| Package | mx.core | 
| Class | public class SpriteAsset | 
| Inheritance | SpriteAsset  FlexSprite  Sprite  DisplayObjectContainer  InteractiveObject  DisplayObject  EventDispatcher  Object | 
| Implements | IFlexAsset, IFlexDisplayObject, IBorder, ILayoutDirectionElement | 
| Subclasses | DefaultDragImage | 
| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
The vector graphic image that you're embedding can be in an SVG file. You can also embed a sprite symbol that is in a SWF file produced by Flash. In both cases, the MXML compiler autogenerates a class that extends SpriteAsset to represent the embedded vector graphic image.
You don't generally have to use the SpriteAsset class directly when you write a Flex application. For example, you can embed a sprite symbol from a SWF file and display it in an Image control by writing the following:
<mx:Image id="logo" source="@Embed(source='Assets.swf', symbol='Logo')"/>
Or use it as the application's background image in CSS syntax by writing the following:
  <fx:Style>
      @namespace mx "library://ns.adobe.com/flex/mx"
      mx|Application {
          backgroundImage: Embed(source="Assets.swf", symbol='Logo')
      }
  <fx:Style/>
without having to understand that the MXML compiler has created a subclass of BitmapAsset for you.
However, it may be useful to understand what is happening
  at the ActionScript level.
  To embed a vector graphic image in ActionScript, you declare a variable
  of type Class, and put [Embed] metadata on it.
  For example, you embed a sprite symbol from a SWF file like this:
[Bindable] [Embed(source="Assets.swf", symbol="Logo")] private var logoClass:Class;
The MXML compiler notices that the Logo symbol in Assets.swf
  is a sprite, autogenerates a subclass of the SpriteAsset class
  to represent it, and sets your variable to be a reference to this
  autogenerated class.
  You can then use this class reference to create instances of the
  SpriteAsset using the new operator, and use APIs
  of the Sprite class on them:
var logo:SpriteAsset = SpriteAsset(new logoClass()); logo.rotation=45;
However, you rarely need to create SpriteAsset instances yourself
  because image-related properties and styles can simply be set to an
  image-producing class, and components will create image instances
  as necessary.
  For example, to display this vector graphic image in an Image control,
  you can set the Image's source property to
  logoClass.
  In MXML you could do this as follows:
  <mx:Image id="logo" source="{logoClass}"/>
| Property | Defined By | ||
|---|---|---|---|
|  | accessibilityImplementation : AccessibilityImplementation 
	 The current accessibility implementation (AccessibilityImplementation)  
	 for this InteractiveObject instance. | InteractiveObject | |
|  | accessibilityProperties : AccessibilityProperties 
     The current accessibility options for this display object. | DisplayObject | |
|  | alpha : Number 
     Indicates the alpha transparency value of the object specified. | DisplayObject | |
|  | blendMode : String 
     A value from the BlendMode class that specifies which blend mode to use. | DisplayObject | |
|  | blendShader : Shader [write-only] 
     Sets a shader that is used for blending the foreground and background. | DisplayObject | |
| borderMetrics : EdgeMetrics [read-only] 
      
      Returns an EdgeMetrics object for the border that has four properties:
      left, top, right,
      and bottom. | SpriteAsset | ||
|  | buttonMode : Boolean 
     Specifies the button mode of this sprite. | Sprite | |
|  | cacheAsBitmap : Boolean 
     If set to true, Flash runtimes cache an internal bitmap representation of the
     display object. | DisplayObject | |
|  | cacheAsBitmapMatrix : Matrix 
     If non-null, this Matrix object defines how a display object is rendered when 
     cacheAsBitmap is set to true. | DisplayObject | |
|  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance. | Object | |
|  | contextMenu : NativeMenu  
	 Specifies the context menu associated with this object. | InteractiveObject | |
|  | doubleClickEnabled : Boolean  
	 Specifies whether the object receives doubleClick events. | InteractiveObject | |
|  | dropTarget : DisplayObject [read-only] 
	 Specifies the display object over which the sprite is being dragged, or on
	 which the sprite was dropped. | Sprite | |
|  | filters : Array 
     An indexed array that contains each filter object currently associated with the display object. | DisplayObject | |
|  | focusRect : Object  
	 Specifies whether this object displays a focus rectangle. | InteractiveObject | |
|  | graphics : Graphics [read-only] 
     Specifies the Graphics object that belongs to this sprite where vector
     drawing commands can occur. | Sprite | |
|  | height : Number 
     Indicates the height of the display object, in pixels. | DisplayObject | |
|  | hitArea : Sprite 
	 Designates another sprite to serve as the hit area for a sprite. | Sprite | |
| layoutDirection : String 
      
          Specifies the desired layout direction for an element: one of LayoutDirection.LTR 
          (left to right), LayoutDirection.RTL (right to left), or null (inherit). | SpriteAsset | ||
|  | loaderInfo : LoaderInfo [read-only] 
     Returns a LoaderInfo object containing information about loading the file
     to which this display object belongs. | DisplayObject | |
|  | mask : DisplayObject 
     The calling display object is masked by the specified mask object. | DisplayObject | |
| measuredHeight : Number [read-only] 
      
	  The measured height of this object. | SpriteAsset | ||
| measuredWidth : Number [read-only] 
      
	  The measured width of this object. | SpriteAsset | ||
|  | metaData : Object 
     Obtains the meta data object of the DisplayObject instance if meta data was stored alongside the
     the instance of this DisplayObject in the SWF file through a PlaceObject4 tag. | DisplayObject | |
|  | mouseChildren : Boolean 
	 Determines whether or not the children of the object are mouse, or user input device, enabled. | DisplayObjectContainer | |
|  | mouseEnabled : Boolean  
	 Specifies whether this object receives mouse, or other user input, messages. | InteractiveObject | |
|  | mouseX : Number [read-only] 
     Indicates the x coordinate of the mouse or user input device position, in pixels. | DisplayObject | |
|  | mouseY : Number [read-only] 
     Indicates the y coordinate of the mouse or user input device position, in pixels. | DisplayObject | |
|  | name : String 
     Indicates the instance name of the DisplayObject. | DisplayObject | |
|  | needsSoftKeyboard : Boolean  
	 Specifies whether a virtual keyboard (an on-screen, software keyboard) should display 
	 when this InteractiveObject instance receives focus. | InteractiveObject | |
|  | numChildren : int [read-only] 
	 Returns the number of children of this object. | DisplayObjectContainer | |
|  | opaqueBackground : Object 
     Specifies whether the display object is opaque with a certain background color. | DisplayObject | |
|  | parent : DisplayObjectContainer [read-only] 
     Indicates the DisplayObjectContainer object that contains this display object. | DisplayObject | |
|  | root : DisplayObject [read-only] 
     For a display object in a loaded SWF file, the root property is the 
     top-most display object in the portion of the display list's tree structure represented by that SWF file. | DisplayObject | |
|  | rotation : Number 
     Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation. | DisplayObject | |
|  | rotationX : Number 
     Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | |
|  | rotationY : Number 
     Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | |
|  | rotationZ : Number 
     Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | DisplayObject | |
|  | scale9Grid : Rectangle 
     The current scaling grid that is in effect. | DisplayObject | |
|  | scaleX : Number 
     Indicates the horizontal scale (percentage) of the object as applied from the registration point. | DisplayObject | |
|  | scaleY : Number 
     Indicates the vertical scale (percentage) of an object as applied from the registration point of the object. | DisplayObject | |
|  | scaleZ : Number 
     Indicates the depth scale (percentage) of an object as applied from the registration point of the object. | DisplayObject | |
|  | scrollRect : Rectangle 
     The scroll rectangle bounds of the display object. | DisplayObject | |
|  | softKeyboardInputAreaOfInterest : Rectangle  
     Defines the area that should remain on-screen when a soft keyboard is displayed (not available on iOS). | InteractiveObject | |
|  | soundTransform : flash.media:SoundTransform 
	 Controls sound within this sprite. | Sprite | |
|  | stage : Stage [read-only] 
     The Stage of the display object. | DisplayObject | |
|  | tabChildren : Boolean 
	 Determines whether the children of the object are tab enabled. | DisplayObjectContainer | |
|  | tabEnabled : Boolean  
	 Specifies whether this object is in the tab order. | InteractiveObject | |
|  | tabIndex : int  
   	 Specifies the tab ordering of objects in a SWF file. | InteractiveObject | |
|  | textSnapshot : flash.text:TextSnapshot [read-only] 
     Returns a TextSnapshot object for this DisplayObjectContainer instance. | DisplayObjectContainer | |
|  | transform : flash.geom:Transform 
    An object with properties pertaining to a display object's matrix, color transform, and pixel bounds. | DisplayObject | |
|  | useHandCursor : Boolean 
	 A Boolean value that indicates whether the pointing hand (hand cursor) appears when the pointer rolls 
	 over a sprite in which the buttonMode property is set to true. | Sprite | |
|  | visible : Boolean 
     Whether or not the display object is visible. | DisplayObject | |
|  | width : Number 
     Indicates the width of the display object, in pixels. | DisplayObject | |
|  | x : Number 
     Indicates the x coordinate of the DisplayObject instance relative to the local coordinates of
     the parent DisplayObjectContainer. | DisplayObject | |
|  | y : Number 
     Indicates the y coordinate of the DisplayObject instance relative to the local coordinates of
     the parent DisplayObjectContainer. | DisplayObject | |
|  | z : Number 
     Indicates the z coordinate position along the z-axis of the DisplayObject
     instance relative to the 3D parent container. | DisplayObject | |
| Method | Defined By | ||
|---|---|---|---|
| 
      Constructor. | SpriteAsset | ||
|  | 
     Adds a child DisplayObject instance to this DisplayObjectContainer instance. | DisplayObjectContainer | |
|  | 
	 Adds a child DisplayObject instance to this DisplayObjectContainer 
	 instance. | DisplayObjectContainer | |
|  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	Registers an event listener object with an EventDispatcher object so that the listener 
	receives notification of an event. | EventDispatcher | |
|  | 
	 Indicates whether the security restrictions 
	 would cause any display objects to be omitted from the list returned by calling
	 the DisplayObjectContainer.getObjectsUnderPoint() method
	 with the specified point point. | DisplayObjectContainer | |
|  | 
	 Determines whether the specified display object is a child of the DisplayObjectContainer instance or
	 the instance itself. | DisplayObjectContainer | |
|  | 
	Dispatches an event into the event flow. | EventDispatcher | |
|  | 
     Returns a rectangle that defines the area of the display object relative to the coordinate system
     of the targetCoordinateSpace object. | DisplayObject | |
|  | 
     Returns the child display object instance that exists at the specified index. | DisplayObjectContainer | |
|  | 
     Returns the child display object that exists with the specified name. | DisplayObjectContainer | |
|  | 
     Returns the index position of a child DisplayObject instance. | DisplayObjectContainer | |
|  | 
     Returns an array of objects that lie under the specified point and are children 
     (or grandchildren, and so on) of this DisplayObjectContainer instance. | DisplayObjectContainer | |
|  | 
    Returns a rectangle that defines the boundary of the display object, 
    based on the coordinate system defined by the targetCoordinateSpace 
    parameter, excluding any strokes on shapes. | DisplayObject | |
|  | 
     Converts the point object from the Stage (global) coordinates
     to the display object's (local) coordinates. | DisplayObject | |
|  | 
     Converts a two-dimensional point from the Stage (global) coordinates to a
     three-dimensional display object's (local) coordinates. | DisplayObject | |
|  | 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event. | EventDispatcher | |
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
|  | 
     Evaluates the bounding box of the display object to see if it overlaps or intersects with the
     bounding box of the obj display object. | DisplayObject | |
|  | 
     Evaluates the display object to see if it overlaps or intersects with the
     point specified by the x and y parameters. | DisplayObject | |
| 
      
          An element must call this method when its layoutDirection changes or
          when its parent's layoutDirection changes. | SpriteAsset | ||
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
|  | 
     Converts a three-dimensional point of the three-dimensional display 
     object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates. | DisplayObject | |
|  | 
     Converts the point object from the display object's (local) coordinates to the
     Stage (global) coordinates. | DisplayObject | |
| 
      
	  Moves this object to the specified x and y coordinates. | SpriteAsset | ||
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
	 Removes the specified child DisplayObject instance from the child list of the DisplayObjectContainer instance. | DisplayObjectContainer | |
|  | 
	 Removes a child DisplayObject from the specified index position in the child list of 
	 the DisplayObjectContainer. | DisplayObjectContainer | |
|  | 
	 Removes all child DisplayObject instances from the child list of the DisplayObjectContainer instance. | DisplayObjectContainer | |
|  | 
	Removes a listener from the EventDispatcher object. | EventDispatcher | |
|  | 
     Raises a virtual keyboard. | InteractiveObject | |
| 
      
	  Sets the actual size of this object. | SpriteAsset | ||
|  | 
	Changes the  position of an existing child in the display object container. | DisplayObjectContainer | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
	 Lets the user drag the specified sprite. | Sprite | |
|  | 
	 Lets the user drag the specified sprite on a touch-enabled device. | Sprite | |
|  | 
     Recursively stops the timeline execution of all MovieClips rooted at this object. | DisplayObjectContainer | |
|  | 
	 Ends the startDrag() method. | Sprite | |
|  | 
	 Ends the startTouchDrag() method, for use with touch-enabled devices. | Sprite | |
|  | 
	 Swaps the z-order (front-to-back order) of the two specified child objects. | DisplayObjectContainer | |
|  | 
	 Swaps the z-order (front-to-back order) of the child objects at the two specified index positions in the 
	 child list. | DisplayObjectContainer | |
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | [override] 
	  Returns a string indicating the location of this object
	  within the hierarchy of DisplayObjects in the Application. | FlexSprite | |
|  | 
	 Returns the primitive value of the specified object. | Object | |
|  | 
	Checks whether an event listener is registered with this EventDispatcher object or any of 
	its ancestors for the specified event type. | EventDispatcher | |
| Event | Summary | Defined By | ||
|---|---|---|---|---|
|  | [broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | ||
|  | Dispatched when a display object is added to the display list. | DisplayObject | ||
|  | Dispatched when a display object is added to the on stage display list, either directly or through the addition of a sub tree in which the display object is contained. | DisplayObject | ||
|  | Dispatched when the user selects 'Clear' (or 'Delete') from the text context menu. | InteractiveObject | ||
|  | Dispatched when a user presses and releases the main button of the user's pointing device over the same InteractiveObject. | InteractiveObject | ||
|  | Dispatched when a user gesture triggers the context menu associated with this interactive object in an AIR application. | InteractiveObject | ||
|  | Dispatched when the user activates the platform-specific accelerator key combination for a copy operation or selects 'Copy' from the text context menu. | InteractiveObject | ||
|  | Dispatched when the user activates the platform-specific accelerator key combination for a cut operation or selects 'Cut' from the text context menu. | InteractiveObject | ||
|  | [broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | ||
|  | Dispatched when a user presses and releases the main button of a pointing device twice in rapid succession over the same InteractiveObject when that object's doubleClickEnabled flag is set to true. | InteractiveObject | ||
|  | [broadcast event] Dispatched when the playhead is entering a new frame. | DisplayObject | ||
|  | [broadcast event] Dispatched when the playhead is exiting the current frame. | DisplayObject | ||
|  | Dispatched after a display object gains focus. | InteractiveObject | ||
|  | Dispatched after a display object loses focus. | InteractiveObject | ||
|  | [broadcast event] Dispatched after the constructors of frame display objects have run but before frame scripts have run. | DisplayObject | ||
|  | Dispatched when the user presses two points of contact over the same InteractiveObject instance on a touch-enabled device (such as presses and releases two fingers over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | ||
|  | Dispatched when the user moves a point of contact over the InteractiveObject instance on a touch-enabled device (such as moving a finger from left to right over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | ||
|  | Dispatched when the user performs a rotation gesture at a point of contact with an InteractiveObject instance (such as touching two fingers and rotating them over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | ||
|  | Dispatched when the user performs a swipe gesture at a point of contact with an InteractiveObject instance (such as touching three fingers to a screen and then moving them in parallel over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | ||
|  | Dispatched when the user creates a point of contact with an InteractiveObject instance, then taps on a touch-enabled device (such as placing several fingers over a display object to open a menu and then taps one finger to select a menu item on a mobile phone or tablet with a touch screen). | InteractiveObject | ||
|  | Dispatched when the user performs a zoom gesture at a point of contact with an InteractiveObject instance (such as touching two fingers to a screen and then quickly spreading the fingers apart over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | ||
|  | This event is dispatched to any client app that supports inline input with an IME | InteractiveObject | ||
|  | Dispatched when the user presses a key. | InteractiveObject | ||
|  | Dispatched when the user attempts to change focus by using keyboard navigation. | InteractiveObject | ||
|  | Dispatched when the user releases a key. | InteractiveObject | ||
|  | Dispatched when a user presses and releases the middle button of the user's pointing device over the same InteractiveObject. | InteractiveObject | ||
|  | Dispatched when a user presses the middle pointing device button over an InteractiveObject instance. | InteractiveObject | ||
|  | Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | ||
|  | Dispatched when a user presses the pointing device button over an InteractiveObject instance. | InteractiveObject | ||
|  | Dispatched when the user attempts to change focus by using a pointer device. | InteractiveObject | ||
|  | Dispatched when a user moves the pointing device while it is over an InteractiveObject. | InteractiveObject | ||
|  | Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | ||
|  | Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | ||
|  | Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | ||
|  | Dispatched when a mouse wheel is spun over an InteractiveObject instance. | InteractiveObject | ||
|  | Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture. | InteractiveObject | ||
|  | Dispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop(). | InteractiveObject | ||
|  | Dispatched by an InteractiveObject when a drag gesture enters its boundary. | InteractiveObject | ||
|  | Dispatched by an InteractiveObject when a drag gesture leaves its boundary. | InteractiveObject | ||
|  | Dispatched by an InteractiveObject continually while a drag gesture remains within its boundary. | InteractiveObject | ||
|  | Dispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call. | InteractiveObject | ||
|  | Dispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call. | InteractiveObject | ||
|  | Dispatched when the user activates the platform-specific accelerator key combination for a paste operation or selects 'Paste' from the text context menu. | InteractiveObject | ||
|  | Dispatched when the user lowers an active stylus past the proximity detection threshold of the screen. | InteractiveObject | ||
|  | Dispatched when the user lifts an active stylus above the proximity detection threshold of the screen. | InteractiveObject | ||
|  | Dispatched when the user moves an active stylus over the screen while remaining within the proximity detection threshold. | InteractiveObject | ||
|  | Dispatched when the user moves an active stylus away from this InteractiveObject while remaining within the proximity detection threshold of the screen. | InteractiveObject | ||
|  | Dispatched when the user moves an active stylus directly above this InteractiveObject while remaining within the proximity detection threshold of the screen. | InteractiveObject | ||
|  | Dispatched when the user moves an active stylus away from this InteractiveObject and any of its children while remaining within the proximity detection threshold of the screen. | InteractiveObject | ||
|  | Dispatched when the user moves an active stylus over this InteractiveObject from outside the object's tree of descendents in the display list (while remaining within the proximity detection threshold of the screen). | InteractiveObject | ||
|  | Dispatched when a user releases the button on the pointing device after the user first pressed the button over an InteractiveObject instance and then moved the pointing device off of the InteractiveObject instance. | InteractiveObject | ||
|  | Dispatched when a display object is about to be removed from the display list. | DisplayObject | ||
|  | Dispatched when a display object is about to be removed from the display list, either directly or through the removal of a sub tree in which the display object is contained. | DisplayObject | ||
|  | [broadcast event] Dispatched when the display list is about to be updated and rendered. | DisplayObject | ||
|  | Dispatched when a user presses and releases the right button of the user's pointing device over the same InteractiveObject. | InteractiveObject | ||
|  | Dispatched when a user presses the pointing device button over an InteractiveObject instance. | InteractiveObject | ||
|  | Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | ||
|  | Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | ||
|  | Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | ||
|  | Dispatched when the user activates the platform-specific accelerator key combination for a select all operation or selects 'Select All' from the text context menu. | InteractiveObject | ||
|  | Dispatched immediately after the soft keyboard is raised. | InteractiveObject | ||
|  | Dispatched immediately before the soft keyboard is raised. | InteractiveObject | ||
|  | Dispatched immediately after the soft keyboard is lowered. | InteractiveObject | ||
|  | Dispatched when the value of the object's tabChildren flag changes. | InteractiveObject | ||
|  | Dispatched when the object's tabEnabled flag changes. | InteractiveObject | ||
|  | Dispatched when the value of the object's tabIndex property changes. | InteractiveObject | ||
|  | Dispatched when a user enters one or more characters of text. | InteractiveObject | ||
|  | Dispatched when the user first contacts a touch-enabled device (such as touches a finger to a mobile phone or tablet with a touch screen). | InteractiveObject | ||
|  | Dispatched when the user removes contact with a touch-enabled device (such as lifts a finger off a mobile phone or tablet with a touch screen). | InteractiveObject | ||
|  | Dispatched when the user touches the device, and is continuously dispatched until the point of contact is removed. | InteractiveObject | ||
|  | Dispatched when the user moves the point of contact away from InteractiveObject instance on a touch-enabled device (such as drags a finger from one display object to another on a mobile phone or tablet with a touch screen). | InteractiveObject | ||
|  | Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | ||
|  | Dispatched when the user moves the point of contact away from an InteractiveObject instance on a touch-enabled device (such as drags a finger from over a display object to a point outside the display object on a mobile phone or tablet with a touch screen). | InteractiveObject | ||
|  | Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | ||
|  | Dispatched when the user lifts the point of contact over the same InteractiveObject instance on which the contact was initiated on a touch-enabled device (such as presses and releases a finger from a single point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | ||
| borderMetrics | property | 
borderMetrics:EdgeMetrics  [read-only] | Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
      
      Returns an EdgeMetrics object for the border that has four properties:
      left, top, right,
      and bottom.
      The value of each property is equal to the thickness of one side
      of the border, in pixels.
      
      
Implementation
    public function get borderMetrics():EdgeMetrics| layoutDirection | property | 
layoutDirection:String| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4.1 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
Specifies the desired layout direction for an element: one of LayoutDirection.LTR (left to right), LayoutDirection.RTL (right to left), or null (inherit). This property is typically backed by an inheriting style. If null, the layoutDirection style will be set to undefined. Classes like GraphicElement, which implement ILayoutDirectionElement but do not support styles, must additionally support a null value for this property which means the layoutDirection must be inherited from its parent.
Implementation
    public function get layoutDirection():String    public function set layoutDirection(value:String):void| measuredHeight | property | 
measuredHeight:Number  [read-only] | Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
The measured height of this object.
This is typically hard-coded for graphical skins
	  because this number is simply the number of pixels in the graphic.
	  For code skins, it can also be hard-coded
	  if you expect to be drawn at a certain size.
	  If your size can change based on properties, you may want
	  to also be an ILayoutManagerClient so a measure()
	  method will be called at an appropriate time,
	  giving you an opportunity to compute a measuredHeight.
Implementation
    public function get measuredHeight():Number| measuredWidth | property | 
measuredWidth:Number  [read-only] | Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
The measured width of this object.
This is typically hard-coded for graphical skins
	  because this number is simply the number of pixels in the graphic.
	  For code skins, it can also be hard-coded
	  if you expect to be drawn at a certain size.
	  If your size can change based on properties, you may want
	  to also be an ILayoutManagerClient so a measure()
	  method will be called at an appropriate time,
	  giving you an opportunity to compute a measuredHeight.
Implementation
    public function get measuredWidth():Number| SpriteAsset | () | Constructor | 
public function SpriteAsset()| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
Constructor.
| invalidateLayoutDirection | () | method | 
 public function invalidateLayoutDirection():void| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4.1 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
An element must call this method when its layoutDirection changes or when its parent's layoutDirection changes. If they differ, this method is responsible for mirroring the element’s contents and for updating the element’s post-layout transform so that descendants inherit a mirrored coordinate system. IVisualElements typically implement mirroring by using postLayoutTransformOffsets to scale the X axis by -1 and to translate the x coordinate of the origin by the element's width. The net effect of this "mirror" transform is to reverse the direction in which the X axis increases without changing the element's location relative to its parent's origin.
| move | () | method | 
 public function move(x:Number, y:Number):void| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
Moves this object to the specified x and y coordinates.
Parameters
| x:Number— The new x-position for this object. | |
| y:Number— The new y-position for this object. | 
| setActualSize | () | method | 
 public function setActualSize(newWidth:Number, newHeight:Number):void| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
Sets the actual size of this object.
This method is mainly for use in implementing the
	  updateDisplayList() method, which is where
	  you compute this object's actual size based on
	  its explicit size, parent-relative (percent) size,
	  and measured size.
	  You then apply this actual size to the object
	  by calling setActualSize().
In other situations, you should be setting properties
	  such as width, height,
	  percentWidth, or percentHeight
	  rather than calling this method.
Parameters
| newWidth:Number— The new width for this object. | |
| newHeight:Number— The new height for this object. | 
Thu Dec 4 2014, 05:50 PM -08:00