| Package | flash.filters | 
| Class | public final class DropShadowFilter | 
| Inheritance | DropShadowFilter  BitmapFilter  Object | 
| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
The use of filters depends on the object to which you apply the filter:
- To apply filters to display objects use the
 filtersproperty (inherited from DisplayObject). Setting thefiltersproperty of an object does not modify the object, and you can remove the filter by clearing thefiltersproperty.
- To apply filters to BitmapData objects, use the BitmapData.applyFilter()method. CallingapplyFilter()on a BitmapData object takes the source BitmapData object and the filter object and generates a filtered image as a result.
If you apply a filter to a display object, the value of the cacheAsBitmap property of the 
display object is set to true. If you clear all filters, the original value of 
cacheAsBitmap is restored.
This filter supports Stage scaling. However, it does not support general scaling, rotation, and 
 skewing. If the object itself is scaled (if scaleX and scaleY are 
 set to a value other than 1.0), the filter is not scaled. It is scaled only when 
 the user zooms in on the Stage.
A filter is not applied if the resulting image exceeds the maximum dimensions. In AIR 1.5 and Flash Player 10, the maximum is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels. (So, if an image is 8,191 pixels wide, it can only be 2,048 pixels high.) In Flash Player 9 and earlier and AIR 1.1 and earlier, the limitation is 2,880 pixels in height and 2,880 pixels in width. If, for example, you zoom in on a large movie clip with a filter applied, the filter is turned off if the resulting image exceeds the maximum dimensions.
Related API Elements
flash.display.DisplayObject.filters
flash.display.DisplayObject.cacheAsBitmap
| Property | Defined By | ||
|---|---|---|---|
| alpha : Number 
	The alpha transparency value for the shadow color. | DropShadowFilter | ||
| angle : Number 
	The angle of the shadow. | DropShadowFilter | ||
| blurX : Number 
	The amount of horizontal blur. | DropShadowFilter | ||
| blurY : Number 
	The amount of vertical blur. | DropShadowFilter | ||
| color : uint 
	The color of the shadow. | DropShadowFilter | ||
|  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance. | Object | |
| distance : Number 
	The offset distance for the shadow, in pixels. | DropShadowFilter | ||
| hideObject : Boolean 
	Indicates whether or not the object is hidden. | DropShadowFilter | ||
| inner : Boolean 
	Indicates whether or not the shadow is an inner shadow. | DropShadowFilter | ||
| knockout : Boolean 
	Applies a knockout effect (true), which effectively 
	makes the object's fill transparent and reveals the background color of the document. | DropShadowFilter | ||
| quality : int 
	 The number of times to apply the filter. | DropShadowFilter | ||
| strength : Number 
	The strength of the imprint or spread. | DropShadowFilter | ||
| Method | Defined By | ||
|---|---|---|---|
| DropShadowFilter(distance:Number = 4.0, angle:Number = 45, color:uint = 0, alpha:Number = 1.0, blurX:Number = 4.0, blurY:Number = 4.0, strength:Number = 1.0, quality:int = 1, inner:Boolean = false, knockout:Boolean = false, hideObject:Boolean = false) 
	Creates a new DropShadowFilter instance with the specified parameters. | DropShadowFilter | ||
| [override] 
	Returns a copy of this filter object. | DropShadowFilter | ||
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | 
	 Returns the string representation of the specified object. | Object | |
|  | 
	 Returns the primitive value of the specified object. | Object | |
| alpha | property | 
alpha:Number| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
The alpha transparency value for the shadow color. Valid values are 0.0 to 1.0. For example, .25 sets a transparency value of 25%. The default value is 1.0.
Implementation
    public function get alpha():Number    public function set alpha(value:Number):void| angle | property | 
| blurX | property | 
| blurY | property | 
| color | property | 
| distance | property | 
| hideObject | property | 
hideObject:Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
	Indicates whether or not the object is hidden. The value true 
	indicates that the object itself is not drawn; only the shadow is visible.
	The default is false (the object is shown).
	
	
Implementation
    public function get hideObject():Boolean    public function set hideObject(value:Boolean):void| inner | property | 
inner:Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
	Indicates whether or not the shadow is an inner shadow. The value true indicates
	an inner shadow. The default is false, an outer shadow (a
	shadow around the outer edges of the object).
	
	
Implementation
    public function get inner():Boolean    public function set inner(value:Boolean):void| knockout | property | 
knockout:Boolean| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
	Applies a knockout effect (true), which effectively 
	makes the object's fill transparent and reveals the background color of the document. The 
	default is false (no knockout).
	
	
Implementation
    public function get knockout():Boolean    public function set knockout(value:Boolean):void| quality | property | 
quality:int| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
	 The number of times to apply the filter. 
	 The default value is BitmapFilterQuality.LOW, which is equivalent to applying
	 the filter once. The value BitmapFilterQuality.MEDIUM applies the filter twice;
	 the value BitmapFilterQuality.HIGH applies it three times. Filters with lower values
	 are rendered more quickly.
	 
	 
For most applications, a quality value of low, medium, or high is sufficient. 
	 Although you can use additional numeric values up to 15 to achieve different effects,
	 higher values are rendered more slowly. Instead of increasing the value of quality,
	 you can often get a similar effect, and with faster rendering, by simply increasing
	 the values of the blurX and blurY properties.
Implementation
    public function get quality():int    public function set quality(value:int):voidRelated API Elements
| strength | property | 
strength:Number| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
The strength of the imprint or spread. The higher the value, the more color is imprinted and the stronger the contrast between the shadow and the background. Valid values are from 0 to 255.0. The default is 1.0.
Implementation
    public function get strength():Number    public function set strength(value:Number):void| DropShadowFilter | () | Constructor | 
public function DropShadowFilter(distance:Number = 4.0, angle:Number = 45, color:uint = 0, alpha:Number = 1.0, blurX:Number = 4.0, blurY:Number = 4.0, strength:Number = 1.0, quality:int = 1, inner:Boolean = false, knockout:Boolean = false, hideObject:Boolean = false)| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
Creates a new DropShadowFilter instance with the specified parameters.
Parameters| distance:Number(default =4.0)— Offset distance for the shadow, in pixels. | |
| angle:Number(default =45)— Angle of the shadow, 0 to 360 degrees (floating point). | |
| color:uint(default =0)— Color of the shadow, in hexadecimal format 
	0xRRGGBB. The default value is 0x000000. | |
| alpha:Number(default =1.0)— Alpha transparency value for the shadow color. Valid values are 0.0 to 1.0. 
	For example,
	.25 sets a transparency value of 25%. | |
| blurX:Number(default =4.0)— Amount of horizontal blur. Valid values are 0 to 255.0 (floating point). | |
| blurY:Number(default =4.0)— Amount of vertical blur. Valid values are 0 to 255.0 (floating point). | |
| strength:Number(default =1.0)— The strength of the imprint or spread. The higher the value, 
	the more color is imprinted and the stronger the contrast between the shadow and the background. 
	Valid values are 0 to 255.0. | |
| quality:int(default =1)— The number of times to apply the filter. Use the BitmapFilterQuality constants:
 For more information about these values, see the  | |
| inner:Boolean(default =false)— Indicates whether or not the shadow is an inner shadow. A value oftruespecifies
	an inner shadow. A value offalsespecifies an outer shadow (a
	shadow around the outer edges of the object). | |
| knockout:Boolean(default =false)— Applies a knockout effect (true), which effectively 
	makes the object's fill transparent and reveals the background color of the document. | |
| hideObject:Boolean(default =false)— Indicates whether or not the object is hidden. A value oftrueindicates that the object itself is not drawn; only the shadow is visible. | 
Related API Elements
| clone | () | method | 
override public function clone():BitmapFilter| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | AIR 1.0, Flash Player 9 | 
Returns a copy of this filter object.
Returns| BitmapFilter— A new DropShadowFilter instance with all the
	properties of the original DropShadowFilter instance. | 
- Declare three properties that are used to draw the square to which the filter is applied.
- Create the constructor function. The constructor calls the draw()method, which uses methods of the Graphics class accessed through thegraphicsproperty of Sprite to draw an orange square.
- In the constructor, declare a variable filteras a BitmapFilter object and assign it to the return value of a call togetBitmapFilter(). ThegetBitmapFilter()method defines the drop shadow filter used.
- Create a new Array object myFiltersand addfilterto the array. Assign themyFiltersarray to thefiltersproperty of the DropShadowFilterExample object. This applies all filters found inmyFilters, which in this case is onlyfilter.
package {
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.filters.BitmapFilter;
    import flash.filters.BitmapFilterQuality;
    import flash.filters.DropShadowFilter;
    public class DropShadowFilterExample extends Sprite {
        private var bgColor:uint = 0xFFCC00;
        private var size:uint    = 80;
        private var offset:uint  = 50;
        public function DropShadowFilterExample() {
            draw();
            var filter:BitmapFilter = getBitmapFilter();
            var myFilters:Array = new Array();
            myFilters.push(filter);
            filters = myFilters;
        }
        private function getBitmapFilter():BitmapFilter {
            var color:Number = 0x000000;
            var angle:Number = 45;
            var alpha:Number = 0.8;
            var blurX:Number = 8;
            var blurY:Number = 8;
            var distance:Number = 15;
            var strength:Number = 0.65;
            var inner:Boolean = false;
            var knockout:Boolean = false;
            var quality:Number = BitmapFilterQuality.HIGH;
            return new DropShadowFilter(distance,
                                        angle,
                                        color,
                                        alpha,
                                        blurX,
                                        blurY,
                                        strength,
                                        quality,
                                        inner,
                                        knockout);
        }
        private function draw():void {
            graphics.beginFill(bgColor);
            graphics.drawRect(offset, offset, size, size);
            graphics.endFill();
        }
    }
}
Thu Dec 4 2014, 05:50 PM -08:00