Package | spark.effects.animation |
Class | public final class RepeatBehavior |
Inheritance | RepeatBehavior ![]() |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
repeatBehavior
property of the Animate and Animation classes.
Related API Elements
Public Properties
Property | Defined By | ||
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![]() | constructor : Object
A reference to the class object or constructor function for a given object instance. | Object |
Public Methods
Method | Defined By | ||
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Indicates whether an object has a specified property defined. | Object | |
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Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
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Indicates whether the specified property exists and is enumerable. | Object | |
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Sets the availability of a dynamic property for loop operations. | Object | |
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Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
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Returns the string representation of the specified object. | Object | |
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Returns the primitive value of the specified object. | Object |
Public Constants
Constant | Defined By | ||
---|---|---|---|
LOOP : String = "loop" [static]
Specifies that a repeating animation should progress in a forward direction on
every iteration. | RepeatBehavior | ||
REVERSE : String = "reverse" [static]
Specifies that a repeating animation should reverse direction on
every iteration. | RepeatBehavior |
Constant Detail
LOOP | Constant |
public static const LOOP:String = "loop"
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Specifies that a repeating animation should progress in a forward direction on every iteration.
REVERSE | Constant |
public static const REVERSE:String = "reverse"
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Specifies that a repeating animation should reverse direction on every iteration. For example, a reversing animation would play forward on the even iterations and in reverse on the odd iterations.
Thu Dec 4 2014, 05:50 PM -08:00