| Package | spark.effects | 
| Class | public class AnimateTransform3D | 
| Inheritance | AnimateTransform3D  AnimateTransform  Animate  Effect  EventDispatcher  Object | 
| Subclasses | Move3D, Rotate3D, Scale3D | 
| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
As with AnimateTransform, there are some properties of this
  affect that are shared with all other transform effects that it is
  combined with at runtime. In particular, the projection-related properties
  applyLocalProjection, removeProjectionWhenComplete,
  autoCenterProjection, fieldOfView, 
  focalLength, projectionX, and
  projectionY are all shared properties. Set these
  properties similarly on all 3D effects that are combined in a composite
  effect to get predictable results.
 Hide MXML Syntax
Hide MXML SyntaxThe <s:AnimateTransform> tag
  inherits all of the tag attributes of its superclass,
  and adds the following tag attributes:
  <s:AnimateTransform
    Properties
    id="ID"
    applyChangesPostLayout="true"
    applyLocalProjection="false"
    autoCenterProjection="true"
    fieldOfView="no default"
    focalLength="no default"
    projectionX="0"
    projectionY="0"
    removeLocalProjectionWhenComplete="false"
  />
  
Default MXML PropertymotionPaths
Learn more
Related API Elements
| Property | Defined By | ||
|---|---|---|---|
| applyChangesPostLayout : Boolean [override]  
      Used by the subclasses of AnimateTransform to specify
      whether the effect changes transform values used by the layout 
      manager, or whether it changes values used after layout is run. | AnimateTransform3D | ||
| applyLocalProjection : Boolean 
      If true, the effect creates a perspective projection 
      using the other projection-related properties in the effect
      and applies it to the target component's parent when it starts playing. | AnimateTransform3D | ||
| autoCenterProjection : Boolean = true 
      Set to false to disable a 3D effect from automatically setting 
      the projection point to the center of the target. | AnimateTransform3D | ||
|  | autoCenterTransform : Boolean = false 
      Specifies whether the transform effect occurs
      around the center of the target, (width/2, height/2)
      when the effect begins playing. | AnimateTransform | |
|  | className : String [read-only] 
      The name of the effect class, such as "Fade". | Effect | |
|  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance. | Object | |
|  | customFilter : mx.effects:EffectTargetFilter 
      Specifies a custom filter object, of type EffectTargetFilter,
      used by the effect to determine the targets
      on which to play the effect. | Effect | |
|  | disableLayout : Boolean 
     If true, the effect disables layout on its
     targets' parent containers, setting the containers autoLayout
     property to false, and also disables any layout constraints on the 
     target objects. | Animate | |
|  | duration : Number  
      Duration of the effect in milliseconds. | Effect | |
|  | easer : IEaser 
     The easing behavior for this effect. | Animate | |
|  | effectTargetHost : mx.effects:IEffectTargetHost 
      A property that lets you access the target list-based control
      of a data effect. | Effect | |
| fieldOfView : Number 
      Specifies an angle, in degrees between 0 and 180, 
      for the field of view in three dimensions. | AnimateTransform3D | ||
|  | filter : String 
      Specifies an algorithm for filtering targets for an effect. | Effect | |
| focalLength : Number 
      The distance between the eye or the viewpoint's origin (0,0,0) 
      and the display object located  in the z axis. | AnimateTransform3D | ||
|  | hideFocusRing : Boolean 
      Determines whether the effect should hide the focus ring
      when starting the effect. | Effect | |
|  | instanceClass : Class 
      An object of type Class that specifies the effect
      instance class class for this effect class. | Effect | |
|  | interpolator : IInterpolator 
     The interpolator used by this effect to calculate values between
     the start and end values of a property. | Animate | |
|  | isPlaying : Boolean [read-only] 
      A read-only flag which is true if any instances of the effect
      are currently playing, and false if none are. | Effect | |
|  | motionPaths : Vector.<MotionPath> 
     A Vector of MotionPath objects, each of which holds the
     name of a property being animated and the values that the property
     takes during the animation. | Animate | |
|  | perElementOffset : Number 
      Additional delay, in milliseconds, for effect targets
      after the first target of the effect. | Effect | |
|  | playheadTime : Number 
      Current time position of the effect. | Effect | |
| projectionX : Number = 0 
      Sets the projection point 
      as the offset of the projection point in the x direction 
      from the (0, 0) coordinate of the target. | AnimateTransform3D | ||
| projectionY : Number = 0 
      Sets the projection point 
      as the offset of the projection point in the y direction 
      from the (0, 0) coordinate of the target. | AnimateTransform3D | ||
|  | relevantProperties : Array 
      An Array of property names to use when performing filtering. | Effect | |
|  | relevantStyles : Array 
      An Array of style names to use when performing filtering. | Effect | |
| removeLocalProjectionWhenComplete : Boolean = false 
      If true, the effect removes the perspective projection 
      from the target component's parent when it completes playing. | AnimateTransform3D | ||
|  | startDelay : int = 0 
      Amount of time, in milliseconds, to wait before starting the effect. | Effect | |
|  | target : Object  
      The object to which this effect is applied. | Effect | |
|  | targets : Array 
      An Array of objects that are targets for the effect. | Effect | |
|  | transformX : Number 
      Sets the x coordinate for the transform center, unless overridden
      by the autoCenterTransform property. | AnimateTransform | |
|  | transformY : Number 
      Sets the y coordinate for the transform center, unless overridden
      by the autoCenterTransform property. | AnimateTransform | |
|  | transformZ : Number 
      Sets the z coordinate for the transform center, unless overridden
      by the autoCenterTransform property. | AnimateTransform | |
|  | triggerEvent : Event 
      The Event object passed to this Effect 
      by the EffectManager when an effect is triggered,
      or null if the effect is not being
      played by the EffectManager. | Effect | |
| Property | Defined By | ||
|---|---|---|---|
|  | applyTransitionEndProperties : Boolean 
     This flag controls whether the effect, when run in a transition,
     automatically applies the property values according to the end
     state, as opposed to leaving values as set by the effect itself. | Effect | |
|  | endValuesCaptured : Boolean = false 
      A flag containing true if the end values
      of an effect have already been determined, 
      or false if they should be acquired from the
      current properties of the effect targets when the effect runs. | Effect | |
| Method | Defined By | ||
|---|---|---|---|
| AnimateTransform3D(target:Object = null) 
      Constructor. | AnimateTransform3D | ||
|  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	Registers an event listener object with an EventDispatcher object so that the listener 
	receives notification of an event. | EventDispatcher | |
|  | 
      Captures the current values of the relevant properties
      on the effect's targets and saves them as end values. | Effect | |
|  | 
      Captures the current values of the relevant properties
      of an additional set of targets
     
      Flex uses this function when a data change
      effect is run.
     
       | Effect | |
|  | 
      Captures the current values of the relevant properties
      on the effect's targets. | Effect | |
|  | 
      Creates a single effect instance and initializes it. | Effect | |
|  | 
      Takes an Array of target objects and invokes the 
      createInstance() method on each target. | Effect | |
|  | 
      Removes event listeners from an instance
      and removes it from the list of instances. | Effect | |
|  | 
	Dispatches an event into the event flow. | EventDispatcher | |
|  | 
      Interrupts an effect that is currently playing,
      and jumps immediately to the end of the effect. | Effect | |
|  | 
      Returns an Array of Strings, where each String is the name
      of a property changed by this effect. | Effect | |
|  | 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event. | EventDispatcher | |
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
|  | 
      Pauses the effect until you call the resume() method. | Effect | |
|  | 
      Begins playing the effect. | Effect | |
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
	Removes a listener from the EventDispatcher object. | EventDispatcher | |
|  | 
      Resumes the effect after it has been paused 
      by a call to the pause() method. | Effect | |
|  | 
      Plays the effect in reverse, if the effect is currently playing,
      starting from the current position of the effect. | Effect | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
      Stops the effect, leaving the effect targets in their current state. | Effect | |
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | 
	 Returns the string representation of the specified object. | Object | |
|  | 
	 Returns the primitive value of the specified object. | Object | |
|  | 
	Checks whether an event listener is registered with this EventDispatcher object or any of 
	its ancestors for the specified event type. | EventDispatcher | |
| Method | Defined By | ||
|---|---|---|---|
|  | 
      Used internally by the Effect infrastructure. | Effect | |
|  | 
      Called when an effect instance has finished playing. | Effect | |
|  | 
      This method is called when the effect instance starts playing. | Effect | |
|  | 
      Called when an effect instance has stopped by a call
      to the stop() method. | Effect | |
|  | 
      Determines the logic for filtering out an effect instance. | Effect | |
|  | 
      Called by the captureStartValues() method to get the value
      of a property from the target. | Effect | |
|  | 
      Copies properties of the effect to the effect instance. | Effect | |
| Event | Summary | Defined By | ||
|---|---|---|---|---|
|  | [broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | ||
|  | [broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | ||
|  | Dispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method. | Effect | ||
|  | Dispatched when the effect begins a new repetition, for any effect that is repeated more than once. | Animate | ||
|  | Dispatched when the effect starts playing. | Effect | ||
|  | Dispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method. | Effect | ||
|  | Dispatched every time the effect updates the target. | Animate | ||
| applyChangesPostLayout | property | 
applyChangesPostLayout:Boolean[override] | Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
 
      Used by the subclasses of AnimateTransform to specify
      whether the effect changes transform values used by the layout 
      manager, or whether it changes values used after layout is run.
      Because the Flex layout system ignores 3D transformation properties,
      this class overrides the AnimateTransform.applyChangesPostLayout property
      to set the default value to true for 3D effects.
     
      
 The default value is true.
Implementation
    override public function get applyChangesPostLayout():Boolean    override public function set applyChangesPostLayout(value:Boolean):void| applyLocalProjection | property | 
applyLocalProjection:Boolean| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      If true, the effect creates a perspective projection 
      using the other projection-related properties in the effect
      and applies it to the target component's parent when it starts playing.
      By default, the projection is left on the parent when the effect finishes;
      to remove the projection when the effect ends, set 
      removeLocalProjectionWhenComplete to true.
     
      
 The default value is true.
Implementation
    public function get applyLocalProjection():Boolean    public function set applyLocalProjection(value:Boolean):voidRelated API Elements
| autoCenterProjection | property | 
public var autoCenterProjection:Boolean = true| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      Set to false to disable a 3D effect from automatically setting 
      the projection point to the center of the target. 
      You then use the projectionX and projectionY properties 
      to explicitly set the projection point 
      as the offset of the projection point from the (0, 0) coordinate of the target.
     
      
The 3D effects work by mapping a three-dimensional image onto a two-dimensional representation for display on a computer screen. The projection point defines the center of the field of view, and controls how the target is projected from three dimensions onto the screen.
This property is only used when applyLocalProjection
      is set to true.
 The default value is true.
Related API Elements
| fieldOfView | property | 
public var fieldOfView:Number| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      Specifies an angle, in degrees between 0 and 180, 
      for the field of view in three dimensions. 
      This value determines how strong the perspective transformation and distortion apply to
      a three-dimensional display object with a non-zero z-coordinate.
     
      
A degree close to 0 means that the screen's two-dimensional x- and y-coordinates are 
      roughly the same as the three-dimensional x-, y-, and z-coordinates with little or 
      no distortion. In other words, for a small angle, a display object moving down the z axis appears
      to stay near the same size and moves little. 
A value close to 180 degrees results in a fisheye lens effect: positions 
      with a z value smaller than 0 are magnified, while positions with a 
      z value larger than 0 are minimized. With a large angle, a display object
      moving down the z axis appears to change size quickly and moves a great distance. If the field of view
      is set to 0 or 180, nothing is seen on the screen.
This property is only used when applyLocalProjection
      is set to true.
Related API Elements
| focalLength | property | 
public var focalLength:Number| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      The distance between the eye or the viewpoint's origin (0,0,0) 
      and the display object located  in the z axis. During the perspective transformation, 
      the focalLength is calculated dynamically 
      using the angle of the field of view and the stage's aspect ratio (stage width divided by 
      stage height).
      
      
This property is only used when applyLocalProjection
      is set to true.
Related API Elements
| projectionX | property | 
public var projectionX:Number = 0| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      Sets the projection point 
      as the offset of the projection point in the x direction 
      from the (0, 0) coordinate of the target.
      By default, when you apply a 3D effect, the effect automatically sets 
      the projection point to the center of the target. 
      You can set the autoCenterProjection property of the effect 
      to false to disable this default, and use the 
      projectionX and projectionY properties instead.
      
      
This property is only used when applyLocalProjection
      is set to true.
Related API Elements
| projectionY | property | 
public var projectionY:Number = 0| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      Sets the projection point 
      as the offset of the projection point in the y direction 
      from the (0, 0) coordinate of the target.
      By default, when you apply a 3D effect, the effect automatically sets 
      the projection point to the center of the target. 
      You can set the autoCenterProjection property of the effect 
      to false to disable this default, and use the 
      projectionX and projectionY properties instead.
      
      
This property is only used when applyLocalProjection
      is set to true.
Related API Elements
| removeLocalProjectionWhenComplete | property | 
public var removeLocalProjectionWhenComplete:Boolean = false| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      If true, the effect removes the perspective projection 
      from the target component's parent when it completes playing.
      By default, the perspective projection is retained.
     
      
This property is only used when applyLocalProjection
      is set to true.
 The default value is false.
Related API Elements
| AnimateTransform3D | () | Constructor | 
Thu Dec 4 2014, 05:50 PM -08:00
 Show MXML Syntax
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