| Package | flash.filters | 
| Class | public final class BevelFilter | 
| Inheritance | BevelFilter  BitmapFilter  Object | 
| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
To create a new filter, use the constructor new BevelFilter().
 The use of filters depends on the object to which you apply the filter:
- To apply filters to movie clips, text fields, buttons, and video, use the
 filtersproperty (inherited from DisplayObject). Setting thefiltersproperty of an object does not modify the object, and you can remove the filter by clearing thefiltersproperty.
- To apply filters to BitmapData objects, use the BitmapData.applyFilter()method. CallingapplyFilter()on a BitmapData object takes the source BitmapData object and the filter object and generates a filtered image as a result.
If you apply a filter to a display object, the value of the cacheAsBitmap property of the 
 object is set to true. If you remove all filters, the original value of 
 cacheAsBitmap is restored.
This filter supports Stage scaling. However, it does not support general scaling, rotation, and 
 skewing. If the object itself is scaled (if the scaleX and scaleY properties are 
 not set to 100%), the filter is not scaled. It is scaled only when the user zooms in on the Stage.
A filter is not applied if the resulting image exceeds the maximum dimensions. In AIR 1.5 and Flash Player 10, the maximum is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels. (So, if an image is 8,191 pixels wide, it can only be 2,048 pixels high.) In Flash Player 9 and earlier and AIR 1.1 and earlier, the limitation is 2,880 pixels in height and 2,880 pixels in width. If, for example, you zoom in on a large movie clip with a filter applied, the filter is turned off if the resulting image exceeds the maximum dimensions.
Related API Elements
flash.display.DisplayObject.cacheAsBitmap
flash.display.BitmapData.applyFilter()
| Property | Defined By | ||
|---|---|---|---|
| angle : Number 
	The angle of the bevel. | BevelFilter | ||
| blurX : Number 
	The amount of horizontal blur, in pixels. | BevelFilter | ||
| blurY : Number 
	The amount of vertical blur, in pixels. | BevelFilter | ||
|  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance. | Object | |
| distance : Number 
	The offset distance of the bevel. | BevelFilter | ||
| highlightAlpha : Number 
	The alpha transparency value of the highlight color. | BevelFilter | ||
| highlightColor : uint 
	The highlight color of the bevel. | BevelFilter | ||
| knockout : Boolean 
    Applies a knockout effect (true), which effectively 
	makes the object's fill transparent and reveals the background color of the document. | BevelFilter | ||
| quality : int 
	The number of times to apply the filter. | BevelFilter | ||
| shadowAlpha : Number 
	The alpha transparency value of the shadow color. | BevelFilter | ||
| shadowColor : uint 
	The shadow color of the bevel. | BevelFilter | ||
| strength : Number 
	The strength of the imprint or spread. | BevelFilter | ||
| type : String 
	The placement of the bevel on the object. | BevelFilter | ||
| Method | Defined By | ||
|---|---|---|---|
| BevelFilter(distance:Number = 4.0, angle:Number = 45, highlightColor:uint = 0xFFFFFF, highlightAlpha:Number = 1.0, shadowColor:uint = 0x000000, shadowAlpha:Number = 1.0, blurX:Number = 4.0, blurY:Number = 4.0, strength:Number = 1, quality:int = 1, type:String = "inner", knockout:Boolean = false) 
	Initializes a new BevelFilter instance with the specified parameters. | BevelFilter | ||
| [override] 
	Returns a copy of this filter object. | BevelFilter | ||
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | 
	 Returns the string representation of the specified object. | Object | |
|  | 
	 Returns the primitive value of the specified object. | Object | |
| angle | property | 
angle:Number| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
The angle of the bevel. Valid values are from 0 to 360°. The default value is 45°.
The angle value represents the angle of the theoretical light source falling on the object
	and determines the placement of the effect relative to the object. If the distance
	property is set to 0, the effect is not offset from the object and, therefore, 
	the angle property has no effect.
Implementation
    public function get angle():Number    public function set angle(value:Number):void| blurX | property | 
blurX:Number| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
The amount of horizontal blur, in pixels. Valid values are from 0 to 255 (floating point). The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16, and 32) are optimized to render more quickly than other values.
Implementation
    public function get blurX():Number    public function set blurX(value:Number):void| blurY | property | 
blurY:Number| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
The amount of vertical blur, in pixels. Valid values are from 0 to 255 (floating point). The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16, and 32) are optimized to render more quickly than other values.
Implementation
    public function get blurY():Number    public function set blurY(value:Number):void| distance | property | 
| highlightAlpha | property | 
highlightAlpha:Number| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
The alpha transparency value of the highlight color. The value is specified as a normalized value from 0 to 1. For example, .25 sets a transparency value of 25%. The default value is 1.
Implementation
    public function get highlightAlpha():Number    public function set highlightAlpha(value:Number):void| highlightColor | property | 
highlightColor:uint| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
The highlight color of the bevel. Valid values are in hexadecimal format, 0xRRGGBB. The default is 0xFFFFFF.
Implementation
    public function get highlightColor():uint    public function set highlightColor(value:uint):void| knockout | property | 
knockout:Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
    Applies a knockout effect (true), which effectively 
	makes the object's fill transparent and reveals the background color of the document. The 
	default value is false (no knockout).
	
	
Implementation
    public function get knockout():Boolean    public function set knockout(value:Boolean):void| quality | property | 
quality:int| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
	The number of times to apply the filter. The default value is BitmapFilterQuality.LOW, 
	which is equivalent to applying the filter once. The value BitmapFilterQuality.MEDIUM
	applies the filter twice; the value BitmapFilterQuality.HIGH applies it three times.
	Filters with lower values are rendered more quickly.
	
	
For most applications, a quality value of low, medium, or high is sufficient. 
	Although you can use additional numeric values up to 15 to achieve different effects, 
	higher values are rendered more slowly. Instead of increasing the value of quality,
	you can often get a similar effect, and with faster rendering, by simply increasing the values 
	of the blurX and blurY properties.
You can use the following BitmapFilterQuality constants to specify values of the quality property:
	
- BitmapFilterQuality.LOW
- BitmapFilterQuality.MEDIUM
- BitmapFilterQuality.HIGH
Implementation
    public function get quality():int    public function set quality(value:int):void| shadowAlpha | property | 
shadowAlpha:Number| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
The alpha transparency value of the shadow color. This value is specified as a normalized value from 0 to 1. For example, .25 sets a transparency value of 25%. The default is 1.
Implementation
    public function get shadowAlpha():Number    public function set shadowAlpha(value:Number):void| shadowColor | property | 
shadowColor:uint| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
The shadow color of the bevel. Valid values are in hexadecimal format, 0xRRGGBB. The default is 0x000000.
Implementation
    public function get shadowColor():uint    public function set shadowColor(value:uint):void| strength | property | 
strength:Number| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
The strength of the imprint or spread. Valid values are from 0 to 255. The larger the value, the more color is imprinted and the stronger the contrast between the bevel and the background. The default value is 1.
Implementation
    public function get strength():Number    public function set strength(value:Number):void| type | property | 
type:String| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
	The placement of the bevel on the object. Inner and outer bevels are placed on
	the inner or outer edge; a full bevel is placed on the entire object.
	Valid values are the BitmapFilterType constants:
	
	
- BitmapFilterType.INNER
- BitmapFilterType.OUTER
- BitmapFilterType.FULL
Implementation
    public function get type():String    public function set type(value:String):voidThrows
| TypeError — The string is null when being set | 
| BevelFilter | () | Constructor | 
public function BevelFilter(distance:Number = 4.0, angle:Number = 45, highlightColor:uint = 0xFFFFFF, highlightAlpha:Number = 1.0, shadowColor:uint = 0x000000, shadowAlpha:Number = 1.0, blurX:Number = 4.0, blurY:Number = 4.0, strength:Number = 1, quality:int = 1, type:String = "inner", knockout:Boolean = false)| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
Initializes a new BevelFilter instance with the specified parameters.
Parameters| distance:Number(default =4.0)— The offset distance of the bevel, in pixels (floating point). | |
| angle:Number(default =45)— The angle of the bevel, from 0 to 360 degrees. | |
| highlightColor:uint(default =0xFFFFFF)— The highlight color of the bevel, 0xRRGGBB. | |
| highlightAlpha:Number(default =1.0)— The alpha transparency value of the highlight color. Valid values are 0.0 to 
	1.0. For example,
	.25 sets a transparency value of 25%. | |
| shadowColor:uint(default =0x000000)— The shadow color of the bevel, 0xRRGGBB. | |
| shadowAlpha:Number(default =1.0)— The alpha transparency value of the shadow color. Valid values are 0.0 to 1.0. For example,
	.25 sets a transparency value of 25%. | |
| blurX:Number(default =4.0)— The amount of horizontal blur in pixels. Valid values are 0 to 255.0 (floating point). | |
| blurY:Number(default =4.0)— The amount of vertical blur in pixels. Valid values are 0 to 255.0 (floating point). | |
| strength:Number(default =1)— The strength of the imprint or spread. The higher the value, the more color is imprinted and the stronger the contrast between the bevel and the background. Valid values are 0 to 255.0. | |
| quality:int(default =1)— The quality of the bevel. Valid values are 0 to 15, but for most applications,
	you can useBitmapFilterQualityconstants:
 Filters with lower values render faster. You can use the other available numeric values to achieve different effects. | |
| type:String(default = "inner")— The type of bevel. Valid values areBitmapFilterTypeconstants:BitmapFilterType.INNER,BitmapFilterType.OUTER, orBitmapFilterType.FULL. | |
| knockout:Boolean(default =false)— Applies a knockout effect (true), which effectively 
	makes the object's fill transparent and reveals the background color of the document. | 
Related API Elements
| clone | () | method | 
override public function clone():BitmapFilter| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
Returns a copy of this filter object.
Returns| BitmapFilter— A new BevelFilter instance with all the same properties as 
	the original BevelFilter instance. | 
- Import the required classes.
- Declare three properties used in the draw()function, which draws the object to which the bevel filter is applied.
- Create the BevelFilterExample()constructor function, which does the following:- Calls the draw()function, which is declared later.
- Declares a variable filteras a BitmapFilter object and assigns it to the return of a call togetBitmapFilter().
- Creates a new Array object myFiltersand addsfilterto the array, and assignsmyFiltersto thefiltersproperty of BevelFilterExample object. This applies all filters found inmyFilters, which in this case is onlyfilter.
 
- Calls the 
- Create the getBitmapFilterfunction to create and set properties for the filter.
- Create the draw()function. This function uses methods of the Graphics class, accessed through thegraphicsproperty of the Sprite class, to draw the square.
package {
    import flash.display.Sprite;
    import flash.filters.BevelFilter;
    import flash.filters.BitmapFilter;
    import flash.filters.BitmapFilterQuality;
    import flash.filters.BitmapFilterType;
    public class BevelFilterExample extends Sprite {
        private var bgColor:uint = 0xFFCC00;
        private var size:uint    = 80;
        private var offset:uint  = 50;
        public function BevelFilterExample() {
            draw();
            var filter:BitmapFilter = getBitmapFilter();
            var myFilters:Array = new Array();
            myFilters.push(filter);
            filters = myFilters;
        }
        private function getBitmapFilter():BitmapFilter {
            var distance:Number       = 5;
            var angleInDegrees:Number = 45;
            var highlightColor:Number = 0xFFFF00;
            var highlightAlpha:Number = 0.8;
            var shadowColor:Number    = 0x0000FF;
            var shadowAlpha:Number    = 0.8;
            var blurX:Number          = 5;
            var blurY:Number          = 5;
            var strength:Number       = 5;
            var quality:Number        = BitmapFilterQuality.HIGH;
            var type:String           = BitmapFilterType.INNER;
            var knockout:Boolean      = false;
            return new BevelFilter(distance,
                                   angleInDegrees,
                                   highlightColor,
                                   highlightAlpha,
                                   shadowColor,
                                   shadowAlpha,
                                   blurX,
                                   blurY,
                                   strength,
                                   quality,
                                   type,
                                   knockout);
        }
        private function draw():void {
            graphics.beginFill(bgColor);
            graphics.drawRect(offset, offset, size, size);
            graphics.endFill();
        }
    }
}
Thu Dec 4 2014, 05:50 PM -08:00