ActionScript® 3.0 Reference for the Adobe® Flash® Platform
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flash.display3D.textures 

Texture  - AS3

Packageflash.display3D.textures
Classpublic final class Texture
InheritanceTexture Inheritance TextureBase Inheritance EventDispatcher Inheritance Object

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 11, AIR 3

The Texture class represents a 2-dimensional texture uploaded to a rendering context.

Defines a 2D texture for use during rendering.

Texture cannot be instantiated directly. Create instances by using Context3D createTexture() method.

Related API Elements



Public Properties
 PropertyDefined By
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
Public Methods
 MethodDefined By
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
 Inherited
Dispatches an event into the event flow.
EventDispatcher
 Inherited
Frees all GPU resources associated with this texture.
TextureBase
 Inherited
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
  
uploadCompressedTextureFromByteArray(data:ByteArray, byteArrayOffset:uint, async:Boolean = false):void
Uploads a compressed texture in Adobe Texture Format (ATF) from a ByteArray object.
Texture
  
Uploads a texture from a BitmapData object.
Texture
  
uploadFromByteArray(data:ByteArray, byteArrayOffset:uint, miplevel:uint = 0):void
Uploads a texture from a ByteArray.
Texture
 Inherited
Returns the primitive value of the specified object.
Object
 Inherited
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Events
 Event Summary Defined By
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
Method Detail

uploadCompressedTextureFromByteArray

()method
public function uploadCompressedTextureFromByteArray(data:ByteArray, byteArrayOffset:uint, async:Boolean = false):void

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 11, AIR 3

Uploads a compressed texture in Adobe Texture Format (ATF) from a ByteArray object.

Parameters

data:ByteArray — a byte array that contains a compressed texture including mipmaps. The ByteArray object must use the little endian format.
 
byteArrayOffset:uint — the position in the byte array at which to start reading the texture data.
 
async:Boolean (default = false) — If true, this function returns immediately. Any draw method which attempts to use the texture will fail until the upload completes successfully. Upon successful upload, this CubeTexture object dispatches Event.TEXTURE_READY. Default value: false.

Throws
TypeError — Null Pointer Error: when data is null.
 
ArgumentError — Texture Decoding Failed: when the compression format of this object cannot be derived from the format of the compressed data in data.
 
ArgumentError — Texture Size Does Not Match: when the width and height of the decompressed texture do not equal the dimensions of this Texture object.
 
ArgumentError — Miplevel Too Large: if the mip level of the decompressed texture is greater than that implied by the size of the texture.
 
ArgumentError — Texture Format Mismatch: if the decoded ATF bytes don't contain a texture compatible with this texture's format.
 
Error — 3768: The Stage3D API may not be used during background execution.

uploadFromBitmapData

()method 
public function uploadFromBitmapData(source:BitmapData, miplevel:uint = 0):void

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 11, AIR 3

Uploads a texture from a BitmapData object.

Parameters

source:BitmapData — a bitmap.
 
miplevel:uint (default = 0) — the mip level to be loaded, level zero being the top-level full-resolution image.

Throws
TypeError — Null Pointer Error: when source is null.
 
ArgumentError — Miplevel Too Large: if the specified mip level is greater than that implied by the larger of the Texture's dimensions.
 
ArgumentError — Invalid BitmapData Error: if source if the BitmapData object does not contain a valid cube texture face. The image must have sides equal to a power of two, and the correct size for the miplevel specified.
 
ArgumentError — Texture Format Mismatch: if the texture format is Context3DTextureFormat.COMPRESSED or Context3DTextureFormat.COMPRESSED_ALPHA and the code is executing on a mobile platform where runtime texture compression is not supported.
 
Error — 3768: The Stage3D API may not be used during background execution.

uploadFromByteArray

()method 
public function uploadFromByteArray(data:ByteArray, byteArrayOffset:uint, miplevel:uint = 0):void

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 11, AIR 3

Uploads a texture from a ByteArray.

Parameters

data:ByteArray — a byte array that is contains enough bytes in the textures internal format to fill the texture. rgba textures are read as bytes per texel component (1 or 4). float textures are read as floats per texel component (1 or 4). The ByteArray object must use the little endian format.
 
byteArrayOffset:uint — the position in the byte array object at which to start reading the texture data.
 
miplevel:uint (default = 0) — the mip level to be loaded, level zero is the top-level, full-resolution image.

Throws
TypeError — Null Pointer Error: when data is null.
 
ArgumentError — Miplevel Too Large: if the specified mip level is greater than that implied by the larger of the Texture's dimensions.
 
RangeError — Bad Input Size: if the number of bytes available from byteArrayOffset to the end of the data byte array is less than the amount of data required for a texture of this mip level.
 
ArgumentError — Texture Format Mismatch: if the texture format is Context3DTextureFormat.COMPRESSED or Context3DTextureFormat.COMPRESSED_ALPHA and the code is executing on a mobile platform where runtime texture compression is not supported.
 
Error — 3768: The Stage3D API may not be used during background execution.