| Package | spark.effects.animation | 
| Class | public final class Animation | 
| Inheritance | Animation  Object | 
| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
This class defines the timing and value parts of the animation. Other code, either in effects or in application code, associates the animation with target objects and properties, such that the animated values produced by Animation class can then be applied to target objects and properties to actually cause these objects to animate.
When defining animation effects, you typically create an
  instance of the Animate class, or of a subclass of Animate. This creates
  an Animation instance in the play() method. The Animation instance
  accepts start and end values, a duration, and optional parameters such as
  easer and interpolator objects.
The Animation object calls event listeners at the start and end of the animation, when the animation repeats, and at regular update intervals during the animation. These calls pass values which the Animation instance calculated from the start and end values and the easer and interpolator objects. These values can then be used to set property values on target objects.
Default MXML PropertymotionPaths
Related API Elements
| Property | Defined By | ||
|---|---|---|---|
| animationTarget : spark.effects.animation:IAnimationTarget 
      The IAnimationTarget object notified with all
      start, end, repeat, and update events for this animation. | Animation | ||
|  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance. | Object | |
| currentValue : Object 
      An Object containing the calculated values as of the current frame 
      of the Animation. | Animation | ||
| cycleFraction : Number [read-only] 
      The current fraction elapsed in the animation, after easing
      has been applied. | Animation | ||
| cycleTime : Number [read-only] 
      The current millisecond position in the current cycle animation. | Animation | ||
| duration : Number = 500 
      The length of time, in milliseconds, of the animation,
      not counting any repetitions defined by 
      the repeatCount property. | Animation | ||
| easer : IEaser 
      The easing behavior for this effect. | Animation | ||
| interpolator : IInterpolator = null 
      The interpolator used by the Animation instance 
      to calculate values between
      the start and end values of the property. | Animation | ||
| isPlaying : Boolean [read-only] 
      If true, the animation is currently playing. | Animation | ||
| motionPaths : Vector.<MotionPath> 
      The set of MotionPath objects that define the properties and values
      that the Animation will animate over time. | Animation | ||
| playheadTime : Number 
      The total elapsed time of the animation, including any start delay
      and repetitions. | Animation | ||
| playReversed : Boolean 
      If true, play the animation in reverse. | Animation | ||
| repeatBehavior : String 
      Sets the behavior of a repeating animation. | Animation | ||
| repeatCount : int 
      The number of times that this animation repeats. | Animation | ||
| repeatDelay : Number 
      The amount of time, in milliseconds, to delay before each repetition cycle
      begins. | Animation | ||
| startDelay : Number 
      The amount of time spent waiting before the animation
      begins. | Animation | ||
| Method | Defined By | ||
|---|---|---|---|
| Animation(duration:Number = 500, property:String = null, startValue:Object = null, endValue:Object = null) 
      Constructor. | Animation | ||
| 
      Interrupts the animation, jumps immediately to the end of the animation, 
      and calls the animationEnd() function on the animationTarget. | Animation | ||
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
| 
      Pauses the effect until the resume() method is called. | Animation | ||
| 
      Start the animation. | Animation | ||
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
| 
      Resumes the effect after it has been paused 
      by a call to the pause() method. | Animation | ||
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
| 
      Stops the animation, ending it without calling the end() 
      method. | Animation | ||
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | 
	 Returns the string representation of the specified object. | Object | |
|  | 
	 Returns the primitive value of the specified object. | Object | |
| animationTarget | property | 
animationTarget:spark.effects.animation:IAnimationTarget| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      The IAnimationTarget object notified with all
      start, end, repeat, and update events for this animation.
      A value of null indicates that there is no target 
      to notify.
     
      
 The default value is null.
Implementation
    public function get animationTarget():spark.effects.animation:IAnimationTarget    public function set animationTarget(value:spark.effects.animation:IAnimationTarget):void| currentValue | property | 
public var currentValue:Object| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
An Object containing the calculated values as of the current frame of the Animation. The values are stored as map values, using property names as the key.
| cycleFraction | property | 
cycleFraction:Number  [read-only] | Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      The current fraction elapsed in the animation, after easing
      has been applied. This value is between 0 and 1.
      An animation 'cycle' is defined as a single repetition of the animation,
      where the repeatCount property defines the number of
      cycles that will be played.
     
      
Implementation
    public function get cycleFraction():Number| cycleTime | property | 
cycleTime:Number  [read-only] | Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      The current millisecond position in the current cycle animation.
      This value is between 0 and duration.
      An animation 'cycle' is defined as a single repetition of the animation,
      where the repeatCount property defines the number of
      cycles that will be played.
      Use the seek() method to change the position of the animation.
     
      
Implementation
    public function get cycleTime():Number| duration | property | 
public var duration:Number = 500| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      The length of time, in milliseconds, of the animation,
      not counting any repetitions defined by 
      the repeatCount property.
     
     
 The default value is 500.
| easer | property | 
easer:IEaser| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
The easing behavior for this effect. This IEaser object is used to convert the elapsed fraction of the animation into an eased fraction, which is then used to calculate the value at that eased elapsed fraction.
A value of null means no easing is
      used, which is equivalent to using a Linear ease, or
      animation.easer = Linear.getInstance();.
 The default value is Sine(.5).
Implementation
    public function get easer():IEaser    public function set easer(value:IEaser):void| interpolator | property | 
public var interpolator:IInterpolator = null| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      The interpolator used by the Animation instance 
      to calculate values between
      the start and end values of the property. 
      By default, the class uses the NumberInterpolator class or, 
      in the case of the start and end values being arrays or Vectors, 
      by the MultiValueInterpolator class.
      Interpolation of other data types, or 
      of Numbers that should be interpolated
      differently, such as uint values that hold color
      channel information, can be handled by supplying a different
      interpolator.
     
      
Related API Elements
| isPlaying | property | 
isPlaying:Boolean  [read-only] | Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      If true, the animation is currently playing.
      The value is false unless the animation
      has been played and not yet stopped (either programmatically or
      automatically) or paused.
     
      
 The default value is false.
Implementation
    public function get isPlaying():Boolean| motionPaths | property | 
public var motionPaths:Vector.<MotionPath>| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
The set of MotionPath objects that define the properties and values that the Animation will animate over time.
Related API Elements
| playheadTime | property | 
playheadTime:Number| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      The total elapsed time of the animation, including any start delay
      and repetitions. For an animation playing through its first cycle,
      this value will equal that of cycleTime.
      
      
Implementation
    public function get playheadTime():Number    public function set playheadTime(value:Number):void| playReversed | property | 
playReversed:Boolean| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      If true, play the animation in reverse.
      If the animation is currently playing in the opposite
      direction to the specified value of playReversed,
      the animation will change direction dynamically.
     
      
 The default value is false.
Implementation
    public function get playReversed():Boolean    public function set playReversed(value:Boolean):void| repeatBehavior | property | 
repeatBehavior:String| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      Sets the behavior of a repeating animation.
      A repeating animation has the 
      repeatCount property set to 0 or to a value greater than 1. 
      This value should be either RepeatBehavior.LOOP, 
      meaning the animation repeats in the same order each time, or 
      RepeatBehavior.REVERSE,
      meaning the animation reverses direction for each iteration.
     
      
 The default value is RepeatBehavior.LOOP.
Implementation
    public function get repeatBehavior():String    public function set repeatBehavior(value:String):voidRelated API Elements
| repeatCount | property | 
repeatCount:int| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
The number of times that this animation repeats. A value of 0 means that it repeats indefinitely.
 The default value is 1.
Implementation
    public function get repeatCount():int    public function set repeatCount(value:int):void| repeatDelay | property | 
repeatDelay:Number| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
The amount of time, in milliseconds, to delay before each repetition cycle begins. Setting this value to a non-zero number ends previous animation cycle exactly at its end value However, non-delayed repetitions may skip over that value completely as the animation transitions smoothly from being near the end of one cycle to being past the beginning of the next. This property must be a value >= 0.
This property is used for the first repetition
      after the first animation cycle. 
      To delay the first cycle of the animation, use
      the startDelay property. 
 The default value is 0.
Implementation
    public function get repeatDelay():Number    public function set repeatDelay(value:Number):voidRelated API Elements
| startDelay | property | 
startDelay:Number| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
The amount of time spent waiting before the animation begins. This property must be a value >= 0.
 The default value is 0.
Implementation
    public function get startDelay():Number    public function set startDelay(value:Number):void| Animation | () | Constructor | 
public function Animation(duration:Number = 500, property:String = null, startValue:Object = null, endValue:Object = null)| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      Constructor. 
      The optional property, startValue, and 
      endValue parameters define a simple
      animation with a single MotionPath object with two Keyframes. 
      If either value is non-null,
      startValue becomes the value of the
      first keyframe, at time=0, and 
      endValue becomes the value of 
      the second keyframe, at the end of the animation.
     
      
| duration:Number(default =500)— The length of the animation, in milliseconds. | |
| property:String(default =null)— The property to animate. | |
| startValue:Object(default =null)— The initial value of the property. | |
| endValue:Object(default =null)— The final value of the property. | 
| end | () | method | 
 public function end():void| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      Interrupts the animation, jumps immediately to the end of the animation, 
      and calls the animationEnd() function on the animationTarget.
      
      
| pause | () | method | 
 public function pause():void| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      Pauses the effect until the resume() method is called.
      If stop() is called before resume(), then
      the animation cannot be resumed.
     
      
| play | () | method | 
 public function play():void| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
Start the animation. If the animation is already playing, it is stopped first, then played.
| resume | () | method | 
 public function resume():void| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      Resumes the effect after it has been paused 
      by a call to the pause() method. 
      
      
| stop | () | method | 
 public function stop():void| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 4 | 
| Runtime Versions: | Flash Player 10, AIR 1.5 | 
      Stops the animation, ending it without calling the end() 
      method. The animationStop() function on the animationTarget
      will be called.
      
      
Thu Dec 4 2014, 05:50 PM -08:00