| Package | mx.effects | 
| Class | public class Glow | 
| Inheritance | Glow  TweenEffect  Effect  EventDispatcher  Object | 
| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
|  | Starting with Flex 4.0, Adobe recommends that you use the spark.effects.AnimateFilter class as an alternative to this class. In Flex 4, use an AnimateFilter effect with a Glow bitmap filter. | 
The Glow effect lets you apply a visual glow effect to a component.
The Glow effect uses the Flash GlowFilter class as part of its implementation. For more information, see the flash.filters.GlowFilter class. If you apply a Glow effect to a component, you cannot apply a GlowFilter or a second Glow effect to the component.
MXML Syntax Hide MXML Syntax
Hide MXML SyntaxThe <mx:Glow> tag
  inherits all of the tag attributes of its superclass,
  and adds the following tag attributes:
  <mx:Glow
    id="ID"
    alphaFrom="val"
    alphaTo="val"
    blurXFrom="val"
    blurXTo="val"
    blurYFrom="val"
    blurYTo="val"
    color="themeColor of the application"
    inner="false|true"
    knockout="false|true"
    strength="2"
  />
  
Learn more
Related API Elements
| Property | Defined By | ||
|---|---|---|---|
| alphaFrom : Number = 1  
	  Starting transparency level between 0.0 and 1.0,
	  where 0.0 means transparent and 1.0 means fully opaque. | Glow | ||
| alphaTo : Number = 0  
	  Ending transparency level between 0.0 and 1.0,
	  where 0.0 means transparent and 1.0 means fully opaque. | Glow | ||
| blurXFrom : Number = 5  
	  The starting amount of horizontal blur. | Glow | ||
| blurXTo : Number = 0  
	  The ending amount of horizontal blur. | Glow | ||
| blurYFrom : Number = 5  
	  The starting amount of vertical blur. | Glow | ||
| blurYTo : Number = 0  
	  The ending amount of vertical blur. | Glow | ||
|  | className : String [read-only] 
      The name of the effect class, such as "Fade". | Effect | |
| color : uint = 0xFFFFFFFF  
	  The color of the glow. | Glow | ||
|  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance. | Object | |
|  | customFilter : mx.effects:EffectTargetFilter 
      Specifies a custom filter object, of type EffectTargetFilter,
      used by the effect to determine the targets
      on which to play the effect. | Effect | |
|  | duration : Number  
      Duration of the effect in milliseconds. | Effect | |
|  | easingFunction : Function = null 
      The easing function for the animation. | TweenEffect | |
|  | effectTargetHost : mx.effects:IEffectTargetHost 
      A property that lets you access the target list-based control
      of a data effect. | Effect | |
|  | filter : String 
      Specifies an algorithm for filtering targets for an effect. | Effect | |
|  | hideFocusRing : Boolean 
      Determines whether the effect should hide the focus ring
      when starting the effect. | Effect | |
| inner : Boolean  
	  Specifies whether the glow is an inner glow. | Glow | ||
|  | instanceClass : Class 
      An object of type Class that specifies the effect
      instance class class for this effect class. | Effect | |
|  | isPlaying : Boolean [read-only] 
      A read-only flag which is true if any instances of the effect
      are currently playing, and false if none are. | Effect | |
| knockout : Boolean  
	  Specifies whether the object has a knockout effect. | Glow | ||
|  | perElementOffset : Number 
      Additional delay, in milliseconds, for effect targets
      after the first target of the effect. | Effect | |
|  | playheadTime : Number 
      Current time position of the effect. | Effect | |
|  | relevantProperties : Array 
      An Array of property names to use when performing filtering. | Effect | |
|  | relevantStyles : Array 
      An Array of style names to use when performing filtering. | Effect | |
|  | repeatCount : int = 1 
      Number of times to repeat the effect. | Effect | |
|  | repeatDelay : int = 0 
      Amount of time, in milliseconds, to wait before repeating the effect. | Effect | |
|  | startDelay : int = 0 
      Amount of time, in milliseconds, to wait before starting the effect. | Effect | |
| strength : Number = 2  
	  The strength of the imprint or spread. | Glow | ||
|  | suspendBackgroundProcessing : Boolean = false 
      If true, blocks all background processing
      while the effect is playing. | Effect | |
|  | target : Object  
      The object to which this effect is applied. | Effect | |
|  | targets : Array 
      An Array of objects that are targets for the effect. | Effect | |
|  | triggerEvent : Event 
      The Event object passed to this Effect 
      by the EffectManager when an effect is triggered,
      or null if the effect is not being
      played by the EffectManager. | Effect | |
| Property | Defined By | ||
|---|---|---|---|
|  | applyTransitionEndProperties : Boolean 
     This flag controls whether the effect, when run in a transition,
     automatically applies the property values according to the end
     state, as opposed to leaving values as set by the effect itself. | Effect | |
|  | endValuesCaptured : Boolean = false 
      A flag containing true if the end values
      of an effect have already been determined, 
      or false if they should be acquired from the
      current properties of the effect targets when the effect runs. | Effect | |
| Method | Defined By | ||
|---|---|---|---|
| 
	  Constructor. | Glow | ||
|  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	Registers an event listener object with an EventDispatcher object so that the listener 
	receives notification of an event. | EventDispatcher | |
|  | 
      Captures the current values of the relevant properties
      on the effect's targets and saves them as end values. | Effect | |
|  | 
      Captures the current values of the relevant properties
      of an additional set of targets
     
      Flex uses this function when a data change
      effect is run.
     
       | Effect | |
|  | 
      Captures the current values of the relevant properties
      on the effect's targets. | Effect | |
|  | 
      Creates a single effect instance and initializes it. | Effect | |
|  | 
      Takes an Array of target objects and invokes the 
      createInstance() method on each target. | Effect | |
|  | 
      Removes event listeners from an instance
      and removes it from the list of instances. | Effect | |
|  | 
	Dispatches an event into the event flow. | EventDispatcher | |
|  | 
      Interrupts an effect that is currently playing,
      and jumps immediately to the end of the effect. | Effect | |
|  | 
      Returns an Array of Strings, where each String is the name
      of a property changed by this effect. | Effect | |
|  | 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event. | EventDispatcher | |
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
|  | 
      Pauses the effect until you call the resume() method. | Effect | |
|  | 
      Begins playing the effect. | Effect | |
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
	Removes a listener from the EventDispatcher object. | EventDispatcher | |
|  | 
      Resumes the effect after it has been paused 
      by a call to the pause() method. | Effect | |
|  | 
      Plays the effect in reverse, if the effect is currently playing,
      starting from the current position of the effect. | Effect | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
      Stops the effect, leaving the effect targets in their current state. | Effect | |
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | 
	 Returns the string representation of the specified object. | Object | |
|  | 
	 Returns the primitive value of the specified object. | Object | |
|  | 
	Checks whether an event listener is registered with this EventDispatcher object or any of 
	its ancestors for the specified event type. | EventDispatcher | |
| Method | Defined By | ||
|---|---|---|---|
|  | 
      Used internally by the Effect infrastructure. | Effect | |
|  | 
      Called when an effect instance has finished playing. | Effect | |
|  | 
      This method is called when the effect instance starts playing. | Effect | |
|  | 
      Called when an effect instance has stopped by a call
      to the stop() method. | Effect | |
|  | 
      Determines the logic for filtering out an effect instance. | Effect | |
|  | 
      Called by the captureStartValues() method to get the value
      of a property from the target. | Effect | |
|  | 
      Copies properties of the effect to the effect instance. | Effect | |
|  | 
      Called when the TweenEffect dispatches a TweenEvent. | TweenEffect | |
| Event | Summary | Defined By | ||
|---|---|---|---|---|
|  | [broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | ||
|  | [broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | ||
|  | Dispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method. | Effect | ||
|  | Dispatched when the effect starts playing. | Effect | ||
|  | Dispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method. | Effect | ||
|  | Dispatched when the tween effect ends. | TweenEffect | ||
|  | Dispatched when the tween effect starts, which corresponds to the first call to the onTweenUpdate() method. | TweenEffect | ||
|  | Dispatched every time the tween effect updates the target. | TweenEffect | ||
| alphaFrom | property | 
public var alphaFrom:Number = 1| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
Starting transparency level between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.
 The default value is 1.
| alphaTo | property | 
public var alphaTo:Number = 0| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
Ending transparency level between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.
 The default value is 0.
| blurXFrom | property | 
public var blurXFrom:Number = 5| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
The starting amount of horizontal blur. Valid values are from 0.0 to 255.0.
 The default value is 5.
| blurXTo | property | 
public var blurXTo:Number = 0| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
The ending amount of horizontal blur. Valid values are from 0.0 to 255.0.
 The default value is 0.
| blurYFrom | property | 
public var blurYFrom:Number = 5| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
The starting amount of vertical blur. Valid values are from 0.0 to 255.0.
 The default value is 5.
| blurYTo | property | 
public var blurYTo:Number = 0| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
The ending amount of vertical blur. Valid values are from 0.0 to 255.0.
 The default value is 0.
| color | property | 
public var color:uint = 0xFFFFFFFF| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
 
	  The color of the glow. 
	  The default value is the value of the themeColor style 
	  property of the application. The default value of this property
	  is StyleManager.NOT_A_COLOR. When play()
	  is called on the effect, if the color property is set to that default
	  value, the color value in the effect instance will be set to
	  the value of the current themeColor style for the
	  application.
	 
	  
 The default value is StyleManager.NOT_A_COLOR.
| inner | property | 
public var inner:Boolean| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
 
	  Specifies whether the glow is an inner glow. 
	  A value of true indicates an inner glow within
	  the outer edges of the object. 
	  The default value is false, to specify 
	  an outer glow around the outer edges of the object. 
	 
	  
 The default value is false.
| knockout | property | 
public var knockout:Boolean| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
 
	  Specifies whether the object has a knockout effect. 
	  A value of true makes the object's fill color transparent 
	  to reveal the background color of the underlying object. 
	  The default value is false to specify no knockout effect. 
	 
	  
 The default value is false.
| strength | property | 
public var strength:Number = 2| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
 
	  The strength of the imprint or spread. 
	  The higher the value, the more color is imprinted and the stronger the 
	  contrast between the glow and the background. 
	  Valid values are from 0 to 255. 
	 
	  
 The default value is 2.
| Glow | () | Constructor | 
<?xml version="1.0" encoding="utf-8"?>
<!-- Simple example to demonstrate the Halo Glow effect. -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
        xmlns:s="library://ns.adobe.com/flex/spark"
        xmlns:mx="library://ns.adobe.com/flex/mx">
    <fx:Declarations>
        <mx:Glow id="glowImage" duration="1000"
            alphaFrom="1.0" alphaTo="0.3"
            blurXFrom="0.0" blurXTo="50.0"
            blurYFrom="0.0" blurYTo="50.0"
            color="0x00FF00"/>
        <mx:Glow id="unglowImage" duration="1000"
            alphaFrom="0.3" alphaTo="1.0"
            blurXFrom="50.0" blurXTo="0.0"
            blurYFrom="50.0" blurYTo="0.0"
            color="0x0000FF"/>
    </fx:Declarations>
    <s:Panel title="Halo Glow Effect Example" width="75%" height="75%" >
        <s:VGroup left="20" right="20" top="20" bottom="20">
            <s:Label width="100%" color="blue"
                text="Click and hold the mouse on the image to see glowImage effect. Release the mouse to see unglowImage effect."/>
            <mx:Image source="@Embed(source='assets/Nokia_6630.png')"
                mouseDownEffect="{glowImage}"
                mouseUpEffect="{unglowImage}"/>
        </s:VGroup>
    </s:Panel>
</s:Application>
Thu Dec 4 2014, 05:50 PM -08:00
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