| Package | flash.display | 
| Class | public class BitmapData | 
| Inheritance | BitmapData  Object | 
| Implements | IBitmapDrawable | 
| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
flash.display.Loader class.
This class lets you separate bitmap rendering operations from the internal display updating routines of Flash Player. By manipulating a BitmapData object directly, you can create complex images without incurring the per-frame overhead of constantly redrawing the content from vector data.
The methods of the BitmapData class support effects that are not available through the filters available to non-bitmap display objects.
A BitmapData object contains an array of pixel data. This data can represent either a fully opaque bitmap or a transparent bitmap that contains alpha channel data. Either type of BitmapData object is stored as a buffer of 32-bit integers. Each 32-bit integer determines the properties of a single pixel in the bitmap.
Each 32-bit integer is a combination of four 8-bit channel values (from 0 to 255) that describe the alpha transparency and the red, green, and blue (ARGB) values of the pixel. (For ARGB values, the most significant byte represents the alpha channel value, followed by red, green, and blue.)
The four channels (alpha, red, green, and blue) are represented as numbers
 when you use them with the BitmapData.copyChannel() method or the 
 DisplacementMapFilter.componentX
 and DisplacementMapFilter.componentY properties, and these numbers
 are represented by the following constants in the BitmapDataChannel class:
- 
BitmapDataChannel.ALPHA
- 
BitmapDataChannel.RED
- 
BitmapDataChannel.GREEN
- 
BitmapDataChannel.BLUE
You can attach BitmapData objects to a Bitmap object by using the 
 bitmapData property of the Bitmap object.
You can use a BitmapData object to fill a Graphics object by using the 
 Graphics.beginBitmapFill() method.
In the AIR runtime, the DockIcon, Icon, InteractiveIcon, and SystemTrayIcon classes each include 
 a bitmaps property that is an array of BitmapData objects that define the bitmap images 
 for an icon.
In AIR 1.5 and Flash Player 10, the maximum size for a BitmapData object is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels. (So, if a BitmapData object is 8,191 pixels wide, it can only be 2,048 pixels high.) In Flash Player 9 and earlier and AIR 1.1 and earlier, the limitation is 2,880 pixels in height and 2,880 in width.
Starting with AIR 3 and Flash player 11, the size limits for a BitmapData object have been removed. The maximum size of a bitmap is now dependent on the operating system.
Calls to any method or property of a BitmapData object throw an ArgumentError error if 
 the BitmapData object is invalid (for example, if it has height == 0 and 
 width == 0) or it has been disposed of via dispose(). 
More examples
Copying bitmap data
Compressing bitmap data
Making textures with noise functions
Scrolling bitmaps
Bitmap example: Animated spinning moon
Learn more
Basics of working with bitmaps
The Bitmap and BitmapData classes
Taking advantage of mipmapping
Asynchronous decoding of bitmap images
Related API Elements
flash.desktop.DockIcon.bitmaps
flash.display.Graphics.beginBitmapFill()
flash.desktop.Icon.bitmaps
flash.desktop.InteractiveIcon.bitmaps
flash.display.Loader
flash.desktop.SystemTrayIcon.bitmaps
| Property | Defined By | ||
|---|---|---|---|
|  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance. | Object | |
| height : int [read-only] 
     The height of the bitmap image in pixels. | BitmapData | ||
| rect : Rectangle [read-only] 
     The rectangle that defines the size and location of the bitmap image. | BitmapData | ||
| transparent : Boolean [read-only] 
     Defines whether the bitmap image supports per-pixel transparency. | BitmapData | ||
| width : int [read-only] 
     The width of the bitmap image in pixels. | BitmapData | ||
| Method | Defined By | ||
|---|---|---|---|
| 
     Creates a  BitmapData object with a specified width and height. | BitmapData | ||
| applyFilter(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, filter:BitmapFilter):void 
     Takes a source image and a filter object and generates the 
     filtered image. | BitmapData | ||
| 
     Returns a new BitmapData object that is a clone of the original instance
     with an exact copy of the contained bitmap. | BitmapData | ||
| 
     Adjusts the color values in a specified area of a bitmap image by using a 
     ColorTransform object. | BitmapData | ||
| 
     
     Compares two BitmapData objects. | BitmapData | ||
| copyChannel(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, sourceChannel:uint, destChannel:uint):void 
     Transfers data from one channel of another BitmapData object or the current 
     BitmapData object into a channel of the current BitmapData object. | BitmapData | ||
| copyPixels(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, alphaBitmapData:BitmapData = null, alphaPoint:Point = null, mergeAlpha:Boolean = false):void 
     Provides a fast routine to perform pixel manipulation
     between images with no stretching, rotation, or color effects. | BitmapData | ||
| 
     Fills a byte array from a rectangular region of pixel data. | BitmapData | ||
| 
     Frees memory that is used to store the BitmapData object. | BitmapData | ||
| draw(source:IBitmapDrawable, matrix:Matrix = null, colorTransform:flash.geom:ColorTransform = null, blendMode:String = null, clipRect:Rectangle = null, smoothing:Boolean = false):void 
     Draws the source display object onto the bitmap image, using the
     Flash runtime vector renderer. | BitmapData | ||
| drawWithQuality(source:IBitmapDrawable, matrix:Matrix = null, colorTransform:flash.geom:ColorTransform = null, blendMode:String = null, clipRect:Rectangle = null, smoothing:Boolean = false, quality:String = null):void 
     Draws the source display object onto the bitmap image, using the
     Flash runtime vector renderer. | BitmapData | ||
| 
     Compresses this BitmapData object using the selected compressor algorithm 
     and returns a new ByteArray object. | BitmapData | ||
| 
     Fills a rectangular area of pixels with a specified ARGB color. | BitmapData | ||
| 
     Performs a flood fill operation on an image starting
     at an (x, y) coordinate and filling with a certain color. | BitmapData | ||
| 
     Determines the destination rectangle that the applyFilter() method call affects, given a 
     BitmapData object, a source rectangle, and a filter object. | BitmapData | ||
| 
     Determines a rectangular region that either fully encloses all pixels of a specified color within the 
     bitmap image (if the findColor parameter is set to true) or fully encloses
     all pixels that do not include the specified color (if the findColor parameter is set 
     to false). | BitmapData | ||
| 
     Returns an integer that represents  an RGB pixel value from a BitmapData object at
     a specific point (x, y). | BitmapData | ||
| 
     Returns an ARGB color value that contains alpha channel data and RGB
     data. | BitmapData | ||
| 
     Generates a byte array from a rectangular region of pixel data. | BitmapData | ||
| 
     Generates a vector array from a rectangular region of pixel data. | BitmapData | ||
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
| 
     Computes a 256-value binary number histogram of a BitmapData object. | BitmapData | ||
| hitTest(firstPoint:Point, firstAlphaThreshold:uint, secondObject:Object, secondBitmapDataPoint:Point = null, secondAlphaThreshold:uint = 1):Boolean 
     Performs pixel-level hit detection between one bitmap image
     and a point, rectangle, or other bitmap image. | BitmapData | ||
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
| 
     Locks an image so that any objects that reference the BitmapData object, such as Bitmap objects, 
     are not updated when this BitmapData object changes. | BitmapData | ||
| merge(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, redMultiplier:uint, greenMultiplier:uint, blueMultiplier:uint, alphaMultiplier:uint):void 
     Performs per-channel blending from a source image to a destination image. | BitmapData | ||
| noise(randomSeed:int, low:uint = 0, high:uint = 255, channelOptions:uint = 7, grayScale:Boolean = false):void 
     Fills an image with pixels representing random noise. | BitmapData | ||
| paletteMap(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, redArray:Array = null, greenArray:Array = null, blueArray:Array = null, alphaArray:Array = null):void 
     Remaps the color channel values in an image that has up to four arrays of color palette data, one 
     for each channel. | BitmapData | ||
| perlinNoise(baseX:Number, baseY:Number, numOctaves:uint, randomSeed:int, stitch:Boolean, fractalNoise:Boolean, channelOptions:uint = 7, grayScale:Boolean = false, offsets:Array = null):void 
     Generates a Perlin noise image. | BitmapData | ||
| pixelDissolve(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, randomSeed:int = 0, numPixels:int = 0, fillColor:uint = 0):int 
     Performs a pixel dissolve either from a source image to a destination image or by using the same image. | BitmapData | ||
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
| 
     Scrolls an image by a certain (x, y) pixel amount. | BitmapData | ||
| 
     Sets a single pixel of a BitmapData object. | BitmapData | ||
| 
     Sets the color and alpha transparency values of a single pixel of a BitmapData 
     object. | BitmapData | ||
| 
     Converts a byte array into a rectangular region of pixel data. | BitmapData | ||
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
| 
     Converts a Vector into a rectangular region of pixel data. | BitmapData | ||
| threshold(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, operation:String, threshold:uint, color:uint = 0, mask:uint = 0xFFFFFFFF, copySource:Boolean = false):uint 
     Tests pixel values in an image against a specified threshold and sets pixels that pass the test to new color values. | BitmapData | ||
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | 
	 Returns the string representation of the specified object. | Object | |
| 
     Unlocks an image so that any objects that reference the BitmapData object, such as Bitmap objects, 
     are updated when this BitmapData object changes. | BitmapData | ||
|  | 
	 Returns the primitive value of the specified object. | Object | |
| height | property | 
| rect | property | 
rect:Rectangle  [read-only] | Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
The rectangle that defines the size and location of the bitmap image. The top and left of the rectangle are 0; the width and height are equal to the width and height in pixels of the BitmapData object.
Implementation
    public function get rect():Rectangle| transparent | property | 
transparent:Boolean  [read-only] | Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
     Defines whether the bitmap image supports per-pixel transparency. You can set this value only when you construct 
     a BitmapData object by passing in true for the transparent parameter of the constructor. Then, after you create
     a BitmapData object, you can check whether it supports per-pixel transparency by determining if the value of the 
     transparent property is true.
     
     
     
Implementation
    public function get transparent():Boolean| width | property | 
| BitmapData | () | Constructor | 
public function BitmapData(width:int, height:int, transparent:Boolean = true, fillColor:uint = 0xFFFFFFFF)| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
     Creates a  BitmapData object with a specified width and height. 
     If you specify a value for the  fillColor parameter, every pixel in the bitmap is set 
     to that color.
     
     
By default, the bitmap is created as transparent, unless you pass the value false 
     for the transparent parameter. After you create an opaque bitmap, you cannot change it to 
     a transparent bitmap. Every pixel in an opaque bitmap uses only 24 bits of color channel information. 
     If you define the bitmap as transparent, every pixel uses 32 bits of color channel information,
     including an alpha transparency channel.
In AIR 1.5 and Flash Player 10, the maximum size for a BitmapData object is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels. (So, if a BitmapData object is 8,191 pixels wide, it can only be 2,048 pixels high.) In Flash Player 9 and earlier and AIR 1.1 and earlier, the limitation is 2,880 pixels in height and 2,880 pixels in width. If you specify a width or height value that is greater than 2880, a new instance is not created.
Parameters| width:int— The width of the bitmap image in pixels. | |
| height:int— The height of the bitmap image in pixels. | |
| transparent:Boolean(default =true)— Specifies whether the bitmap image  supports per-pixel transparency.
     The default value istrue(transparent). To create a fully transparent bitmap, set the value 
     of thetransparentparameter totrueand the value of thefillColorparameter to 0x00000000 (or to 0). Setting thetransparentproperty tofalsecan result in minor improvements in rendering performance. | |
| fillColor:uint(default =0xFFFFFFFF)— A 32-bit ARGB color value that you use to fill the bitmap image area. 
     The default value is 0xFFFFFFFF (solid white). | 
Throws
| ArgumentError — width and/or height exceed the maximum dimensions. | 
| applyFilter | () | method | 
 public function applyFilter(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, filter:BitmapFilter):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0 | 
Takes a source image and a filter object and generates the filtered image.
This method relies on the behavior of built-in filter objects, which determine the destination rectangle that is affected by an input source rectangle.
After a filter is applied, the resulting image can be larger than the input image. 
     For example, if you use a BlurFilter class 
     to blur a source rectangle of (50,50,100,100) and a
     destination point of (10,10), the area that changes in the
     destination image is larger than (10,10,60,60) because of
     the blurring. This happens internally during the applyFilter()
     call.
If the sourceRect parameter of the sourceBitmapData parameter is 
     an interior region, such as (50,50,100,100) in a 200 x 200 image, the filter uses the source 
     pixels outside the sourceRect parameter to generate
     the destination rectangle.
If the BitmapData object and the object specified as the sourceBitmapData
     parameter are the same object, the application uses a temporary copy of the object to 
     perform the filter. For best performance, avoid this situation.
Parameters
| sourceBitmapData:BitmapData— The input bitmap image to use. The source image can be a different 
     BitmapData object or it can refer to the current BitmapData instance. | |
| sourceRect:Rectangle— A rectangle that defines the area of the source image to use as input. | |
| destPoint:Point— The point within the destination image (the current BitmapData 
     instance) that corresponds to the upper-left corner of the source rectangle. | |
| filter:BitmapFilter— The filter object that you use to perform the filtering operation. Each type 
     of filter has certain requirements, as follows:
 | 
Throws
| TypeError — The sourceBitmapData, sourceRect, destPoint or filter are null. | |
| IllegalOperationError — The transparency of the BitmapData objects are not
     compatible with the filter operation. | 
More examples
Related API Elements
flash.filters.BlurFilter
flash.filters.ColorMatrixFilter
flash.filters.ConvolutionFilter
flash.filters.DisplacementMapFilter
flash.filters.DropShadowFilter
flash.filters.GlowFilter
flash.display.DisplayObject.filters
Example ( How to use this example )
import flash.display.Bitmap; import flash.display.BitmapData; import flash.geom.Point; import flash.geom.Rectangle; import flash.filters.BlurFilter; var bmd:BitmapData = new BitmapData(80, 30, false, 0xFFCC00); var rect:Rectangle = new Rectangle(10, 10, 40, 10); bmd.fillRect(rect, 0xFF0000); var pt:Point = new Point(10, 10); var filter:BlurFilter = new BlurFilter(); bmd.applyFilter(bmd, rect, pt, filter); var bm:Bitmap = new Bitmap(bmd); addChild(bm);
| clone | () | method | 
 public function clone():BitmapData| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
Returns a new BitmapData object that is a clone of the original instance with an exact copy of the contained bitmap.
Returns| BitmapData— A new BitmapData object that is identical to the original. | 
Example ( How to use this example )
import flash.display.Bitmap; import flash.display.BitmapData; var bmd1:BitmapData = new BitmapData(100, 80, false, 0x00000000); var bmd2:BitmapData = bmd1.clone(); bmd1.setPixel32(1, 1, 0xFFFFFFFF); trace(bmd1.getPixel32(1, 1).toString(16)); // ffffffff trace(bmd2.getPixel32(1, 1).toString(16)); // ff000000 var bm1:Bitmap = new Bitmap(bmd1); this.addChild(bm1); var bm2:Bitmap = new Bitmap(bmd2); bm2.x = 110; this.addChild(bm2);
| colorTransform | () | method | 
 public function colorTransform(rect:Rectangle, colorTransform:flash.geom:ColorTransform):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
     Adjusts the color values in a specified area of a bitmap image by using a 
     ColorTransform object. If the rectangle 
     matches the boundaries of the bitmap image, this method transforms the color values of  
     the entire image.
     
     
Parameters
| rect:Rectangle— A Rectangle object that defines the area of the image in which the 
     ColorTransform object is applied. | |
| colorTransform:flash.geom:ColorTransform— A ColorTransform object that describes the color transformation 
     values to apply. | 
Throws
| TypeError — The rect or colorTransform are null. | 
Related API Elements
Example ( How to use this example )
import flash.display.Bitmap; import flash.display.BitmapData; import flash.geom.Rectangle; import flash.geom.ColorTransform; var bmd:BitmapData = new BitmapData(80, 30, false, 0xFF0000); var cTransform:ColorTransform = new ColorTransform(); cTransform.alphaMultiplier = 0.5 var rect:Rectangle = new Rectangle(0, 0, 40, 30); bmd.colorTransform(rect, cTransform); var bm:Bitmap = new Bitmap(bmd); addChild(bm);
| compare | () | method | 
 public function compare(otherBitmapData:BitmapData):Object| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
Compares two BitmapData objects. If the two BitmapData objects have the same dimensions (width and height), the method returns a new BitmapData object, in which each pixel is the "difference" between the pixels in the two source objects:
- If two pixels are equal, the difference pixel is 0x00000000.
- If two pixels have different RGB values (ignoring the alpha value), the difference 
     pixel is 0xRRGGBB where RR/GG/BB are the individual difference values between red, green, 
     and blue channels (the pixel value in the source object minus the pixel value in the 
     otherBitmapDataobject). Alpha channel differences are ignored in this case.
- If only the alpha channel value is different, the pixel value is 0xZZFFFFFF, 
     where ZZ is the difference in the alpha values (the alpha value in the source object 
     minus the alpha value in the otherBitmapDataobject).
For example, consider the following two BitmapData objects:
     var bmd1:BitmapData = new BitmapData(50, 50, true, 0xFFFF8800);
     var bmd2:BitmapData = new BitmapData(50, 50, true, 0xCCCC6600);
     var diffBmpData:BitmapData = bmd1.compare(bmd2) as BitmapData;
     trace ("0x" + diffBmpData.getPixel(0,0).toString(16); // 0x332200
     Note: The colors used to fill the two BitmapData objects have slightly different RGB values
     (0xFF0000 and 0xFFAA00). The result of the compare() method is a new BitmapData
     object with each pixel showing the difference in the RGB values between the two bitmaps.
Consider the following two BitmapData objects, in which the RGB colors are the same, but the alpha values are different:
     var bmd1:BitmapData = new BitmapData(50, 50, true, 0xFFFFAA00);
     var bmd2:BitmapData = new BitmapData(50, 50, true, 0xCCFFAA00);
     var diffBmpData:BitmapData = bmd1.compare(bmd2) as BitmapData;
     trace ("0x" + diffBmpData.getPixel32(0,0).toString(16); // 0x33ffffff
     The result of the compare() method is a new BitmapData
     object with each pixel showing the difference in the alpha values between the two bitmaps.
If the BitmapData objects are equivalent (with the same width, height, and identical pixel values), the method returns the number 0.
If the widths of the BitmapData objects are not equal, the method returns the number -3.
If the heights of the BitmapData objects are not equal, but the widths are the same, the method returns the number -4.
The following example compares two Bitmap objects with different widths (50 and 60):
     var bmd1:BitmapData = new BitmapData(100, 50, false, 0xFFFF0000);
     var bmd2:BitmapData = new BitmapData(100, 60, false, 0xFFFFAA00);
     trace(bmd1.compare(bmd2)); // -4
     Parameters
| otherBitmapData:BitmapData— The BitmapData object to compare with the source BitmapData object. | 
| Object— If the two BitmapData objects have the same dimensions (width and height), the 
     method returns a new BitmapData object that has the difference between the two objects (see the
     main discussion). If the BitmapData objects are equivalent, the method returns the number 0. 
     If the widths of the BitmapData objects are not equal, the method returns the number -3. 
     If the heights of the BitmapData objects are not equal, the method returns the number -4. | 
Throws
| TypeError — The otherBitmapData is null. | 
Example ( How to use this example )
import flash.display.Bitmap; import flash.display.BitmapData; var bmd1:BitmapData = new BitmapData(50, 50, true, 0xFFFFAA00); var bmd2:BitmapData = new BitmapData(50, 50, true, 0xCCFFAA00); var diffBmpData:BitmapData = BitmapData(bmd1.compare(bmd2)); var diffValue:String = diffBmpData.getPixel32(1, 1).toString(16); trace (diffValue); // 33ffffff var bm1:Bitmap = new Bitmap(bmd1); addChild(bm1); var bm2:Bitmap = new Bitmap(bmd2); addChild(bm2); bm2.x = 60;
| copyChannel | () | method | 
 public function copyChannel(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, sourceChannel:uint, destChannel:uint):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
Transfers data from one channel of another BitmapData object or the current BitmapData object into a channel of the current BitmapData object. All of the data in the other channels in the destination BitmapData object are preserved.
The source channel value and destination channel value can be one of following values:
- BitmapDataChannel.RED
- BitmapDataChannel.GREEN
- BitmapDataChannel.BLUE
- BitmapDataChannel.ALPHA
Parameters
| sourceBitmapData:BitmapData— The input bitmap image to use. The source image can be a different BitmapData object 
                      or it can refer to the current BitmapData object. | |
| sourceRect:Rectangle— The source Rectangle object. To copy only channel data from a smaller area 
     within the bitmap, specify a source rectangle that is smaller than the overall size of the
     BitmapData object. | |
| destPoint:Point— The destination Point object that represents the upper-left corner of the rectangular area 
     where the new channel data is placed. 
     To copy only channel data
     from one area to a different area in the destination image, specify a point other than (0,0). | |
| sourceChannel:uint— The source channel. Use a value from the BitmapDataChannel class
     (BitmapDataChannel.RED,BitmapDataChannel.BLUE,BitmapDataChannel.GREEN,BitmapDataChannel.ALPHA). | |
| destChannel:uint— The destination channel. Use a value from the BitmapDataChannel class
     (BitmapDataChannel.RED,BitmapDataChannel.BLUE,BitmapDataChannel.GREEN,BitmapDataChannel.ALPHA). | 
Throws
| TypeError — The sourceBitmapData, sourceRect or destPoint are null. | 
Related API Elements
Example ( How to use this example )
import flash.display.Bitmap; import flash.display.BitmapData; import flash.geom.Rectangle; import flash.geom.Point; var bmd:BitmapData = new BitmapData(100, 80, false, 0x00FF0000); var rect:Rectangle = new Rectangle(0, 0, 20, 20); var pt:Point = new Point(10, 10); bmd.copyChannel(bmd, rect, pt, BitmapDataChannel.RED, BitmapDataChannel.BLUE); var bm:Bitmap = new Bitmap(bmd); this.addChild(bm);
| copyPixels | () | method | 
 public function copyPixels(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, alphaBitmapData:BitmapData = null, alphaPoint:Point = null, mergeAlpha:Boolean = false):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
Provides a fast routine to perform pixel manipulation between images with no stretching, rotation, or color effects. This method copies a rectangular area of a source image to a rectangular area of the same size at the destination point of the destination BitmapData object.
If you include the alphaBitmap and alphaPoint parameters, you can use a secondary 
     image as an alpha source for the source image. If the source
     image has alpha data, both sets of alpha data are used to
     composite pixels from the source image to the destination image. The
     alphaPoint parameter is the point in the alpha image that
     corresponds to the upper-left corner of the source
     rectangle. Any pixels outside the intersection of the source
     image and alpha image are not copied to the destination image.
The mergeAlpha property controls whether or not the alpha
     channel is used when a transparent image is copied onto
     another transparent image. To copy
     pixels with the alpha channel data, set the mergeAlpha
     property to true. By default, the mergeAlpha property is
     false.
Parameters
| sourceBitmapData:BitmapData— The input bitmap image from which to copy pixels. The source image can be a 
     different BitmapData instance, or it can refer to the current BitmapData 
     instance. | |
| sourceRect:Rectangle— A rectangle that defines the area of the source image to use as input. | |
| destPoint:Point— The destination point that represents the upper-left corner of the rectangular 
     area where the new pixels are placed. | |
| alphaBitmapData:BitmapData(default =null)— A secondary, alpha BitmapData object source. | |
| alphaPoint:Point(default =null)— The point in the alpha BitmapData object source that corresponds to 
     the upper-left corner of thesourceRectparameter. | |
| mergeAlpha:Boolean(default =false)— To use the alpha channel, set the value totrue. To copy pixels with no alpha channel, set the value tofalse. | 
Throws
| TypeError — The sourceBitmapData, sourceRect, destPoint are null. | 
Example ( How to use this example )
import flash.display.Bitmap; import flash.display.BitmapData; import flash.geom.Rectangle; import flash.geom.Point; var bmd1:BitmapData = new BitmapData(40, 40, false, 0x000000FF); var bmd2:BitmapData = new BitmapData(80, 40, false, 0x0000CC44); var rect:Rectangle = new Rectangle(0, 0, 20, 20); var pt:Point = new Point(10, 10); bmd2.copyPixels(bmd1, rect, pt); var bm1:Bitmap = new Bitmap(bmd1); this.addChild(bm1); var bm2:Bitmap = new Bitmap(bmd2); this.addChild(bm2); bm2.x = 50;
| copyPixelsToByteArray | () | method | 
 public function copyPixelsToByteArray(rect:Rectangle, data:ByteArray):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 11.4, AIR 3.4 | 
     Fills a byte array from a rectangular region of pixel data.
     Starting at the position index of the ByteArray, this method
     writes an unsigned integer (a 32-bit unmultiplied pixel value)
     for each pixel into the byte array. If necessary, the byte array's size is 
     increased to the necessary number of bytes to hold all the pixel data.
           
     
Parameters
| rect:Rectangle— A rectangular area in the current BitmapData object | |
| data:ByteArray— the destination ByteArray object | 
Throws
| TypeError — if therectargument isnullor thedataargument isnull | 
Related API Elements
| dispose | () | method | 
 public function dispose():void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
Frees memory that is used to store the BitmapData object.
When the dispose() method is called on an image, the width and height of the image are set to 0. 
     All subsequent calls to methods or properties of this BitmapData instance fail, and an  
     exception is thrown. 
BitmapData.dispose() releases the memory occupied by the actual bitmap data, immediately (a bitmap can consume up to 64 MB of memory). 
     After using BitmapData.dispose(), the BitmapData object is no longer usable and the Flash runtime throws an exception if you call 
     functions on the BitmapData object.
     However, BitmapData.dispose() does not garbage collect the BitmapData object (approximately 128 bytes); the memory occupied by the actual
     BitmapData object is released at the time the BitmapData object is collected by the garbage collector.
Related API Elements
Example ( How to use this example )
dispose() method (an exception is thrown):
import flash.display.BitmapData;
var myBitmapData:BitmapData = new BitmapData(100, 80, false, 0x000000FF);
trace(myBitmapData.getPixel(1, 1)); // 255 == 0xFF
myBitmapData.dispose();
try {
    trace(myBitmapData.getPixel(1, 1));
} catch (error:Error) {
    trace(error); // ArgumentError
}
| draw | () | method | 
 public function draw(source:IBitmapDrawable, matrix:Matrix = null, colorTransform:flash.geom:ColorTransform = null, blendMode:String = null, clipRect:Rectangle = null, smoothing:Boolean = false):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
     Draws the source display object onto the bitmap image, using the
     Flash runtime vector renderer. 
     You can specify matrix, colorTransform, 
     blendMode, and a destination clipRect parameter to control
     how the rendering performs. Optionally, you can specify whether the bitmap
     should be smoothed when scaled (this works only if the source object
     is a BitmapData object).
     
     
Note: The drawWithQuality() method works exactly 
     like the draw() method, but instead of using the Stage.quality property 
     to determine the quality of vector rendering, you specify the quality parameter 
     to the drawWithQuality() method.
This method directly corresponds to how objects are drawn with the standard vector renderer for objects in the authoring tool interface.
The source display object does not use any of its applied transformations
     for this call. It is treated as it exists in the library or
     file, with no matrix transform, no color transform, and no blend
     mode. To draw a display object (such as a movie clip) by using its own transform properties, 
     you can copy its transform property object to the transform property 
     of the Bitmap object that uses the BitmapData object.
This method is supported over RTMP in Flash Player 9.0.115.0
     and later and in Adobe AIR. You can control access to streams on 
     Flash Media Server in a server-side script. For more information, see the Client.audioSampleAccess
     and Client.videoSampleAccess properties in 
Server-Side ActionScript Language Reference for Adobe Flash Media Server.
If the source object and (in the case of a Sprite or MovieClip object) all 
     of its child objects do not come from the same domain as the caller, or are not in a content that is 
     accessible to the caller by having called the Security.allowDomain() method, a call to
     the draw() throws a SecurityError exception. This restriction does not apply
     to AIR content in the application security sandbox.
There are also restrictions on using a loaded bitmap image as the source.
     A call to the draw() method is successful if the loaded image comes from the same domain as the caller. 
     Also, a cross-domain policy file on the image's server can grant permission to the domain of the SWF content
     calling the draw() method. In this case, you must set the checkPolicyFile property 
     of a LoaderContext object, and use this object as the context parameter when calling the load() 
     method of the Loader object used to load the image. These restrictions do not apply to AIR content in the 
     application security sandbox.
On Windows, the draw() method cannot capture SWF content embedded in an HTML 
     page in an HTMLLoader object in Adobe AIR.
The draw() method cannot capture PDF content in Adobe AIR.
     Nor can it capture  or SWF content embedded in HTML in which the wmode attribute is set
     to "window" in Adobe AIR.
Parameters
| source:IBitmapDrawable— The display object or BitmapData object to draw to the BitmapData object.
     (The DisplayObject and BitmapData classes implement the IBitmapDrawable interface.) | |
| matrix:Matrix(default =null)— A Matrix object used to scale, rotate, or translate the coordinates 
     of the bitmap. If you do not want to apply a matrix transformation to the image, 
     set this parameter to an identity matrix, created with the defaultnew Matrix()constructor, or pass anullvalue. | |
| colorTransform:flash.geom:ColorTransform(default =null)— A ColorTransform object that you use to adjust the color values of 
     the bitmap. If no object is supplied, the bitmap image's colors are not transformed.
     If you must pass this parameter but you do not want to transform the image, set this 
     parameter to a ColorTransform object created with the defaultnew ColorTransform()constructor. | |
| blendMode:String(default =null)— A string value, from the flash.display.BlendMode class, specifying the 
     blend mode to be applied to the resulting bitmap. | |
| clipRect:Rectangle(default =null)— A Rectangle object that defines the area of the source object to draw. 
     If you do not supply this value, no clipping occurs and the entire source object is drawn. | |
| smoothing:Boolean(default =false)— A Boolean value that determines whether a BitmapData object is 
     smoothed when scaled or rotated, due to a scaling or rotation in thematrixparameter. Thesmoothingparameter only applies if thesourceparameter is a BitmapData object. Withsmoothingset tofalse,
     the rotated or scaled BitmapData image can appear pixelated or jagged. For example, the following
     two images use the same BitmapData object for thesourceparameter, but thesmoothingparameter is set totrueon the left andfalseon the right:
 Drawing a bitmap with  | 
Throws
| ArgumentError — Thesourceparameter is not a BitmapData
     or DisplayObject object. | |
| SecurityError — Thesourceobject and (in the case of
     a Sprite or MovieClip object) all of its child objects do not come from the same domain as 
     the caller, or are not in a content that is accessible to the caller by having called theSecurity.allowDomain()method. This restriction does not apply
     to AIR content in the application security sandbox. | |
| ArgumentError — The source is null or not a valid IBitmapDrawable object. | 
Related API Elements
flash.display.Stage.quality
flash.display.StageQuality
flash.display.BlendMode
flash.geom.ColorTransform
flash.geom.Matrix
flash.system.JPEGLoaderContext
Example ( How to use this example )
import flash.display.Bitmap; import flash.display.BitmapData; import flash.text.TextField; var tf:TextField = new TextField(); tf.text = "bitmap text"; var myBitmapData:BitmapData = new BitmapData(80, 20); myBitmapData.draw(tf); var bmp:Bitmap = new Bitmap(myBitmapData); this.addChild(bmp);
| drawWithQuality | () | method | 
 public function drawWithQuality(source:IBitmapDrawable, matrix:Matrix = null, colorTransform:flash.geom:ColorTransform = null, blendMode:String = null, clipRect:Rectangle = null, smoothing:Boolean = false, quality:String = null):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 11.3, AIR 3.3 | 
     Draws the source display object onto the bitmap image, using the
     Flash runtime vector renderer. 
     You can specify matrix, colorTransform, 
     blendMode, and a destination clipRect parameter to control
     how the rendering performs. Optionally, you can specify whether the bitmap
     should be smoothed when scaled (this works only if the source object
     is a BitmapData object).
     
     
Note: The drawWithQuality() method works exactly 
     like the draw() method, but instead of using the Stage.quality property 
     to determine the quality of vector rendering, you specify the quality parameter 
     to the drawWithQuality() method.
This method directly corresponds to how objects are drawn with the standard vector renderer for objects in the authoring tool interface.
The source display object does not use any of its applied transformations
     for this call. It is treated as it exists in the library or
     file, with no matrix transform, no color transform, and no blend
     mode. To draw a display object (such as a movie clip) by using its own transform properties, 
     you can copy its transform property object to the transform property 
     of the Bitmap object that uses the BitmapData object.
This method is supported over RTMP in Flash Player 9.0.115.0
     and later and in Adobe AIR. You can control access to streams on 
     Flash Media Server in a server-side script. For more information, see the Client.audioSampleAccess
     and Client.videoSampleAccess properties in 
Server-Side ActionScript Language Reference for Adobe Flash Media Server.
If the source object and (in the case of a Sprite or MovieClip object) all 
     of its child objects do not come from the same domain as the caller, or are not in a content that is 
     accessible to the caller by having called the Security.allowDomain() method, a call to
     the drawWithQuality() throws a SecurityError exception. This restriction does not apply
     to AIR content in the application security sandbox.
There are also restrictions on using a loaded bitmap image as the source.
     A call to the drawWithQuality() method is successful if the loaded image comes from the same domain as the caller. 
     Also, a cross-domain policy file on the image's server can grant permission to the domain of the SWF content
     calling the drawWithQuality() method. In this case, you must set the checkPolicyFile property 
     of a LoaderContext object, and use this object as the context parameter when calling the load() 
     method of the Loader object used to load the image. These restrictions do not apply to AIR content in the 
     application security sandbox.
On Windows, the drawWithQuality() method cannot capture SWF content embedded in an HTML 
     page in an HTMLLoader object in Adobe AIR.
The drawWithQuality() method cannot capture PDF content in Adobe AIR.
     Nor can it capture  or SWF content embedded in HTML in which the wmode attribute is set
     to "window" in Adobe AIR.
Parameters
| source:IBitmapDrawable— The display object or BitmapData object to draw to the BitmapData object.
     (The DisplayObject and BitmapData classes implement the IBitmapDrawable interface.) | |
| matrix:Matrix(default =null)— A Matrix object used to scale, rotate, or translate the coordinates 
     of the bitmap. If you do not want to apply a matrix transformation to the image, 
     set this parameter to an identity matrix, created with the defaultnew Matrix()constructor, or pass anullvalue. | |
| colorTransform:flash.geom:ColorTransform(default =null)— A ColorTransform object that you use to adjust the color values of 
     the bitmap. If no object is supplied, the bitmap image's colors are not transformed.
     If you must pass this parameter but you do not want to transform the image, set this 
     parameter to a ColorTransform object created with the defaultnew ColorTransform()constructor. | |
| blendMode:String(default =null)— A string value, from the flash.display.BlendMode class, specifying the 
     blend mode to be applied to the resulting bitmap. | |
| clipRect:Rectangle(default =null)— A Rectangle object that defines the area of the source object to draw. 
     If you do not supply this value, no clipping occurs and the entire source object is drawn. | |
| smoothing:Boolean(default =false)— A Boolean value that determines whether a BitmapData object is 
     smoothed when scaled or rotated, due to a scaling or rotation in thematrixparameter. Thesmoothingparameter only applies if thesourceparameter is a BitmapData object. Withsmoothingset tofalse,
     the rotated or scaled BitmapData image can appear pixelated or jagged. For example, the following
     two images use the same BitmapData object for thesourceparameter, but thesmoothingparameter is set totrueon the left andfalseon the right:
 Drawing a bitmap with  | |
| quality:String(default =null)— Any of one of the StageQuality values. Selects the antialiasing quality to be used 
     when drawing vectors graphics. | 
Throws
| ArgumentError — Thesourceparameter is not a BitmapData
     or DisplayObject object. | |
| SecurityError — Thesourceobject and (in the case of
     a Sprite or MovieClip object) all of its child objects do not come from the same domain as 
     the caller, or are not in a content that is accessible to the caller by having called theSecurity.allowDomain()method. This restriction does not apply
     to AIR content in the application security sandbox. | |
| ArgumentError — The source is null or not a valid IBitmapDrawable object. | 
Related API Elements
flash.display.StageQuality
flash.display.BlendMode
flash.geom.ColorTransform
flash.geom.Matrix
flash.system.JPEGLoaderContext
Example ( How to use this example )
import flash.display.Bitmap; import flash.display.BitmapData; import flash.text.TextField; var tf:TextField = new TextField(); tf.text = "bitmap text"; var myBitmapData:BitmapData = new BitmapData(80, 20); myBitmapData.drawWithQuality(tf, , , , , , StageQuality.LOW); var bmp:Bitmap = new Bitmap(myBitmapData); this.addChild(bmp);
| encode | () | method | 
 public function encode(rect:Rectangle, compressor:Object, byteArray:ByteArray = null):ByteArray| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 11.3, AIR 3.3 | 
     Compresses this BitmapData object using the selected compressor algorithm 
     and returns a new ByteArray object. 
     Optionally, writes the resulting data to the specified ByteArray.
     The compressor argument specifies the encoding algorithm, and can be 
     PNGEncoderOptions, JPEGEncoderOptions, or JPEGXREncoderOptions.
     
     
The following example compresses a BitmapData object using the JPEGEncoderOptions:
     // Compress a BitmapData object as a JPEG file.
     var bitmapData:BitmapData = new BitmapData(640,480,false,0x00FF00);
     var byteArray:ByteArray = new ByteArray();
     bitmapData.encode(new Rectangle(0,0,640,480), new flash.display.JPEGEncoderOptions(), byteArray); 
Parameters
| rect:Rectangle— The area of the BitmapData object to compress. | |
| compressor:Object— The compressor type to use. 
     Valid values are:flash.display.PNGEncoderOptions,flash.display.JPEGEncoderOptions, andflash.display.JPEGXREncoderOptions. | |
| byteArray:ByteArray(default =null)— The output ByteArray to hold the encoded image. | 
| ByteArray— A ByteArray containing the encoded image. | 
Related API Elements
| fillRect | () | method | 
 public function fillRect(rect:Rectangle, color:uint):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
Fills a rectangular area of pixels with a specified ARGB color.
Parameters
| rect:Rectangle— The rectangular area to fill. | |
| color:uint— The ARGB color value that fills the area. ARGB colors are often 
     specified in hexadecimal format; for example, 0xFF336699. | 
Throws
| TypeError — The rect is null. | 
Related API Elements
Example ( How to use this example )
import flash.display.Bitmap; import flash.display.BitmapData; import flash.geom.Rectangle; var myBitmapData:BitmapData = new BitmapData(40, 40, false, 0x0000FF00); var rect:Rectangle = new Rectangle(0, 0, 20, 20); myBitmapData.fillRect(rect, 0x0000FF); var bm:Bitmap = new Bitmap(myBitmapData); addChild(bm);
| floodFill | () | method | 
 public function floodFill(x:int, y:int, color:uint):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
     Performs a flood fill operation on an image starting
     at an (x, y) coordinate and filling with a certain color. The 
     floodFill() method is similar to the paint bucket tool in various paint 
     programs. The color is an ARGB color that contains alpha information and
     color information.
     
     
Parameters
| x:int— The x coordinate of the image. | |
| y:int— The y coordinate of the image. | |
| color:uint— The ARGB color to use as a fill. | 
Example ( How to use this example )
(10, 10) in which all colors match the color at that 
 point — with red
import flash.display.Bitmap; import flash.display.BitmapData; import flash.geom.Rectangle; var myBitmapData:BitmapData = new BitmapData(40, 40, false, 0x0000FF00); var rect:Rectangle = new Rectangle(0, 0, 20, 20); myBitmapData.fillRect(rect, 0x000000FF); rect = new Rectangle(15, 15, 25, 25); myBitmapData.fillRect(rect, 0x000000FF); myBitmapData.floodFill(10, 10, 0x00FF0000); var bm:Bitmap = new Bitmap(myBitmapData); addChild(bm);
| generateFilterRect | () | method | 
 public function generateFilterRect(sourceRect:Rectangle, filter:BitmapFilter):Rectangle| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0 | 
     Determines the destination rectangle that the applyFilter() method call affects, given a 
     BitmapData object, a source rectangle, and a filter object.
     
     
For example, a blur filter normally affects an area larger than the size of the original 
     image. A 100 x 200 pixel image that is being filtered by a default BlurFilter 
     instance, where blurX = blurY = 4 generates a destination rectangle of 
     (-2,-2,104,204).
     The generateFilterRect() method lets you find out the size of this destination 
     rectangle in advance so that you can size the destination image appropriately before you perform a filter 
     operation.
Some filters clip their destination rectangle based on the source image size. 
     For example, an inner DropShadow does not generate a larger result than its source
     image. In this API, the BitmapData object is used as the source bounds and not the 
     source rect parameter.
Parameters
| sourceRect:Rectangle— A rectangle defining the area of the source image to use as input. | |
| filter:BitmapFilter— A filter object that you use to calculate the destination rectangle. | 
| Rectangle— A destination rectangle computed by using an image, thesourceRectparameter, 
     and a filter. | 
Throws
| TypeError — The sourceRect or filter are null. | 
Example ( How to use this example )
generateFilterRect() method to 
 determine the rectangular area that the result of a blur filter will occupy. The results of the 
 generateFilterRect() method are output by the trace() function:
import flash.display.Bitmap; import flash.display.BitmapData; import flash.geom.Point; import flash.geom.Rectangle; import flash.filters.BlurFilter; var bmd:BitmapData = new BitmapData(80, 30, false, 0xFFCC00); var rect:Rectangle = new Rectangle(10, 10, 40, 10); bmd.fillRect(rect, 0xFF0000); var pt:Point = new Point(10, 10); var filter:BlurFilter = new BlurFilter(); trace(bmd.generateFilterRect(rect, filter)); // (x=8, y=8, w=44, h=14) bmd.applyFilter(bmd, rect, pt, filter); var bm:Bitmap = new Bitmap(bmd); addChild(bm);
generateFilterRect() method does not apply the filter. Call the applyFilter() method 
 to apply the filter. 
| getColorBoundsRect | () | method | 
 public function getColorBoundsRect(mask:uint, color:uint, findColor:Boolean = true):Rectangle| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
     Determines a rectangular region that either fully encloses all pixels of a specified color within the 
     bitmap image (if the findColor parameter is set to true) or fully encloses
     all pixels that do not include the specified color (if the findColor parameter is set 
     to false). 
     
     
For example, if you have a source image and you want to determine the rectangle of
     the image that contains a nonzero alpha channel, pass
     {mask: 0xFF000000, color: 0x00000000} as parameters. If the findColor
     parameter is set to true, the entire image is searched for the bounds of pixels 
     for which (value & mask) == color (where value is the color value
     of the pixel). If the findColor parameter is set to false, the entire 
     image is searched for the bounds of pixels for which (value & mask) != color 
     (where value is the color value of the pixel). To determine white space around an
     image, pass {mask: 0xFFFFFFFF, color: 0xFFFFFFFF}
     to find the bounds of nonwhite pixels.
Parameters
| mask:uint— A hexadecimal value, specifying the bits of the ARGB color to consider. The color 
     value is combined with this hexadecimal value, by using the&(bitwise AND) operator. | |
| color:uint— A hexadecimal value, specifying the ARGB color to match (iffindColoris set totrue) or not to match (iffindColoris set tofalse). | |
| findColor:Boolean(default =true)— If the value is set totrue, returns the bounds of a color value in an image. 
     If the value is set tofalse, returns the bounds of where this color doesn't exist in an image. | 
| Rectangle— The region of the image that is the specified color. | 
Example ( How to use this example )
getColorBoundsRect() method to determine the rectangle in which pixels are red (0xFF0000), and 
 then it calls the same method to determine the rectangle in which pixels are not red (by setting the 
 findColor parameter to false:
import flash.display.Bitmap; import flash.display.BitmapData; import flash.geom.Rectangle; var bmd:BitmapData = new BitmapData(80, 40, false, 0xFFFFFF); var rect:Rectangle = new Rectangle(0, 0, 80, 20); bmd.fillRect(rect, 0xFF0000); var maskColor:uint = 0xFFFFFF; var color:uint = 0xFF0000; var redBounds:Rectangle = bmd.getColorBoundsRect(maskColor, color, true); trace(redBounds); // (x=0, y=0, w=80, h=20) var notRedBounds:Rectangle = bmd.getColorBoundsRect(maskColor, color, false); trace(notRedBounds); // (x=0, y=20, w=80, h=20) var bm:Bitmap = new Bitmap(bmd); addChild(bm);
| getPixel | () | method | 
 public function getPixel(x:int, y:int):uint| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
     Returns an integer that represents  an RGB pixel value from a BitmapData object at
     a specific point (x, y). The getPixel() method returns an
     unmultiplied pixel value. No alpha information is returned.
     
     
All pixels in a BitmapData object are stored as premultiplied color values. A premultiplied image pixel has the red, green, and blue color channel values already multiplied by the alpha data. For example, if the alpha value is 0, the values for the RGB channels are also 0, independent of their unmultiplied values. This loss of data can cause some problems when you perform operations. All BitmapData methods take and return unmultiplied values. The internal pixel representation is converted from premultiplied to unmultiplied before it is returned as a value. During a set operation, the pixel value is premultiplied before the raw image pixel is set.
Parameters
| x:int— The x position of the pixel. | |
| y:int— The y position of the pixel. | 
| uint— A number that represents an RGB pixel value. If the (x, y) coordinates are 
     outside the bounds of the image, the method returns 0. | 
Related API Elements
Example ( How to use this example )
getPixel() method to determine the color value in the upper-left pixel:
import flash.display.BitmapData; var bmd:BitmapData = new BitmapData(80, 40, false, 0xFF0000); var pixelValue:uint = bmd.getPixel(0, 0); trace(pixelValue.toString(16)); // ff0000;
| getPixel32 | () | method | 
 public function getPixel32(x:int, y:int):uint| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
     Returns an ARGB color value that contains alpha channel data and RGB
     data. This method is similar to the getPixel() method, which returns an
     RGB color without alpha channel data.
     
     
All pixels in a BitmapData object are stored as premultiplied color values. A premultiplied image pixel has the red, green, and blue color channel values already multiplied by the alpha data. For example, if the alpha value is 0, the values for the RGB channels are also 0, independent of their unmultiplied values. This loss of data can cause some problems when you perform operations. All BitmapData methods take and return unmultiplied values. The internal pixel representation is converted from premultiplied to unmultiplied before it is returned as a value. During a set operation, the pixel value is premultiplied before the raw image pixel is set.
Parameters
| x:int— The x position of the pixel. | |
| y:int— The y position of the pixel. | 
| uint— A number representing an ARGB pixel value. If the (x, y) coordinates are 
     outside the bounds of the image, 0 is returned. | 
Related API Elements
Example ( How to use this example )
getPixel32() method to determine the color value in the upper-left pixel, and then
 determines the hexidecimal values for each color component (alpha, red, green, and blue):
import flash.display.BitmapData; var bmd:BitmapData = new BitmapData(80, 40, true, 0xFF44AACC); var pixelValue:uint = bmd.getPixel32(0, 0); var alphaValue:uint = pixelValue >> 24 & 0xFF; var red:uint = pixelValue >> 16 & 0xFF; var green:uint = pixelValue >> 8 & 0xFF; var blue:uint = pixelValue & 0xFF; trace(alphaValue.toString(16)); // ff trace(red.toString(16)); // 44 trace(green.toString(16)); // aa trace(blue.toString(16)); // cc
| getPixels | () | method | 
 public function getPixels(rect:Rectangle):ByteArray| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
Generates a byte array from a rectangular region of pixel data. Writes an unsigned integer (a 32-bit unmultiplied pixel value) for each pixel into the byte array.
Parameters
| rect:Rectangle— A rectangular area in the current BitmapData object. | 
| ByteArray— A ByteArray representing the pixels in the given Rectangle. | 
Throws
| TypeError — The rect is null. | 
Related API Elements
Example ( How to use this example )
getPixels() method to fill a ByteArray object with the pixel values of the BitmapData object
import flash.display.BitmapData; import flash.geom.Rectangle; import flash.utils.ByteArray; var bmd:BitmapData = new BitmapData(80, 40, true); var seed:int = int(Math.random() * int.MAX_VALUE); bmd.noise(seed); var bounds:Rectangle = new Rectangle(0, 0, bmd.width, bmd.height); var pixels:ByteArray = bmd.getPixels(bounds);
| getVector | () | method | 
 public function getVector(rect:Rectangle):Vector.<uint>| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5, Flash Lite 4 | 
Generates a vector array from a rectangular region of pixel data. Returns a Vector object of unsigned integers (a 32-bit unmultiplied pixel value) for the specified rectangle.
Parameters
| rect:Rectangle— A rectangular area in the current BitmapData object. | 
| Vector.<uint>— A Vector representing the given Rectangle. | 
Throws
| TypeError — The rect is null. | 
| histogram | () | method | 
 public function histogram(hRect:Rectangle = null):Vector.<Vector.<Number>>| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5, Flash Lite 4 | 
Computes a 256-value binary number histogram of a BitmapData object. This method returns a Vector object containing four Vector.<Number> instances (four Vector objects that contain Number objects). The four Vector instances represent the red, green, blue and alpha components in order. Each Vector instance contains 256 values that represent the population count of an individual component value, from 0 to 255.
Parameters
| hRect:Rectangle(default =null)— The area of the BitmapData object to use. | 
| Vector.<Vector.<Number>> | 
| hitTest | () | method | 
 public function hitTest(firstPoint:Point, firstAlphaThreshold:uint, secondObject:Object, secondBitmapDataPoint:Point = null, secondAlphaThreshold:uint = 1):Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
Performs pixel-level hit detection between one bitmap image and a point, rectangle, or other bitmap image. A hit is defined as an overlap of a point or rectangle over an opaque pixel, or two overlapping opaque pixels. No stretching, rotation, or other transformation of either object is considered when the hit test is performed.
If an image is an opaque image, it is considered a fully opaque rectangle for this method. Both images must be transparent images to perform pixel-level hit testing that considers transparency. When you are testing two transparent images, the alpha threshold parameters control what alpha channel values, from 0 to 255, are considered opaque.
Parameters
| firstPoint:Point—  A position of the upper-left corner of the BitmapData image in an arbitrary coordinate space.
     The same coordinate space is used in defining thesecondBitmapPointparameter. | |
| firstAlphaThreshold:uint— The smallest alpha channel value that is considered opaque for this hit test. | |
| secondObject:Object— A  Rectangle, Point, Bitmap, or BitmapData object. | |
| secondBitmapDataPoint:Point(default =null)— A point that defines a pixel location in the second BitmapData object. 
                               Use this parameter only when the value ofsecondObjectis a 
                               BitmapData object. | |
| secondAlphaThreshold:uint(default =1)— The smallest alpha channel value that is considered opaque in the second BitmapData object.
                               Use this parameter only when the value ofsecondObjectis a 
                               BitmapData object and both BitmapData objects are transparent. | 
| Boolean— A value oftrueif a hit occurs; otherwise,false. | 
Throws
| ArgumentError — ThesecondObjectparameter is not a Point, Rectangle, 
     Bitmap, or BitmapData object. | |
| TypeError — The firstPoint is null. | 
Example ( How to use this example )
hitTest() method with a Point object as the secondObject.
 In the first call, the Point object defines the upper-left corner of the BitmapData object, which is not opaque, and
 in the second call, the Point object defines the center of the BitmapData object, which is opaque.
import flash.display.BitmapData; import flash.geom.Rectangle; import flash.geom.Point; var bmd1:BitmapData = new BitmapData(80, 80, true, 0x00000000); var rect:Rectangle = new Rectangle(20, 20, 40, 40); bmd1.fillRect(rect, 0xFF0000FF); var pt1:Point = new Point(1, 1); trace(bmd1.hitTest(pt1, 0xFF, pt1)); // false var pt2:Point = new Point(40, 40); trace(bmd1.hitTest(pt1, 0xFF, pt2)); // true
| lock | () | method | 
 public function lock():void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0 | 
     Locks an image so that any objects that reference the BitmapData object, such as Bitmap objects, 
     are not updated when this BitmapData object changes. To improve performance, use this method  
     along with the unlock() method before and after numerous calls to the 
     setPixel() or setPixel32() method.
     
     
Related API Elements
Example ( How to use this example )
bitmapData property of a Bitmap object, picture.
 It then calls the lock() method before calling a complicated custom function, 
 complexTransformation(), that modifies the BitmapData object. (The picture object
 and the complexTransformation() function are not defined in this example.) Even if the
 complexTransformation() function updates the bitmapData property of 
 the picture object, changes are not reflected until the code calls the 
 unlock() method on the bitmapData object:
import flash.display.BitmapData; var bitmapData:BitmapData = picture.bitmapData; bitmapData.lock(); bitmapData = complexTransformation(bitmapData); bitmapData.unlock(); picture.bitmapData = bitmapData;
| merge | () | method | 
 public function merge(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, redMultiplier:uint, greenMultiplier:uint, blueMultiplier:uint, alphaMultiplier:uint):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
     Performs per-channel blending from a source image to a destination image. For each channel 
     and each pixel, a new value is computed based on the channel values of the source and destination 
     pixels. For example, in the red channel, the new value is computed as follows (where redSrc
     is the red channel value for a pixel in the source image and redDest is the red channel 
     value at the corresponding pixel of the destination image): 
     
     new redDest = [(redSrc * redMultiplier) + (redDest * (256 - redMultiplier))] / 256;
     
The redMultiplier, greenMultiplier, blueMultiplier, and 
     alphaMultiplier values are the multipliers used for each color channel. Use a hexadecimal
     value ranging from 0 to 0x100 (256) where 0 specifies the full
     value from the destination is used in the result, 0x100 specifies the full value from the
     source is used, and numbers in between specify a blend is used (such as 0x80 for 50%).
Parameters
| sourceBitmapData:BitmapData— The input bitmap image to use. The source image can be a different 
     BitmapData object, or it can refer to the current BitmapData object. | |
| sourceRect:Rectangle— A rectangle that defines the area of the source image to use as input. | |
| destPoint:Point— The point within the destination image (the current BitmapData 
     instance) that corresponds to the upper-left corner of the source rectangle. | |
| redMultiplier:uint— A hexadecimal uint value by which to multiply the red channel value. | |
| greenMultiplier:uint— A hexadecimal uint value by which to multiply the green channel value. | |
| blueMultiplier:uint— A hexadecimal uint value by which to multiply the blue channel value. | |
| alphaMultiplier:uint— A hexadecimal uint value by which to multiply the alpha transparency value. | 
Throws
| TypeError — The sourceBitmapData, sourceRect or destPoint are null. | 
Example ( How to use this example )
merge() method, merging
 the second BitmapData pixels into the first BitmapData object, but only on a specified rectangular area:
import flash.display.Bitmap; import flash.display.BitmapData; import flash.geom.Rectangle; import flash.geom.Point; var bmd1:BitmapData = new BitmapData(100, 80, true, 0xFF00FF00); var bmd2:BitmapData = new BitmapData(100, 80, true, 0xFFFF0000); var rect:Rectangle = new Rectangle(0, 0, 20, 20); var pt:Point = new Point(20, 20); var mult:uint = 0x80; // 50% bmd1.merge(bmd2, rect, pt, mult, mult, mult, mult); var bm1:Bitmap = new Bitmap(bmd1); addChild(bm1); var bm2:Bitmap = new Bitmap(bmd2); addChild(bm2); bm2.x = 110;
| noise | () | method | 
 public function noise(randomSeed:int, low:uint = 0, high:uint = 255, channelOptions:uint = 7, grayScale:Boolean = false):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0 | 
Fills an image with pixels representing random noise.
Parameters
| randomSeed:int— The random seed number to use. If you keep all other parameters 
     the same, you can generate different pseudo-random results by varying the random seed value. The noise 
     function is a mapping function, not a true random-number generation function, so it creates the same 
     results each time from the same random seed. | |
| low:uint(default =0)— The lowest value to generate for each channel (0 to 255). | |
| high:uint(default =255)— The highest value to generate for each channel (0 to 255). | |
| channelOptions:uint(default =7)— A number that can be a combination of any of
     the four color channel values (BitmapDataChannel.RED,BitmapDataChannel.BLUE,BitmapDataChannel.GREEN, andBitmapDataChannel.ALPHA). You can use the logical OR 
     operator (|) to combine channel values. | |
| grayScale:Boolean(default =false)— A Boolean value. If the value istrue, a grayscale image is created by setting
     all of the color channels to the same value. 
     The alpha channel selection is not affected by
     setting this parameter totrue. | 
Related API Elements
flash.display.BitmapDataChannel.BLUE
flash.display.BitmapDataChannel.GREEN
flash.display.BitmapDataChannel.ALPHA
Example ( How to use this example )
noise()
 method on both. However, the grayscale parameter is set to false for the 
 call to the noise() method of the first object, and it is set to true for the 
 call to the noise() method of the second object:
import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.BitmapDataChannel; var bmd1:BitmapData = new BitmapData(80, 80); var bmd2:BitmapData = new BitmapData(80, 80); var seed:int = int(Math.random() * int.MAX_VALUE); bmd1.noise(seed, 0, 0xFF, BitmapDataChannel.RED, false); bmd2.noise(seed, 0, 0xFF, BitmapDataChannel.RED, true); var bm1:Bitmap = new Bitmap(bmd1); this.addChild(bm1); var bm2:Bitmap = new Bitmap(bmd2); this.addChild(bm2); bm2.x = 90;
| paletteMap | () | method | 
 public function paletteMap(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, redArray:Array = null, greenArray:Array = null, blueArray:Array = null, alphaArray:Array = null):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
Remaps the color channel values in an image that has up to four arrays of color palette data, one for each channel.
Flash runtimes use the following steps to generate the resulting image:
- After the red, green, blue, and alpha values are computed, they are added together using standard 32-bit-integer arithmetic.
- The red, green, blue, and alpha channel values of each pixel are extracted into separate 0 to 255 values. 
     These values are used to look up new color values in the appropriate array: redArray,greenArray,blueArray, andalphaArray. Each of these four arrays should contain 256 values.
- After all four of the new channel values are retrieved, they are combined into a standard ARGB value that is applied to the pixel.
Cross-channel effects can be supported with this method. Each input array can contain full 32-bit values, and no shifting occurs when the values are added together. This routine does not support per-channel clamping.
If no array is specified for a channel, the color channel is copied from the source image to the destination image.
You can use this method for a variety of effects such as general palette mapping (taking one channel and converting it to a false color image). You can also use this method for a variety of advanced color manipulation algorithms, such as gamma, curves, levels, and quantizing.
Parameters
| sourceBitmapData:BitmapData— The input bitmap image to use. The source image can be a different 
                         BitmapData object, or it can refer to the current BitmapData instance. | |
| sourceRect:Rectangle— A rectangle that defines the area of the source image to use as input. | |
| destPoint:Point— The point within the destination image (the current BitmapData 
                       object) that corresponds to the upper-left corner of the source rectangle. | |
| redArray:Array(default =null)— IfredArrayis notnull,red = redArray[source red value]
                      else red = source rect value. | |
| greenArray:Array(default =null)— IfgreenArrayis notnull,green = greenArray[source 
                        green value] else green = source green value. | |
| blueArray:Array(default =null)— IfblueArrayis notnull,blue = blueArray[source blue 
                       value] else blue = source blue value. | |
| alphaArray:Array(default =null)— IfalphaArrayis notnull,alpha = alphaArray[source 
                        alpha value] else alpha = source alpha value. | 
Throws
| TypeError — The sourceBitmapData, sourceRect or destPoint are null. | 
Example ( How to use this example )
paletteMap() method to swap red with green in the bottom rectangular half of the 
 BitmapData object:
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
var myBitmapData:BitmapData = new BitmapData(80, 80, false, 0x00FF0000);
myBitmapData.fillRect(new Rectangle(20, 20, 40, 40), 0x0000FF00);
var redArray:Array = new Array(256);
var greenArray:Array = new Array(256);
for(var i:uint = 0; i < 255; i++) {
    redArray[i] = 0x00000000;
    greenArray[i] = 0x00000000;
}
redArray[0xFF] = 0x0000FF00;
greenArray[0xFF] = 0x00FF0000;
var bottomHalf:Rectangle = new Rectangle(0, 0, 100, 40);
var pt:Point = new Point(0, 0);
myBitmapData.paletteMap(myBitmapData, bottomHalf, pt, redArray, greenArray);
var bm1:Bitmap = new Bitmap(myBitmapData);
addChild(bm1);
| perlinNoise | () | method | 
 public function perlinNoise(baseX:Number, baseY:Number, numOctaves:uint, randomSeed:int, stitch:Boolean, fractalNoise:Boolean, channelOptions:uint = 7, grayScale:Boolean = false, offsets:Array = null):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0 | 
Generates a Perlin noise image.
The Perlin noise generation algorithm interpolates and combines individual random noise functions (called octaves) into a single function that generates more natural-seeming random noise. Like musical octaves, each octave function is twice the frequency of the one before it. Perlin noise has been described as a "fractal sum of noise" because it combines multiple sets of noise data with different levels of detail.
You can use Perlin noise functions to simulate natural phenomena and landscapes, such as wood grain, clouds, and mountain ranges. In most cases, the output of a Perlin noise function is not displayed directly but is used to enhance other images and give them pseudo-random variations.
Simple digital random noise functions often produce images with harsh, contrasting points. This kind of harsh contrast is not often found in nature. The Perlin noise algorithm blends multiple noise functions that operate at different levels of detail. This algorithm results in smaller variations among neighboring pixel values.
Parameters
| baseX:Number— Frequency to use in the x direction. For example, to generate a noise that 
     is sized for a 64 x 128 image, pass 64 for thebaseXvalue. | |
| baseY:Number— Frequency to use in the y direction. For example, to generate a noise that 
     is sized for a 64 x 128 image, pass 128 for thebaseYvalue. | |
| numOctaves:uint— Number of octaves or individual noise functions to combine to create this noise. Larger numbers of octaves create 
     images with greater detail. Larger numbers of octaves also require more processing time. | |
| randomSeed:int— The random seed number to use. If you keep all other parameters the same, you can generate different
     pseudo-random results by varying the random seed value. The Perlin noise function is a mapping function, not a 
     true random-number generation function, so it creates the same results each time from the same random seed. | |
| stitch:Boolean— A Boolean value. If the value istrue, the method attempts to smooth the transition edges of the image to create seamless textures for 
     tiling as a bitmap fill. | |
| fractalNoise:Boolean— A Boolean value. If the value istrue, the method generates fractal noise; otherwise,
     it generates turbulence. An image with turbulence has visible discontinuities in the gradient
     that can make it better approximate sharper visual effects like flames and ocean waves. | |
| channelOptions:uint(default =7)—  A number that can be a combination of any of
     the four color channel values (BitmapDataChannel.RED,BitmapDataChannel.BLUE,BitmapDataChannel.GREEN, andBitmapDataChannel.ALPHA). You can use the logical OR 
     operator (|) to combine channel values. | |
| grayScale:Boolean(default =false)— A Boolean value. If the value istrue, a grayscale image is created by setting
     each of the red, green, and blue color channels to 
     identical values. The alpha channel value is not affected if this value is 
     set totrue. | |
| offsets:Array(default =null)— An array of points that correspond to x and y offsets for each octave. 
     By manipulating the offset values you can smoothly scroll the layers of a perlinNoise image. 
     Each point in the offset array affects a specific octave noise function. | 
Example ( How to use this example )
perlinNoise() method to generate a red and blue watercolor effect:
import flash.display.Bitmap; import flash.display.BitmapData; var bmd:BitmapData = new BitmapData(200, 200, false, 0x00CCCCCC); var seed:Number = Math.floor(Math.random() * 10); var channels:uint = BitmapDataChannel.RED | BitmapDataChannel.BLUE; bmd.perlinNoise(100, 80, 6, seed, false, true, channels, false, null); var bm:Bitmap = new Bitmap(bmd); addChild(bm);
| pixelDissolve | () | method | 
 public function pixelDissolve(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, randomSeed:int = 0, numPixels:int = 0, fillColor:uint = 0):int| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0 | 
     Performs a pixel dissolve either from a source image to a destination image or by using the same image. 
     Flash runtimes use a randomSeed value
     to generate a random pixel dissolve. The return value
     of the function must be passed in on subsequent calls to
     continue the pixel dissolve until it is finished.
     
     
If the source image does not equal the destination image, pixels are copied from the source to the destination by using all of the properties. This process allows dissolving from a blank image into a fully populated image.
If the source and destination images are equal, pixels are
     filled with the color parameter. This process allows dissolving away
     from a fully populated image. In this mode, the destination
     point parameter is ignored.
Parameters
| sourceBitmapData:BitmapData— The input bitmap image to use. The source image can be a different 
     BitmapData object, or it can refer to the current BitmapData instance. | |
| sourceRect:Rectangle— A rectangle that defines the area of the source image to use as input. | |
| destPoint:Point— The point within the destination image (the current BitmapData 
     instance) that corresponds to the upper-left corner of the source rectangle. | |
| randomSeed:int(default =0)— The random seed to use to start the pixel dissolve. | |
| numPixels:int(default =0)— The default is 1/30 of the source area (width x height). | |
| fillColor:uint(default =0)— An ARGB color value that you use to fill pixels whose
     source value equals its destination value. | 
| int— The new random seed value to use for subsequent calls. | 
Throws
| TypeError — The sourceBitmapData, sourceRect or destPoint are null. | |
| TypeError — The numPixels value is negative | 
Example ( How to use this example )
pixelDissolve() 
 method to convert a grey BitmapData object to a red one by dissolving 
 40 pixels at a time until all pixels have changed colors:
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.utils.Timer;
import flash.events.TimerEvent;
var bmd:BitmapData = new BitmapData(100, 80, false, 0x00CCCCCC);
var bitmap:Bitmap = new Bitmap(bmd);
addChild(bitmap);
var tim:Timer = new Timer(20);
tim.start();
tim.addEventListener(TimerEvent.TIMER, timerHandler);
 
function timerHandler(event:TimerEvent):void {
    var randomNum:Number = Math.floor(Math.random() * int.MAX_VALUE);
    dissolve(randomNum);
}
function dissolve(randomNum:Number):void {
    var rect:Rectangle = bmd.rect;
    var pt:Point = new Point(0, 0);
    var numberOfPixels:uint = 100;
    var red:uint = 0x00FF0000;
    bmd.pixelDissolve(bmd, rect, pt, randomNum, numberOfPixels, red);
    var grayRegion:Rectangle = bmd.getColorBoundsRect(0xFFFFFFFF, 0x00CCCCCC, true);
    if(grayRegion.width == 0 && grayRegion.height == 0 ) {
        tim.stop();
    }
}
| scroll | () | method | 
 public function scroll(x:int, y:int):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0 | 
Scrolls an image by a certain (x, y) pixel amount. Edge regions outside the scrolling area are left unchanged.
Parameters
| x:int— The amount by which to scroll horizontally. | |
| y:int— The amount by which to scroll vertically. | 
Example ( How to use this example )
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.Rectangle;
var bmd:BitmapData = new BitmapData(80, 80, true, 0xFFCCCCCC);
var rect:Rectangle = new Rectangle(0, 0, 40, 40);
bmd.fillRect(rect, 0xFFFF0000);
            
var bm:Bitmap = new Bitmap(bmd);
addChild(bm);
trace (bmd.getPixel32(50, 20).toString(16)); // ffcccccccc
bmd.scroll(30, 0); 
trace (bmd.getPixel32(50, 20).toString(16)); // ffff0000
| setPixel | () | method | 
 public function setPixel(x:int, y:int, color:uint):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
Sets a single pixel of a BitmapData object. The current alpha channel value of the image pixel is preserved during this operation. The value of the RGB color parameter is treated as an unmultiplied color value.
Note: To increase performance, when you use the setPixel() or 
     setPixel32() method repeatedly, call the lock() method before
     you call the setPixel() or setPixel32() method, and then call 
     the unlock() method when you have made all pixel changes. This process prevents objects
     that reference this BitmapData instance from updating until you finish making 
     the pixel changes.
Parameters
| x:int— The x position of the pixel whose value changes. | |
| y:int— The y position of the pixel whose value changes. | |
| color:uint— The resulting RGB color for the pixel. | 
Related API Elements
Example ( How to use this example )
setPixel()
 method to draw a red line in a BitmapData object:
import flash.display.Bitmap;
import flash.display.BitmapData;
var bmd:BitmapData = new BitmapData(80, 80, false, 0xCCCCCC);
for (var i:uint = 0; i < 80; i++) {
    var red:uint = 0xFF0000;
    bmd.setPixel(i, 40, red);
}
var bm:Bitmap = new Bitmap(bmd);
addChild(bm);
| setPixel32 | () | method | 
 public function setPixel32(x:int, y:int, color:uint):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
     Sets the color and alpha transparency values of a single pixel of a BitmapData 
     object. This method is similar to the setPixel() method; the main difference is 
     that the setPixel32() method takes an
     ARGB color value that contains alpha channel information.
     
     
All pixels in a BitmapData object are stored as premultiplied color values. A premultiplied image pixel has the red, green, and blue color channel values already multiplied by the alpha data. For example, if the alpha value is 0, the values for the RGB channels are also 0, independent of their unmultiplied values. This loss of data can cause some problems when you perform operations. All BitmapData methods take and return unmultiplied values. The internal pixel representation is converted from premultiplied to unmultiplied before it is returned as a value. During a set operation, the pixel value is premultiplied before the raw image pixel is set.
Note: To increase performance, when you use the setPixel() or 
     setPixel32() method repeatedly, call the lock() method before
     you call the setPixel() or setPixel32() method, and then call 
     the unlock() method when you have made all pixel changes. This process prevents objects
     that reference this BitmapData instance from updating until you finish making 
     the pixel changes.
Parameters
| x:int— The x position of the pixel whose value changes. | |
| y:int— The y position of the pixel whose value changes. | |
| color:uint— The resulting ARGB color for the pixel. If the bitmap is opaque 
     (not transparent), the alpha transparency portion of this color value is ignored. | 
Related API Elements
Example ( How to use this example )
setPixel32()
 method to draw a transparent (alpha == 0x60) red line in a BitmapData object:
import flash.display.Bitmap;
import flash.display.BitmapData;
var bmd:BitmapData = new BitmapData(80, 80, true, 0xFFCCCCCC);
for (var i:uint = 0; i < 80; i++) {
    var red:uint = 0x60FF0000;
    bmd.setPixel32(i, 40, red);
}
var bm:Bitmap = new Bitmap(bmd);
addChild(bm);
| setPixels | () | method | 
 public function setPixels(rect:Rectangle, inputByteArray:ByteArray):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 | 
     Converts a byte array into a rectangular region of pixel data. For each
     pixel, the ByteArray.readUnsignedInt() method is called and the return value is 
     written into the pixel.  If the byte array ends before the full rectangle
     is written, the function returns.  The data in the byte array is
     expected to be 32-bit ARGB pixel values. No seeking is performed
     on the byte array before or after the pixels are read.  
     
     
Parameters
| rect:Rectangle— Specifies the rectangular region of the BitmapData object. | |
| inputByteArray:ByteArray— A ByteArray object that consists of 32-bit unmultiplied pixel values
     to be used in the rectangular region. | 
Throws
| EOFError — TheinputByteArrayobject does not include enough data
     to fill the area of therectrectangle. The method fills as many pixels as 
     possible before throwing the exception. | |
| TypeError — The rect or inputByteArray are null. | 
Related API Elements
Example ( How to use this example )
getPixels() and 
 setPixels() methods to copy pixels from one BitmapData object to another:
import flash.display.Bitmap; import flash.display.BitmapData; import flash.utils.ByteArray; import flash.geom.Rectangle; var bmd1:BitmapData = new BitmapData(100, 100, true, 0xFFCCCCCC); var bmd2:BitmapData = new BitmapData(100, 100, true, 0xFFFF0000); var rect:Rectangle = new Rectangle(0, 0, 100, 100); var bytes:ByteArray = bmd1.getPixels(rect); bytes.position = 0; bmd2.setPixels(rect, bytes); var bm1:Bitmap = new Bitmap(bmd1); addChild(bm1); var bm2:Bitmap = new Bitmap(bmd2); addChild(bm2); bm2.x = 110;
| setVector | () | method | 
 public function setVector(rect:Rectangle, inputVector:Vector.<uint>):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 10, AIR 1.5, Flash Lite 4 | 
Converts a Vector into a rectangular region of pixel data. For each pixel, a Vector element is read and written into the BitmapData pixel. The data in the Vector is expected to be 32-bit ARGB pixel values.
Parameters
| rect:Rectangle— Specifies the rectangular region of the BitmapData object. | |
| inputVector:Vector.<uint>— A Vector object that consists of 32-bit unmultiplied pixel values to be used
     in the rectangular region. | 
Throws
| RangeError — The vector array is not large enough to read all the pixel data. | 
| threshold | () | method | 
 public function threshold(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, operation:String, threshold:uint, color:uint = 0, mask:uint = 0xFFFFFFFF, copySource:Boolean = false):uint| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0 | 
     Tests pixel values in an image against a specified threshold and sets pixels that pass the test to new color values.
     Using the threshold() method, you can isolate and replace color ranges in an image and perform other 
     logical operations on image pixels. 
     
     
The threshold() method's test logic is as follows:
- If ((pixelValue & mask) operation (threshold & mask)), then set the pixel tocolor;
- Otherwise, if copySource == true, then set the pixel to corresponding pixel value fromsourceBitmap.
The operation parameter specifies the comparison operator to use for the threshold test.
     For example, by using "==" as the operation parameter, you
     can isolate a specific color value in an image. Or by using {operation:
     "<", mask: 0xFF000000, threshold: 0x7F000000, color:
     0x00000000}, you can set all destination pixels to be fully transparent
     when the source image pixel's alpha is less than 0x7F. You can use this technique
     for animated transitions and other effects.
Parameters
| sourceBitmapData:BitmapData— The input bitmap image to use. The source image can be a different 
     BitmapData object or it can refer to the current BitmapData instance. | |
| sourceRect:Rectangle— A rectangle that defines the area of the source image to use as input. | |
| destPoint:Point— The point within the destination image (the current BitmapData 
     instance) that corresponds to the upper-left corner of the source rectangle. | |
| operation:String— One of the following comparison operators, passed as a String: "<", "<=", ">", ">=", "==", "!=" | |
| threshold:uint— The value that each pixel is tested against to see if it meets or exceeds the threshhold. | |
| color:uint(default =0)— The color value that a pixel is set to if the threshold test succeeds. The default value is 0x00000000. | |
| mask:uint(default =0xFFFFFFFF)— The mask to use to isolate a color component. | |
| copySource:Boolean(default =false)— If the value istrue, pixel values from the source image are copied to the destination  
     when the threshold test fails. If the value isfalse, the source image is not copied when the 
     threshold test fails. | 
| uint— The number of pixels that were changed. | 
Throws
| TypeError — The sourceBitmapData, sourceRect destPoint or operation are null. | |
| ArgumentError — The operation string is not a valid operation | 
Example ( How to use this example )
perlinNoise() method to 
 add a blue and red pattern to one BitmapData object, and then uses the threshold()
 method to copy those pixels from the first BitmapData object to a second one, replacing those pixels 
 in which the red value is greater than 0x80 (50%) with a pixel set to transparent red (0x20FF0000):
import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.BitmapDataChannel; import flash.geom.Point; import flash.geom.Rectangle; var bmd1:BitmapData = new BitmapData(200, 200, true, 0xFFCCCCCC); var seed:int = int(Math.random() * int.MAX_VALUE); var channels:uint = BitmapDataChannel.RED | BitmapDataChannel.BLUE; bmd1.perlinNoise(100, 80, 12, seed, false, true, channels, false, null); var bitmap1:Bitmap = new Bitmap(bmd1); addChild(bitmap1); var bmd2:BitmapData = new BitmapData(200, 200, true, 0xFFCCCCCC); var pt:Point = new Point(0, 0); var rect:Rectangle = new Rectangle(0, 0, 200, 200); var threshold:uint = 0x00800000; var color:uint = 0x20FF0000; var maskColor:uint = 0x00FF0000; bmd2.threshold(bmd1, rect, pt, ">", threshold, color, maskColor, true); var bitmap2:Bitmap = new Bitmap(bmd2); bitmap2.x = bitmap1.x + bitmap1.width + 10; addChild(bitmap2);
| unlock | () | method | 
 public function unlock(changeRect:Rectangle = null):void| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 9, AIR 1.0 | 
     Unlocks an image so that any objects that reference the BitmapData object, such as Bitmap objects, 
     are updated when this BitmapData object changes. To improve performance, use this method  
     along with the lock() method before and after numerous calls to the 
     setPixel() or setPixel32() method.
     
     
Parameters
| changeRect:Rectangle(default =null)— The area of the BitmapData object that has changed. If you do not specify a value for 
     this parameter, the entire area of the BitmapData object is considered
     changed. This parameter requires Flash Player version 9.0.115.0 or later. | 
Related API Elements
Example ( How to use this example )
bitmapData property of a Bitmap object, picture.
 It then calls the lock() method before calling a complicated custom function, 
 complexTransformation(), that modifies the BitmapData object. (The picture object
 and the complexTransformation() function are not defined in this example.) Even if the
 complexTransformation() function updates the bitmapData property of 
 the picture object, changes are not reflected until the code calls the 
 unlock() method on the bitmapData object:
import flash.display.BitmapData; var bitmapData:BitmapData = picture.bitmapData; bitmapData.lock(); bitmapData = complexTransformation(bitmapData); bitmapData.unlock(); picture.bitmapData = bitmapData;
threshold() method.
 The task is accomplished using the following steps:
 - A urlproperty is created, which is the location and name of the image file
- The class constructor creates a Loader object, which then instantiates an event listener,
     which is dispatched when the completeHandler()method completes the image manipulation.
- The requestURLRequest object is then passed toloader.load(), which loads the image into memory by using a display object.
- The image is then placed on the display list, which displays the image on screen at coordinates x = 0, y = 0.
- The completeHandler()method then does the following:- Creates a second Loader, along with a Bitmap object, which is initialized with the Loader object.
- Creates a second Bitmap object, duplicate, which in turn calls theduplicateImage()method, which creates a duplicate of the original image.
- Creates a BitmapData object that is assigned to the duplicateobject's BitmapData object.
- Creates a new Rectangle object initialized with the same coordinates, width, and height as the original image.
- Creates a new Point object, which defaults to x = 0, y = 0.
- Creates the following variables:
         - operation— Applies the new color when the threshold value is greater than or equal to the original.
- threshold— The value against which each pixel is compared (in this example, light gray with an alpha of 0xCC).
- color— The color that the pixels are set to that pass the threshold test, which is solid yellow in this case.
- mask— The exact opposite of color (transparent blue).
- copySource— Set to- false, indicating the pixel values are not copied if the threshold value does not pass. This value has no meaning because the image is duplicated and only pixels that pass the threshold test are changed.
 
- Calls the threshold()method using the preceding variables. The resulting threshold equation is as follows:if (current pixel Value & 0x000000FF) >= (0xCCCCCCCC & 0x000000FF) then set pixel to 0xFFFFFF00.
 
Notes:
- You will need to compile the SWF file with Local Playback Security set to Access Local Files Only.
- This example requires that a file named Image.gif be placed in the same directory as your SWF file.
- It is recommended that you use an image of up to approximately 80 pixels in width.
package {
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Loader;
    import flash.display.Sprite;
    import flash.events.*;
    import flash.geom.Point;
    import flash.geom.Rectangle;
    import flash.net.URLRequest;
    public class BitmapDataExample extends Sprite {
        private var url:String = "Image.gif";
        private var size:uint = 80;
        public function BitmapDataExample() {
            configureAssets();
        }
        private function configureAssets():void {
            var loader:Loader = new Loader();
            loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
            loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
            var request:URLRequest = new URLRequest(url);
            loader.x = size * numChildren;
            loader.load(request);
            addChild(loader);
        }
        private function duplicateImage(original:Bitmap):Bitmap {
            var image:Bitmap = new Bitmap(original.bitmapData.clone());
            image.x = size * numChildren;
            addChild(image);
            return image;
        }
        private function completeHandler(event:Event):void {
            var loader:Loader = Loader(event.target.loader);
            var image:Bitmap = Bitmap(loader.content);
            var duplicate:Bitmap = duplicateImage(image);
            var bitmapData:BitmapData = duplicate.bitmapData;
            var sourceRect:Rectangle = new Rectangle(0, 0, bitmapData.width, bitmapData.height);
            var destPoint:Point = new Point();
            var operation:String = ">=";
            var threshold:uint = 0xCCCCCCCC;
            var color:uint = 0xFFFFFF00;
            var mask:uint = 0x000000FF;
            var copySource:Boolean = true;
            bitmapData.threshold(bitmapData,
                                 sourceRect,
                                 destPoint,
                                 operation,
                                 threshold,
                                 color,
                                 mask,
                                 copySource);
        }
        
        private function ioErrorHandler(event:IOErrorEvent):void {
            trace("Unable to load image: " + url);
        }
    }
}
Thu Dec 4 2014, 05:50 PM -08:00
