ActionScript® 3.0 Reference for the Adobe® Flash® Platform
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mx.effects.effectClasses 

CompositeEffectInstance  - AS3 Flex

Packagemx.effects.effectClasses
Classpublic class CompositeEffectInstance
InheritanceCompositeEffectInstance Inheritance EffectInstance Inheritance EventDispatcher Inheritance Object
Subclasses ParallelInstance, SequenceInstance

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

The CompositeEffectInstance class implements the instance class for the CompositeEffect class. Flex creates an instance of this class when it plays a CompositeEffect; you do not create one yourself.

Related API Elements



Public Properties
 PropertyDefined By
 InheritedclassName : String
[read-only] The name of the effect class, such as "FadeInstance".
EffectInstance
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 Inheritedduration : Number
The duration of the effect, in milliseconds.
EffectInstance
 Inheritedeffect : IEffect
The IEffect object that created this IEffectInstance object.
EffectInstance
 InheritedeffectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
EffectInstance
 InheritedhideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
EffectInstance
  playheadTime : Number
[override] Current time position of the effect.
CompositeEffectInstance
 InheritedpropertyChanges : PropertyChanges
Specifies the PropertyChanges object containing the start and end values for the set of properties relevant to the effect's targets.
EffectInstance
 InheritedrepeatCount : int
Number of times to repeat the effect.
EffectInstance
 InheritedrepeatDelay : int
Amount of time, in milliseconds, to wait before repeating the effect.
EffectInstance
 InheritedstartDelay : int
Amount of time, in milliseconds, to wait before starting the effect.
EffectInstance
 InheritedsuspendBackgroundProcessing : Boolean
If true, blocks all background processing while the effect is playing.
EffectInstance
 Inheritedtarget : Object
The UIComponent object to which this effect is applied.
EffectInstance
 InheritedtriggerEvent : Event
The event, if any, which triggered the playing of the effect.
EffectInstance
Protected Properties
 PropertyDefined By
 InheritedplayCount : int = 0
Number of times that the instance has been played.
EffectInstance
Public Methods
 MethodDefined By
  
Constructor.
CompositeEffectInstance
  
Adds a new set of child effects to this Composite effect.
CompositeEffectInstance
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
 Inherited
Dispatches an event into the event flow.
EventDispatcher
 Inherited
Interrupts an effect instance that is currently playing, and jumps immediately to the end of the effect.
EffectInstance
 Inherited
Called by the end() method when the effect finishes playing.
EffectInstance
 Inherited
Called after each iteration of a repeated effect finishes playing.
EffectInstance
 Inherited
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
This method is called if the effect was triggered by the EffectManager.
EffectInstance
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Pauses the effect until you call the resume() method.
EffectInstance
 Inherited
Plays the effect instance on the target.
EffectInstance
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
 Inherited
Resumes the effect after it has been paused by a call to the pause() method.
EffectInstance
 Inherited
Plays the effect in reverse, starting from the current position of the effect.
EffectInstance
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Plays the effect instance on the target after the startDelay period has elapsed.
EffectInstance
 Inherited
Stops the effect, leaving the target in its current state.
EffectInstance
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
 Inherited
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Protected Methods
 MethodDefined By
  
Called each time one of the child effects has finished playing.
CompositeEffectInstance
Events
 Event Summary Defined By
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
Property Detail

playheadTime

property
playheadTime:Number[override]

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

Current time position of the effect. This property has a value between 0 and the total duration, which includes the Effect's startDelay, repeatCount, and repeatDelay.



Implementation
    override public function get playheadTime():Number
    override public function set playheadTime(value:Number):void
Constructor Detail

CompositeEffectInstance

()Constructor
public function CompositeEffectInstance(target:Object)

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

Constructor.

Parameters
target:Object — This argument is ignored for Composite effects. It is included only for consistency with other types of effects.
Method Detail

addChildSet

()method
public function addChildSet(childSet:Array):void

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

Adds a new set of child effects to this Composite effect. A Sequence effect plays each child effect set one at a time, in the order that it is added. A Parallel effect plays all child effect sets simultaneously; the order in which they are added doesn't matter.

Parameters

childSet:Array — Array of child effects to be added to the CompositeEffect.

onEffectEnd

()method 
protected function onEffectEnd(childEffect:IEffectInstance):void

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

Called each time one of the child effects has finished playing. Subclasses must implement this function.

Parameters

childEffect:IEffectInstance — child effect.