ActionScript® 3.0 Reference for the Adobe® Flash® Platform
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spark.effects 

AnimateTransform  - AS3 Flex

Packagespark.effects
Classpublic class AnimateTransform
InheritanceAnimateTransform Inheritance Animate Inheritance Effect Inheritance EventDispatcher Inheritance Object
Subclasses AnimateTransform3D, Move, Rotate, Scale

Language Version: ActionScript 3.0
Product Version: Flex 4
Runtime Versions: Flash Player 10, AIR 1.5

The AnimateTransform effect controls all transform-related animations on target objects. Transform operations, such as translation, scale, and rotation, are combined into single operations that act in parallel to avoid any conflict when modifying overlapping property values. This effect works by combining all current transform effects on a target into one single effect instance for that target. That is, multiple transform effects within the same Parallel effect are combined (transform effects within a Sequence run separately).

While this combination of multiple transform effects happens internally, it does force certain constraints that should be considered:

  • The transformCenter for the target object is globally applied to all transform effects on that target, so it should be set to the same value on all targets.
  • Transform effects ignore repeat parameters, since the effects of any single Transform effect impact all other Transform effects running on the same target. Effects can still be repeated by encapsulating them in a CompositeEffect.
  • The subclasses of the AnimateTransform class provide an easy way for simple manipulations of the transform effect, but for full control and fine-grained manipulation of the underlying keyframe times and values, use the AnimateTransform effect directly.

An additional constraint of this effect and its subclasses is that the target must be of type UIComponent or GraphicElement (or a subclass of those classes), or any other object which has similarly defined and implemented transformAround() and transformPointToParent() functions.

This effect is not intended to be used directly, but rather exposes common functionality used by its subclasses. To use transform effects, use the subclass effects (Move, Move3D, Scale, Scale3D, Rotate, and Rotate3D).

MXML SyntaxexpandedHide MXML Syntax

The <s:AnimateTransform> tag inherits all of the tag attributes of its superclass, and adds the following tag attributes:

  <s:AnimateTransform
    Properties
    id="ID"
    applyChangesPostLayout="false"
    autoCenterTransform="false"
    transformX="0"
    transformY="0"
    transformZ="0"
  />
  

Default MXML PropertymotionPaths

Learn more

Related API Elements



Public Properties
 PropertyDefined By
  applyChangesPostLayout : Boolean
Subclasses of AnimateTransform use this flag to specify whether the effect changes transform values used by the layout manager, or whether it changes values used after layout is run.
AnimateTransform
  autoCenterTransform : Boolean = false
Specifies whether the transform effect occurs around the center of the target, (width/2, height/2) when the effect begins playing.
AnimateTransform
 InheritedclassName : String
[read-only] The name of the effect class, such as "Fade".
Effect
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 InheritedcustomFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter, used by the effect to determine the targets on which to play the effect.
Effect
 InheriteddisableLayout : Boolean
If true, the effect disables layout on its targets' parent containers, setting the containers autoLayout property to false, and also disables any layout constraints on the target objects.
Animate
 Inheritedduration : Number
Duration of the effect in milliseconds.
Effect
 Inheritedeaser : IEaser
The easing behavior for this effect.
Animate
 InheritedeffectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
Effect
 Inheritedfilter : String
Specifies an algorithm for filtering targets for an effect.
Effect
 InheritedhideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
Effect
 InheritedinstanceClass : Class
An object of type Class that specifies the effect instance class class for this effect class.
Effect
 Inheritedinterpolator : IInterpolator
The interpolator used by this effect to calculate values between the start and end values of a property.
Animate
 InheritedisPlaying : Boolean
[read-only] A read-only flag which is true if any instances of the effect are currently playing, and false if none are.
Effect
 InheritedmotionPaths : Vector.<MotionPath>
A Vector of MotionPath objects, each of which holds the name of a property being animated and the values that the property takes during the animation.
Animate
 InheritedperElementOffset : Number
Additional delay, in milliseconds, for effect targets after the first target of the effect.
Effect
 InheritedplayheadTime : Number
Current time position of the effect.
Effect
 InheritedrelevantProperties : Array
An Array of property names to use when performing filtering.
Effect
 InheritedrelevantStyles : Array
An Array of style names to use when performing filtering.
Effect
 InheritedstartDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect.
Effect
 Inheritedtarget : Object
The object to which this effect is applied.
Effect
 Inheritedtargets : Array
An Array of objects that are targets for the effect.
Effect
  transformX : Number
Sets the x coordinate for the transform center, unless overridden by the autoCenterTransform property.
AnimateTransform
  transformY : Number
Sets the y coordinate for the transform center, unless overridden by the autoCenterTransform property.
AnimateTransform
  transformZ : Number
Sets the z coordinate for the transform center, unless overridden by the autoCenterTransform property.
AnimateTransform
 InheritedtriggerEvent : Event
The Event object passed to this Effect by the EffectManager when an effect is triggered, or null if the effect is not being played by the EffectManager.
Effect
Protected Properties
 PropertyDefined By
 InheritedapplyTransitionEndProperties : Boolean
This flag controls whether the effect, when run in a transition, automatically applies the property values according to the end state, as opposed to leaving values as set by the effect itself.
Effect
 InheritedendValuesCaptured : Boolean = false
A flag containing true if the end values of an effect have already been determined, or false if they should be acquired from the current properties of the effect targets when the effect runs.
Effect
Public Methods
 MethodDefined By
  
AnimateTransform(target:Object = null)
Constructor.
AnimateTransform
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
 Inherited
Captures the current values of the relevant properties on the effect's targets and saves them as end values.
Effect
 Inherited
Captures the current values of the relevant properties of an additional set of targets Flex uses this function when a data change effect is run.
Effect
 Inherited
Captures the current values of the relevant properties on the effect's targets.
Effect
 Inherited
Creates a single effect instance and initializes it.
Effect
 Inherited
createInstances(targets:Array = null):Array
Takes an Array of target objects and invokes the createInstance() method on each target.
Effect
 Inherited
Removes event listeners from an instance and removes it from the list of instances.
Effect
 Inherited
Dispatches an event into the event flow.
EventDispatcher
 Inherited
end(effectInstance:IEffectInstance = null):void
Interrupts an effect that is currently playing, and jumps immediately to the end of the effect.
Effect
 Inherited
Returns an Array of Strings, where each String is the name of a property changed by this effect.
Effect
 Inherited
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Pauses the effect until you call the resume() method.
Effect
 Inherited
play(targets:Array = null, playReversedFromEnd:Boolean = false):Array
Begins playing the effect.
Effect
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
 Inherited
Resumes the effect after it has been paused by a call to the pause() method.
Effect
 Inherited
Plays the effect in reverse, if the effect is currently playing, starting from the current position of the effect.
Effect
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Stops the effect, leaving the effect targets in their current state.
Effect
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
 Inherited
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Protected Methods
 MethodDefined By
 Inherited
applyValueToTarget(target:Object, property:String, value:*, props:Object):void
Used internally by the Effect infrastructure.
Effect
 Inherited
Called when an effect instance has finished playing.
Effect
 Inherited
This method is called when the effect instance starts playing.
Effect
 Inherited
Called when an effect instance has stopped by a call to the stop() method.
Effect
 Inherited
filterInstance(propChanges:Array, target:Object):Boolean
Determines the logic for filtering out an effect instance.
Effect
 Inherited
getValueFromTarget(target:Object, property:String):*
Called by the captureStartValues() method to get the value of a property from the target.
Effect
 Inherited
Copies properties of the effect to the effect instance.
Effect
Events
 Event Summary Defined By
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
 InheritedDispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method.Effect
 InheritedDispatched when the effect begins a new repetition, for any effect that is repeated more than once.Animate
 InheritedDispatched when the effect starts playing.Effect
 InheritedDispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method.Effect
 InheritedDispatched every time the effect updates the target.Animate
Property Detail

applyChangesPostLayout

property
applyChangesPostLayout:Boolean

Language Version: ActionScript 3.0
Product Version: Flex 4
Runtime Versions: Flash Player 10, AIR 1.5

Subclasses of AnimateTransform use this flag to specify whether the effect changes transform values used by the layout manager, or whether it changes values used after layout is run.

The default value is false.



Implementation
    public function get applyChangesPostLayout():Boolean
    public function set applyChangesPostLayout(value:Boolean):void

autoCenterTransform

property 
public var autoCenterTransform:Boolean = false

Language Version: ActionScript 3.0
Product Version: Flex 4
Runtime Versions: Flash Player 10, AIR 1.5

Specifies whether the transform effect occurs around the center of the target, (width/2, height/2) when the effect begins playing. If the flag is not set, the transform center is determined by the transform center of the object (transformX, transformY, transformZ) and the transformX, transformY, transformZ properties in this effect. That is, the transform center is the transform center of the target object, where any of the transformX, transformY, transformZ properties are overridden by those values in the effect, if set.

The default value is false.

Related API Elements

transformX

property 
public var transformX:Number

Language Version: ActionScript 3.0
Product Version: Flex 4
Runtime Versions: Flash Player 10, AIR 1.5

Sets the x coordinate for the transform center, unless overridden by the autoCenterTransform property.

If autoCenterTransform is false, the transform center is determined by the transformX, transformY, and transformZ properties of the target object, but each of those properties can be overridden by setting the respective properties in this effect.

Related API Elements

transformY

property 
public var transformY:Number

Language Version: ActionScript 3.0
Product Version: Flex 4
Runtime Versions: Flash Player 10, AIR 1.5

Sets the y coordinate for the transform center, unless overridden by the autoCenterTransform property.

If autoCenterTransform is false, the transform center is determined by the transformX, transformY, and transformZ properties of the target object, but each of those properties can be overridden by setting the respective properties in this effect.

Related API Elements

transformZ

property 
public var transformZ:Number

Language Version: ActionScript 3.0
Product Version: Flex 4
Runtime Versions: Flash Player 10, AIR 1.5

Sets the z coordinate for the transform center, unless overridden by the autoCenterTransform property.

If autoCenterTransform is false, the transform center is determined by the transformX, transformY, and transformZ properties of the target object, but each of those properties can be overridden by setting the respective properties in this effect.

Related API Elements

Constructor Detail

AnimateTransform

()Constructor
public function AnimateTransform(target:Object = null)

Language Version: ActionScript 3.0
Product Version: Flex 4
Runtime Versions: Flash Player 10, AIR 1.5

Constructor.

Parameters
target:Object (default = null) — The Object to animate with this effect.