ActionScript® 3.0 Reference for the Adobe® Flash® Platform
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flash.filters 

BitmapFilterQuality  - AS3

Packageflash.filters
Classpublic final class BitmapFilterQuality
InheritanceBitmapFilterQuality Inheritance Object

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Player 9

The BitmapFilterQuality class contains values to set the rendering quality of a BitmapFilter object.

View the examples

Related API Elements



Public Properties
 PropertyDefined By
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
Public Methods
 MethodDefined By
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
Public Constants
 ConstantDefined By
  HIGH : int = 3
[static] Defines the high quality filter setting.
BitmapFilterQuality
  LOW : int = 1
[static] Defines the low quality filter setting.
BitmapFilterQuality
  MEDIUM : int = 2
[static] Defines the medium quality filter setting.
BitmapFilterQuality
Constant Detail

HIGH

Constant
public static const HIGH:int = 3

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Player 9

Defines the high quality filter setting.

LOW

Constant 
public static const LOW:int = 1

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Player 9

Defines the low quality filter setting.

MEDIUM

Constant 
public static const MEDIUM:int = 2

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0, Flash Player 9

Defines the medium quality filter setting.

BitmapFilterQualityExample.as

The following example draws a gray square and applies a BevelFilter object to it. The example sets the quality property by using the constant BitmapFilterQuality.HIGH.

package {
    import flash.display.Sprite;
    import flash.filters.BevelFilter;
    import flash.filters.BitmapFilter;
    import flash.filters.BitmapFilterQuality;
    import flash.filters.BitmapFilterType;

    public class BitmapFilterQualityExample extends Sprite {
        private var bgColor:uint = 0x999999;
        private var size:uint    = 80;
        private var offset:uint  = 50;

        public function BitmapFilterQualityExample() {
            draw();
            var filter:BitmapFilter = getBitmapFilter();
            var myFilters:Array = new Array();
            myFilters.push(filter);
            filters = myFilters;
        }

        private function getBitmapFilter():BitmapFilter {
            var distance:Number       = 5;
            var angleInDegrees:Number = 45;
            var highlightColor:Number = 0xCCCCCC;
            var highlightAlpha:Number = 0.8;
            var shadowColor:Number    = 0x808080;
            var shadowAlpha:Number    = 0.8;
            var blurX:Number          = 5;
            var blurY:Number          = 5;
            var strength:Number       = 5;
            var quality:Number        = BitmapFilterQuality.HIGH;
            var type:String           = BitmapFilterType.INNER;
            var knockout:Boolean      = false;

            return new BevelFilter(distance,
                                   angleInDegrees,
                                   highlightColor,
                                   highlightAlpha,
                                   shadowColor,
                                   shadowAlpha,
                                   blurX,
                                   blurY,
                                   strength,
                                   quality,
                                   type,
                                   knockout);
        }

        private function draw():void {
            graphics.beginFill(bgColor);
            graphics.drawRect(offset, offset, size, size);
            graphics.endFill();
        }
    }
}