| Package | mx.effects | 
| Class | public class TweenEffect | 
| Inheritance | TweenEffect  Effect  EventDispatcher  Object | 
| Subclasses | AnimateProperty, Blur, Dissolve, Fade, Glow, Move, Pause, Resize, Rotate, SeriesEffect, Zoom | 
| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
|  | Starting with Flex 4.0, Adobe recommends that you use the spark.effects.Animate class as an alternative to this class. TweenEffect is the superclass for the animated effects in Flex 3. As of Flex 4, the Spark effects extend the spark.effects.Animate class instead of TweenEffect. | 
The TweenEffect class is the superclass for all effects that are based on the Tween object. This class encapsulates methods and properties that are common among all Tween-based effects, to avoid duplication of code elsewhere.
You create a subclass of the TweenEffect class to define an effect that plays an animation over a period of time. For example, the Resize effect modifies the size of its target over a specified duration.
MXML Syntax Hide MXML Syntax
Hide MXML SyntaxThe <mx:TweenEffect> tag
  inherits all of the tag attributes of its superclass,
  and adds the following tag attributes:
  <mx:TagName
    Properties
    easingFunction="easing function name; no default"
     
    Events
    tweenEnd="No default"
  />
  
More examples
Learn more
Using MX effects
Handling MX effect events
About transitions
About creating a custom effect
Related API Elements
| Property | Defined By | ||
|---|---|---|---|
|  | className : String [read-only] 
      The name of the effect class, such as "Fade". | Effect | |
|  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance. | Object | |
|  | customFilter : mx.effects:EffectTargetFilter 
      Specifies a custom filter object, of type EffectTargetFilter,
      used by the effect to determine the targets
      on which to play the effect. | Effect | |
|  | duration : Number  
      Duration of the effect in milliseconds. | Effect | |
| easingFunction : Function = null 
      The easing function for the animation. | TweenEffect | ||
|  | effectTargetHost : mx.effects:IEffectTargetHost 
      A property that lets you access the target list-based control
      of a data effect. | Effect | |
|  | filter : String 
      Specifies an algorithm for filtering targets for an effect. | Effect | |
|  | hideFocusRing : Boolean 
      Determines whether the effect should hide the focus ring
      when starting the effect. | Effect | |
|  | instanceClass : Class 
      An object of type Class that specifies the effect
      instance class class for this effect class. | Effect | |
|  | isPlaying : Boolean [read-only] 
      A read-only flag which is true if any instances of the effect
      are currently playing, and false if none are. | Effect | |
|  | perElementOffset : Number 
      Additional delay, in milliseconds, for effect targets
      after the first target of the effect. | Effect | |
|  | playheadTime : Number 
      Current time position of the effect. | Effect | |
|  | relevantProperties : Array 
      An Array of property names to use when performing filtering. | Effect | |
|  | relevantStyles : Array 
      An Array of style names to use when performing filtering. | Effect | |
|  | repeatCount : int = 1 
      Number of times to repeat the effect. | Effect | |
|  | repeatDelay : int = 0 
      Amount of time, in milliseconds, to wait before repeating the effect. | Effect | |
|  | startDelay : int = 0 
      Amount of time, in milliseconds, to wait before starting the effect. | Effect | |
|  | suspendBackgroundProcessing : Boolean = false 
      If true, blocks all background processing
      while the effect is playing. | Effect | |
|  | target : Object  
      The object to which this effect is applied. | Effect | |
|  | targets : Array 
      An Array of objects that are targets for the effect. | Effect | |
|  | triggerEvent : Event 
      The Event object passed to this Effect 
      by the EffectManager when an effect is triggered,
      or null if the effect is not being
      played by the EffectManager. | Effect | |
| Property | Defined By | ||
|---|---|---|---|
|  | applyTransitionEndProperties : Boolean 
     This flag controls whether the effect, when run in a transition,
     automatically applies the property values according to the end
     state, as opposed to leaving values as set by the effect itself. | Effect | |
|  | endValuesCaptured : Boolean = false 
      A flag containing true if the end values
      of an effect have already been determined, 
      or false if they should be acquired from the
      current properties of the effect targets when the effect runs. | Effect | |
| Method | Defined By | ||
|---|---|---|---|
| TweenEffect(target:Object = null) 
      Constructor. | TweenEffect | ||
|  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	Registers an event listener object with an EventDispatcher object so that the listener 
	receives notification of an event. | EventDispatcher | |
|  | 
      Captures the current values of the relevant properties
      on the effect's targets and saves them as end values. | Effect | |
|  | 
      Captures the current values of the relevant properties
      of an additional set of targets
     
      Flex uses this function when a data change
      effect is run.
     
       | Effect | |
|  | 
      Captures the current values of the relevant properties
      on the effect's targets. | Effect | |
|  | 
      Creates a single effect instance and initializes it. | Effect | |
|  | 
      Takes an Array of target objects and invokes the 
      createInstance() method on each target. | Effect | |
|  | 
      Removes event listeners from an instance
      and removes it from the list of instances. | Effect | |
|  | 
	Dispatches an event into the event flow. | EventDispatcher | |
|  | 
      Interrupts an effect that is currently playing,
      and jumps immediately to the end of the effect. | Effect | |
|  | 
      Returns an Array of Strings, where each String is the name
      of a property changed by this effect. | Effect | |
|  | 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event. | EventDispatcher | |
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
|  | 
      Pauses the effect until you call the resume() method. | Effect | |
|  | 
      Begins playing the effect. | Effect | |
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
	Removes a listener from the EventDispatcher object. | EventDispatcher | |
|  | 
      Resumes the effect after it has been paused 
      by a call to the pause() method. | Effect | |
|  | 
      Plays the effect in reverse, if the effect is currently playing,
      starting from the current position of the effect. | Effect | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
      Stops the effect, leaving the effect targets in their current state. | Effect | |
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | 
	 Returns the string representation of the specified object. | Object | |
|  | 
	 Returns the primitive value of the specified object. | Object | |
|  | 
	Checks whether an event listener is registered with this EventDispatcher object or any of 
	its ancestors for the specified event type. | EventDispatcher | |
| Method | Defined By | ||
|---|---|---|---|
|  | 
      Used internally by the Effect infrastructure. | Effect | |
|  | 
      Called when an effect instance has finished playing. | Effect | |
|  | 
      This method is called when the effect instance starts playing. | Effect | |
|  | 
      Called when an effect instance has stopped by a call
      to the stop() method. | Effect | |
|  | 
      Determines the logic for filtering out an effect instance. | Effect | |
|  | 
      Called by the captureStartValues() method to get the value
      of a property from the target. | Effect | |
|  | 
      Copies properties of the effect to the effect instance. | Effect | |
| 
      Called when the TweenEffect dispatches a TweenEvent. | TweenEffect | ||
| Event | Summary | Defined By | ||
|---|---|---|---|---|
|  | [broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | ||
|  | [broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | ||
|  | Dispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method. | Effect | ||
|  | Dispatched when the effect starts playing. | Effect | ||
|  | Dispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method. | Effect | ||
| Dispatched when the tween effect ends. | TweenEffect | |||
| Dispatched when the tween effect starts, which corresponds to the first call to the onTweenUpdate() method. | TweenEffect | |||
| Dispatched every time the tween effect updates the target. | TweenEffect | |||
| easingFunction | property | 
public var easingFunction:Function = null| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
The easing function for the animation. The easing function is used to interpolate between the initial value and the final value. A trivial easing function would simply do linear interpolation, but more sophisticated easing functions create the illusion of acceleration and deceleration, which makes the animation seem more natural.
If no easing function is specified, an easing function based
      on the Math.sin() method is used.
The easing function follows the function signature popularized by Robert Penner. The function accepts four arguments. The first argument is the "current time", where the animation start time is 0. The second argument is the initial value at the beginning of the animation (a Number). The third argument is the ending value minus the initial value. The fourth argument is the duration of the animation. The return value is the interpolated value for the current time. This is usually a value between the initial value and the ending value.
The value of this property must be a function object.
Flex includes a set of easing functions in the mx.effects.easing package.
| TweenEffect | () | Constructor | 
| tweenEventHandler | () | method | 
 protected function tweenEventHandler(event:mx.events:TweenEvent):void| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
Called when the TweenEffect dispatches a TweenEvent. If you override this method, ensure that you call the super method.
Parameters
| event:mx.events:TweenEvent— An event object of type TweenEvent. | 
| tweenEnd | Event | 
mx.events.TweenEventproperty TweenEvent.type =
mx.events.TweenEvent.TWEEN_END| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
  Dispatched when the tween effect ends.
  This event corresponds to a call to 
  the TweenEffectInstance.onTweenEnd() method.
 
  
When a tween effect plays a single time, this event occurs
  at the same time as an effectEnd event.
  If you configure the tween effect to repeat, 
  it occurs at the end of every repetition of the effect,
  and the endEffect event occurs
  after the effect plays for the final time.
TweenEvent.TWEEN_END constant defines the value of the 
	  event object's type property for a tweenEnd event. 
	 
	  The properties of the event object have the following values:
| Property | Value | 
|---|---|
| bubbles | false | 
| cancelable | false | 
| currentTarget | The Object that defines the 
           event listener that handles the event. For example, if you use myButton.addEventListener()to register an event listener, 
           myButton is the value of thecurrentTarget. | 
| target | The Object that dispatched the event; 
           it is not always the Object listening for the event. 
           Use the currentTargetproperty to always access the 
           Object listening for the event. | 
| value | The value passed to the onTweenEnd()method. | 
| tweenStart | Event | 
mx.events.TweenEventproperty TweenEvent.type =
mx.events.TweenEvent.TWEEN_START| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
  Dispatched when the tween effect starts, which corresponds to the 
  first call to the onTweenUpdate() method.
  Flex also dispatches the first tweenUpdate event 
  for the effect at the same time.
 
  
The Effect.effectStart event is dispatched 
  before the tweenStart event.
TweenEvent.TWEEN_START constant defines the value of the 
	  event object's type property for a tweenStart event. 
	 
	  The properties of the event object have the following values:
| Property | Value | 
|---|---|
| bubbles | false | 
| cancelable | false | 
| currentTarget | The Object that defines the 
           event listener that handles the event. For example, if you use myButton.addEventListener()to register an event listener, 
           myButton is the value of thecurrentTarget. | 
| target | The Object that dispatched the event; 
           it is not always the Object listening for the event. 
           Use the currentTargetproperty to always access the 
           Object listening for the event. | 
| value | The value passed to the onTweenUpdate()method. | 
| tweenUpdate | Event | 
mx.events.TweenEventproperty TweenEvent.type =
mx.events.TweenEvent.TWEEN_UPDATE| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
  Dispatched every time the tween effect updates the target.
  This event corresponds to a call to 
  the TweenEffectInstance.onTweenUpdate() method.
 
  
TweenEvent.TWEEN_UPDATE constant defines the value of the 
	  event object's type property for a tweenUpdate event. 
	 
	  The properties of the event object have the following values:
| Property | Value | 
|---|---|
| bubbles | false | 
| cancelable | false | 
| currentTarget | The Object that defines the 
           event listener that handles the event. For example, if you use myButton.addEventListener()to register an event listener, 
           myButton is the value of thecurrentTarget. | 
| target | The Object that dispatched the event; 
           it is not always the Object listening for the event. 
           Use the currentTargetproperty to always access the 
           Object listening for the event. | 
| value | The value passed to the onTweenUpdate()method. | 
<?xml version="1.0"?>
<!-- Simple example to demonstrate the TweenEffect class. -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
        xmlns:s="library://ns.adobe.com/flex/spark"
        xmlns:mx="library://ns.adobe.com/flex/mx">
    <fx:Script>
        <![CDATA[
            import mx.events.TweenEvent;
            // Event handler for the tweenUpdate and tweenEnd effects.
            private function tweenUpdateHandler(event:TweenEvent):void {
                // Access current width of the image.
                currentWidth.text="Current width (in pixels): " + String(event.value[0]);
            }
            // Event handler for the reset button.
            private function resetHandler():void {
                expand.end();
                img.width=30;
                currentWidth.text="Current width (in pixels): 30";
                img.height=60;
                button1.enabled=true;
            }
        ]]>
    </fx:Script>
    <fx:Declarations>
        <mx:Resize id="expand" target="{img}" widthTo="100" heightTo="200"
            duration="10000"
            tweenUpdate="tweenUpdateHandler(event);"
            tweenEnd="tweenUpdateHandler(event);"/>
    </fx:Declarations>
    <s:Panel title="Resize Effect Example" width="100%" height="100%" >
        <s:VGroup left="20" right="20" top="20" bottom="20">
            <s:Label width="100%" color="blue"
                text="Use the Button controls to resize the image."/>
            <s:HGroup width="100%">
                <mx:Image id="img" width="30" height="60"
                    source="@Embed(source='assets/Nokia_6630.png')"/>
                <s:Label id="currentWidth" height="20" width="100%"/>
            </s:HGroup>
            <s:Button id="button1" label="Start" click="expand.play(); button1.enabled=false;"/>
            <s:Button label="Pause" click="expand.pause();"/>
            <s:Button label="Resume" click="expand.resume();"/>
            <s:Button label="Reverse" click="expand.reverse();"/>
            <s:Button label="End" click="expand.end();"/>
            <s:Button label="Reset" click="resetHandler();"/>
        </s:VGroup>
    </s:Panel>
</s:Application>
Thu Dec 4 2014, 05:50 PM -08:00
 Show MXML Syntax
Show MXML Syntax