
dp.addItem( { label: "RadioButton",     data:RadioButton } );
dp.addItem( { label: "ScrollPane",         data:ScrollPane } );
dp.addItem( { label: "Slider",             data:Slider } );
dp.addItem( { label: "TextArea",         data:TextArea } );
dp.addItem( { label: "TextInput",         data:TextInput } );
dp.addItem( { label: "TileList",         data:TileList } );
dp.addItem( { label: "UILoader",         data:UILoader } );
dp.addItem( { label: "UIComponent",     data:UIComponent } );

var cb:ComboBox = new ComboBox();
cb.move(10,10);
cb.setSize(300,25);
cb.prompt = "Select a component to view its styles";
cb.rowCount = 12;
cb.dataProvider = dp;
cb.addEventListener(Event.CHANGE, showStyleDefinition);
addChild(cb);

var dg:DataGrid = new DataGrid();
dg.setSize(425,300);
dg.move(10,50);
dg.columns = [ new DataGridColumn("StyleName"), new DataGridColumn("DefaultValue") ];
addChild(dg);

function showStyleDefinition(e:Event):void {
    var componentClass:Class = e.target.selectedItem.data as Class;
    var styles:Object = componentClass["getStyleDefinition"].call(this);
    trace(styles.toString());
    var styleData:DataProvider = new DataProvider();
    for(var i:* in styles) {
        trace(i + " : " + styles[i]);
        styleData.addItem( { StyleName:i, DefaultValue:styles[i] } );
    }
    styleData.sortOn("StyleName");
    dg.dataProvider = styleData;
}

setSelection

()method 
public function setSelection(beginIndex:int, endIndex:int):void

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Sets the range of a selection made in a text area that has focus. The selection range begins at the index that is specified by the start parameter, and ends at the index that is specified by the end parameter. If the parameter values that specify the selection range are the same, this method sets the text insertion point in the same way that the caretIndex property does.

The selected text is treated as a zero-based string of characters in which the first selected character is located at index 0, the second character at index 1, and so on.

This method has no effect if the text field does not have focus.

Parameters

beginIndex:int — The index location of the first character in the selection.
 
endIndex:int — The index location of the last character in the selection.

Related API Elements


Example  ( How to use this example )

The following example enters text into a TextInput instance and sets the selection to the second word:
import fl.controls.TextInput;

var ti:TextInput = new TextInput();
addChild(ti);
ti.text = "Hello World";
ti.setFocus();
ti.setSelection(6, 11);

The following example creates a TextInput component and selects some text using the setSelection() method:

import fl.controls.TextInput;

var myTextInput:TextInput = new TextInput();
myTextInput.text = "The quick brown fox jumped over the lazy dog.";
myTextInput.alwaysShowSelection = true;
myTextInput.setSelection(16, 19);
myTextInput.move(10, 10);
addChild(myTextInput);
Event Detail

change

Event
Event Object Type: flash.events.Event
property Event.type = flash.events.Event.CHANGE

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Dispatched when user input changes text in the TextInput component.

Note: This event does not occur if ActionScript is used to change the text.

The Event.CHANGE constant defines the value of the type property of a change event object.

This event has the following properties:

PropertyValue
bubblestrue
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe object that has had its value modified. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

enter

Event  
Event Object Type: fl.events.ComponentEvent
property ComponentEvent.type = fl.events.ComponentEvent.ENTER

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Dispatched when the user presses the Enter key.

Defines the value of the type property of an enter event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the event object with an event listener.
targetThe object that dispatched the event. The target is not always the object listening for the event. Use the currentTarget property to access the object that is listening for the event.

textInput

Event  
Event Object Type: flash.events.TextEvent
property TextEvent.type = flash.events.TextEvent.TEXT_INPUT

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0.28.0, AIR 1.0

Dispatched when the user inputs text.

Defines the value of the type property of a textInput event object.

Note: This event is not dispatched for the Delete or Backspace keys.

This event has the following properties:

PropertyValue
bubblestrue
cancelabletrue; call the preventDefault() method to cancel default behavior.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe text field into which characters are being entered. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.
textThe character or sequence of characters entered by the user.
TextInputExample.as

This example demonstrates how to make a basic login system using the TextInput class
  1. Add the TextInput, Label, and Button components to your library
  2. Save this code as TextInputExample.as in the same directory as your FLA
  3. Set the DocumentClass in the FLA to TextInputExample
package 
{
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    import flash.events.Event;
    import fl.controls.TextInput;
    import fl.controls.Label;
    import fl.controls.Button;
    
    public class TextInputExample extends Sprite
    {
        private var ti1:TextInput;
        private var ti2:TextInput;
        private var label1:Label;
        private var label2:Label;
        private var submitBtn:Button;
        
        public function TextInputExample() {
            setupLabels();
            setupInputFields();    
            setupButton();
        }
        private function setupInputFields():void {
            ti1 = new TextInput();
            ti2 = new TextInput();
            ti1.move(50,10);
            ti2.move(50,40);
            ti2.displayAsPassword = true;
            ti1.addEventListener(Event.CHANGE, textEntered);
            ti2.addEventListener(Event.CHANGE, textEntered);
            addChild(ti1);
            addChild(ti2);
        }
        private function setupLabels():void {
            label1 = new Label();
            label2 = new Label();
            label1.move(10,10);
            label2.move(10,40);
            label1.text = "User:";
            label2.text = "Pass:"
            addChild(label1);
            addChild(label2);
        }
        private function setupButton():void {
            submitBtn = new Button();
            submitBtn.move(150,70);
            submitBtn.label = "Go";
            submitBtn.enabled = false;
            submitBtn.setSize(50,20);
            submitBtn.addEventListener(MouseEvent.CLICK, submitLogin);
            addChild(submitBtn);
        }
        private function textEntered(e:Event):void {
            if(ti1.text != "" && ti2.text != "") {
                submitBtn.enabled = true;
            }
            else {
                submitBtn.enabled = false;    
            }
        }
        private function submitLogin(e:MouseEvent):void {
            var submitLabel:Label = new Label();
            submitLabel.move(10,70);
            submitLabel.autoSize = "left";
            submitLabel.text = "Login has been submitted."
            addChild(submitLabel);
            submitBtn.removeEventListener(MouseEvent.CLICK, submitLogin);
        }
    }
}