| Package | spark.effects | 
| Class | public class Animate | 
| Inheritance | Animate  Effect  EventDispatcher  Object | 
| Subclasses | AnimateColor, AnimateFilter, AnimateTransform, AnimateTransitionShader, Fade, Resize | 
| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
motionPaths property. 
  
  MXML Syntax Hide MXML Syntax
Hide MXML SyntaxThe <s:Animate> tag
  inherits all of the tag attributes of its superclass,
  and adds the following tag attributes:
  <s:Animate
    Properties
    id="ID"
    disableLayout="false"
    easer="{spark.effects.easing.Sine(.5)}"
    interpolator="NumberInterpolator"
    motionPaths="no default"
    repeatBehavior="loop"
  />
  
Default MXML PropertymotionPaths
More examples
Learn more
About Spark effects
Spark property effects
Handling Spark effect events
About transitions
Related API Elements
| Property | Defined By | ||
|---|---|---|---|
|  | className : String [read-only] 
      The name of the effect class, such as "Fade". | Effect | |
|  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance. | Object | |
|  | customFilter : mx.effects:EffectTargetFilter 
      Specifies a custom filter object, of type EffectTargetFilter,
      used by the effect to determine the targets
      on which to play the effect. | Effect | |
| disableLayout : Boolean 
     If true, the effect disables layout on its
     targets' parent containers, setting the containers autoLayout
     property to false, and also disables any layout constraints on the 
     target objects. | Animate | ||
|  | duration : Number  
      Duration of the effect in milliseconds. | Effect | |
| easer : IEaser 
     The easing behavior for this effect. | Animate | ||
|  | effectTargetHost : mx.effects:IEffectTargetHost 
      A property that lets you access the target list-based control
      of a data effect. | Effect | |
|  | filter : String 
      Specifies an algorithm for filtering targets for an effect. | Effect | |
|  | hideFocusRing : Boolean 
      Determines whether the effect should hide the focus ring
      when starting the effect. | Effect | |
|  | instanceClass : Class 
      An object of type Class that specifies the effect
      instance class class for this effect class. | Effect | |
| interpolator : IInterpolator 
     The interpolator used by this effect to calculate values between
     the start and end values of a property. | Animate | ||
|  | isPlaying : Boolean [read-only] 
      A read-only flag which is true if any instances of the effect
      are currently playing, and false if none are. | Effect | |
| motionPaths : Vector.<MotionPath> 
     A Vector of MotionPath objects, each of which holds the
     name of a property being animated and the values that the property
     takes during the animation. | Animate | ||
|  | perElementOffset : Number 
      Additional delay, in milliseconds, for effect targets
      after the first target of the effect. | Effect | |
|  | playheadTime : Number 
      Current time position of the effect. | Effect | |
|  | relevantProperties : Array 
      An Array of property names to use when performing filtering. | Effect | |
|  | relevantStyles : Array 
      An Array of style names to use when performing filtering. | Effect | |
| repeatBehavior : String 
     The behavior of a repeating effect, which means an effect
     with repeatCount equal to either 0 or > 1. | Animate | ||
|  | repeatCount : int = 1 
      Number of times to repeat the effect. | Effect | |
|  | repeatDelay : int = 0 
      Amount of time, in milliseconds, to wait before repeating the effect. | Effect | |
|  | startDelay : int = 0 
      Amount of time, in milliseconds, to wait before starting the effect. | Effect | |
|  | target : Object  
      The object to which this effect is applied. | Effect | |
|  | targets : Array 
      An Array of objects that are targets for the effect. | Effect | |
|  | triggerEvent : Event 
      The Event object passed to this Effect 
      by the EffectManager when an effect is triggered,
      or null if the effect is not being
      played by the EffectManager. | Effect | |
| Property | Defined By | ||
|---|---|---|---|
|  | applyTransitionEndProperties : Boolean 
     This flag controls whether the effect, when run in a transition,
     automatically applies the property values according to the end
     state, as opposed to leaving values as set by the effect itself. | Effect | |
|  | endValuesCaptured : Boolean = false 
      A flag containing true if the end values
      of an effect have already been determined, 
      or false if they should be acquired from the
      current properties of the effect targets when the effect runs. | Effect | |
| Method | Defined By | ||
|---|---|---|---|
| 
      Constructor. | Animate | ||
|  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	Registers an event listener object with an EventDispatcher object so that the listener 
	receives notification of an event. | EventDispatcher | |
|  | 
      Captures the current values of the relevant properties
      on the effect's targets and saves them as end values. | Effect | |
|  | 
      Captures the current values of the relevant properties
      of an additional set of targets
     
      Flex uses this function when a data change
      effect is run.
     
       | Effect | |
|  | 
      Captures the current values of the relevant properties
      on the effect's targets. | Effect | |
|  | 
      Creates a single effect instance and initializes it. | Effect | |
|  | 
      Takes an Array of target objects and invokes the 
      createInstance() method on each target. | Effect | |
|  | 
      Removes event listeners from an instance
      and removes it from the list of instances. | Effect | |
|  | 
	Dispatches an event into the event flow. | EventDispatcher | |
|  | 
      Interrupts an effect that is currently playing,
      and jumps immediately to the end of the effect. | Effect | |
|  | 
      Returns an Array of Strings, where each String is the name
      of a property changed by this effect. | Effect | |
|  | 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event. | EventDispatcher | |
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
|  | 
      Pauses the effect until you call the resume() method. | Effect | |
|  | 
      Begins playing the effect. | Effect | |
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
	Removes a listener from the EventDispatcher object. | EventDispatcher | |
|  | 
      Resumes the effect after it has been paused 
      by a call to the pause() method. | Effect | |
|  | 
      Plays the effect in reverse, if the effect is currently playing,
      starting from the current position of the effect. | Effect | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
      Stops the effect, leaving the effect targets in their current state. | Effect | |
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | 
	 Returns the string representation of the specified object. | Object | |
|  | 
	 Returns the primitive value of the specified object. | Object | |
|  | 
	Checks whether an event listener is registered with this EventDispatcher object or any of 
	its ancestors for the specified event type. | EventDispatcher | |
| Method | Defined By | ||
|---|---|---|---|
|  | 
      Used internally by the Effect infrastructure. | Effect | |
|  | 
      Called when an effect instance has finished playing. | Effect | |
|  | 
      This method is called when the effect instance starts playing. | Effect | |
|  | 
      Called when an effect instance has stopped by a call
      to the stop() method. | Effect | |
|  | 
      Determines the logic for filtering out an effect instance. | Effect | |
|  | 
      Called by the captureStartValues() method to get the value
      of a property from the target. | Effect | |
|  | 
      Copies properties of the effect to the effect instance. | Effect | |
| Event | Summary | Defined By | ||
|---|---|---|---|---|
|  | [broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | ||
|  | [broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | ||
|  | Dispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method. | Effect | ||
| Dispatched when the effect begins a new repetition, for any effect that is repeated more than once. | Animate | |||
|  | Dispatched when the effect starts playing. | Effect | ||
|  | Dispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method. | Effect | ||
| Dispatched every time the effect updates the target. | Animate | |||
| disableLayout | property | 
disableLayout:Boolean| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     If true, the effect disables layout on its
     targets' parent containers, setting the containers autoLayout
     property to false, and also disables any layout constraints on the 
     target objects. These properties are restored when the effect
     finishes.
     
     
 The default value is false.
Implementation
    public function get disableLayout():Boolean    public function set disableLayout(value:Boolean):void| easer | property | 
easer:IEaser| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
The easing behavior for this effect. This IEaser object is used to convert the elapsed fraction of the animation into an eased fraction, which is then used to calculate the value at that eased elapsed fraction.
Note that it is possible to have easing at both the effect
     level and the Keyframe level (where Keyframes hold the values/times
     used in the MotionPath structures).
     These easing behaviors build on each other. 
     The easer controls the easing of the overall effect.
     The Keyframe controls the easing in any particular interval of the animation.
     By default, the easing for Animate is non-linear (Sine(.5)).
     The easing for Keyframes is linear. If you desire an effect with easing
     at the keyframe level instead, you can set the easing of the
     effect to linear, and then set the easing specifically on the Keyframes.
 The default value is spark.effects.easing.Sine(.5).
Implementation
    public function get easer():IEaser    public function set easer(value:IEaser):voidRelated API Elements
| interpolator | property | 
interpolator:IInterpolator| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     The interpolator used by this effect to calculate values between
     the start and end values of a property. 
     By default, the NumberInterpolator class handles interpolation 
     or, in the case of the start
     and end values being Arrays or Vectors, by the 
     MultiValueInterpolator class.
     Interpolation of other types, or of Numbers that should be interpolated
     differently, such as uint values that hold color
     channel information, can be handled by supplying a different
     interpolator.
     
      
Implementation
    public function get interpolator():IInterpolator    public function set interpolator(value:IInterpolator):voidRelated API Elements
| motionPaths | property | 
motionPaths:Vector.<MotionPath>| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     A Vector of MotionPath objects, each of which holds the
     name of a property being animated and the values that the property
     takes during the animation. 
     This Vector takes precedence over
     any properties declared in subclasses of Animate.
     For example, if this Array is set directly on a Move effect, 
     then any properties of the Move effect, such as xFrom, are ignored. 
      
      
Implementation
    public function get motionPaths():Vector.<MotionPath>    public function set motionPaths(value:Vector.<MotionPath>):void| repeatBehavior | property | 
repeatBehavior:String| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
     The behavior of a repeating effect, which means an effect
     with repeatCount equal to either 0 or > 1. This
     value should be either RepeatBehavior.LOOP, which means the animation
     repeats in the same order each time, or RepeatBehavior.REVERSE,
     which means the animation reverses direction on each iteration.
     
     
 The default value is RepeatBehavior.LOOP.
Implementation
    public function get repeatBehavior():String    public function set repeatBehavior(value:String):void| Animate | () | Constructor | 
| effectRepeat | Event | 
mx.events.EffectEventproperty EffectEvent.type =
mx.events.EffectEvent.EFFECT_REPEAT| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
 Dispatched when the effect begins a new repetition, for
 any effect that is repeated more than once.
 Flex also dispatches an effectUpdate event 
 for the effect at the same time.
 
 
EffectEvent.EFFECT_REPEAT constant defines the value of the 
      type property of the event object for an 
      effectRepeat event. 
      
      The properties of the event object have the following values:
| Property | Value | 
|---|---|
| bubbles | false | 
| cancelable | false | 
| currentTarget | The Object that defines the 
           event listener that handles the event. For example, if you use myButton.addEventListener()to register an event listener, 
           myButton is the value of thecurrentTarget. | 
| effectInstance | The effect instance object for the event. | 
| target | The Object that dispatched the event; 
           it is not always the Object listening for the event. 
           Use the currentTargetproperty to always access the 
           Object listening for the event. | 
| effectUpdate | Event | 
mx.events.EffectEventproperty EffectEvent.type =
mx.events.EffectEvent.EFFECT_UPDATE| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
Dispatched every time the effect updates the target.
TheEffectEvent.EFFECT_UPDATE constant defines the value of the 
      type property of the event object for an 
      effectUpdate event. 
      
      The properties of the event object have the following values:
| Property | Value | 
|---|---|
| bubbles | false | 
| cancelable | false | 
| currentTarget | The Object that defines the 
           event listener that handles the event. For example, if you use myButton.addEventListener()to register an event listener, 
           myButton is the value of thecurrentTarget. | 
| effectInstance | The effect instance object for the event. | 
| target | The Object that dispatched the event; 
           it is not always the Object listening for the event. 
           Use the currentTargetproperty to always access the 
           Object listening for the event. | 
<?xml version="1.0"?>
<s:Application
    xmlns:fx="http://ns.adobe.com/mxml/2009"
    xmlns:mx="library://ns.adobe.com/flex/mx"
    xmlns:s="library://ns.adobe.com/flex/spark">
    <fx:Declarations>
        <s:Animate id="animateEffect"
            target="{targetBox}" repeatCount="2" repeatBehavior="reverse" disableLayout="true" effectStart="playButton.enabled=false" effectEnd="playButton.enabled=true;">
            <s:motionPaths>
                <s:SimpleMotionPath property="x" valueFrom="0" valueTo="100"/>
                <s:SimpleMotionPath property="alpha" valueFrom="1" valueTo="0"/>
            </s:motionPaths>
        </s:Animate>
    </fx:Declarations>
    <s:Panel title="Animate Effect Example"
        width="75%" height="75%">
        <mx:HBox width="100%" height="100%">
            <!-- Our target to affect-->
            <mx:VBox id="targetBox" width="50%"  horizontalAlign="center">
                <mx:Label text="Nokia 9930" />
                <mx:Image id="targetImg" source="@Embed(source='assets/Nokia_6630.png')"/>
            </mx:VBox>
            <mx:VBox id="detailsBox" width="50%" left="0">
                <mx:Text width="99%" color="blue"
                    text="The Animate effect animates any property or style of an object over time using animationProperty arrays. Click 'Animate' to watch the effect."/>
            </mx:VBox>
        </mx:HBox>
        <s:Rect left="0" right="0" bottom="0" height="30">
            <s:fill>
                <s:LinearGradient rotation="90">
                    <s:GradientEntry color="0xE2E2E2" />
                    <s:GradientEntry color="0xD9D9D9" />
                </s:LinearGradient>
            </s:fill>
        </s:Rect>
        <s:Button id="playButton"
            left="5" bottom="5"
            label="Animate"
            click="animateEffect.play();"/>
    </s:Panel>
</s:Application>
Thu Dec 4 2014, 05:50 PM -08:00
 Show MXML Syntax
Show MXML Syntax