Packages

abstract class AbstractFSM[S, D] extends FSM[S, D]

Java API: compatible with lambda expressions

Finite State Machine actor abstract base class.

Source
AbstractFSM.scala
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  1. AbstractFSM
  2. FSM
  3. ActorLogging
  4. Listeners
  5. Actor
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Instance Constructors

  1. new AbstractFSM()

Type Members

  1. type Event = FSM.Event[D]
    Definition Classes
    FSM
  2. type Receive = PartialFunction[Any, Unit]
    Definition Classes
    Actor
  3. type State = FSM.State[S, D]
    Definition Classes
    FSM
  4. type StateFunction = PartialFunction[Event, State]
    Definition Classes
    FSM
  5. type StopEvent = FSM.StopEvent[S, D]
    Definition Classes
    FSM
  6. type Timeout = Option[FiniteDuration]
    Definition Classes
    FSM
  7. type TransitionHandler = PartialFunction[(S, S), Unit]
    Definition Classes
    FSM
  8. final class TransformHelper extends AnyRef
    Definition Classes
    FSM

Value Members

  1. val ->: FSM.->.type

    This extractor is just convenience for matching a (S, S) pair, including a reminder what the new state is.

    This extractor is just convenience for matching a (S, S) pair, including a reminder what the new state is.

    Definition Classes
    FSM
  2. val Event: FSM.Event.type
    Definition Classes
    FSM
  3. val Normal: Reason

    Default reason if calling stop().

  4. val Shutdown: Reason

    Reason given when someone was calling system.stop(fsm) from outside; also applies to Stop supervision directive.

  5. val StateTimeout: FSM.StateTimeout.type

    This case object is received in case of a state timeout.

    This case object is received in case of a state timeout.

    Definition Classes
    FSM
  6. val StopEvent: FSM.StopEvent.type
    Definition Classes
    FSM
  7. final def cancelTimer(name: String): Unit

    Cancel named timer, ensuring that the message is not subsequently delivered (no race).

    Cancel named timer, ensuring that the message is not subsequently delivered (no race).

    name

    of the timer to cancel

    Definition Classes
    FSM
  8. implicit val context: ActorContext

    Scala API: Stores the context for this actor, including self, and sender.

    Scala API: Stores the context for this actor, including self, and sender. It is implicit to support operations such as forward.

    WARNING: Only valid within the Actor itself, so do not close over it and publish it to other threads!

    akka.actor.ActorContext is the Scala API. getContext returns a akka.actor.AbstractActor.ActorContext, which is the Java API of the actor context.

    Definition Classes
    Actor
  9. def getContext(): AbstractActor.ActorContext

    Returns this AbstractActor's ActorContext The ActorContext is not thread safe so do not expose it outside of the AbstractActor.

  10. def getSelf(): ActorRef

    Returns the ActorRef for this actor.

    Returns the ActorRef for this actor.

    Same as self().

  11. def getSender(): ActorRef

    The reference sender Actor of the currently processed message.

    The reference sender Actor of the currently processed message. This is always a legal destination to send to, even if there is no logical recipient for the reply, in which case it will be sent to the dead letter mailbox.

    Same as sender().

    WARNING: Only valid within the Actor itself, so do not close over it and publish it to other threads!

  12. final def goTo(nextStateName: S): State

    Produce transition to other state.

    Produce transition to other state. Return this from a state function in order to effect the transition.

    nextStateName

    state designator for the next state

    returns

    state transition descriptor

  13. final def goto(nextStateName: S): State

    Produce transition to other state.

    Produce transition to other state. Return this from a state function in order to effect the transition.

    This method always triggers transition events, even for A -> A transitions. If you want to stay in the same state without triggering an state transition event use #stay instead.

    nextStateName

    state designator for the next state

    returns

    state transition descriptor

    Definition Classes
    FSM
  14. final def initialize(): Unit

    Verify existence of initial state and setup timers.

    Verify existence of initial state and setup timers. This should be the last call within the constructor, or akka.actor.Actor#preStart and akka.actor.Actor#postRestart

    An initial currentState -> currentState notification will be triggered by calling this method.

    Definition Classes
    FSM
    See also

    #startWith

  15. final def isTimerActive(name: String): Boolean

    Inquire whether the named timer is still active.

    Inquire whether the named timer is still active. Returns true unless the timer does not exist, has previously been canceled or if it was a single-shot timer whose message was already received.

    Definition Classes
    FSM
  16. def log: LoggingAdapter
    Definition Classes
    ActorLogging
  17. final def matchAnyEvent(apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D]

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    A case statement that matches on any type of event.

    apply

    an action to apply to the event and state data if there is a match

    returns

    the builder with the case statement added

  18. final def matchData[DT <: D](dataType: Class[DT], predicate: TypedPredicate[DT], apply: UnitApply[DT]): UnitPFBuilder[D]

    Create a akka.japi.pf.UnitPFBuilder with the first case statement set.

    Create a akka.japi.pf.UnitPFBuilder with the first case statement set.

    dataType

    a type to match the argument against

    predicate

    a predicate that will be evaluated on the argument if the type matches

    apply

    an action to apply to the argument if the type and predicate matches

    returns

    a builder with the case statement added

  19. final def matchData[DT <: D](dataType: Class[DT], apply: UnitApply[DT]): UnitPFBuilder[D]

    Create a akka.japi.pf.UnitPFBuilder with the first case statement set.

    Create a akka.japi.pf.UnitPFBuilder with the first case statement set.

    dataType

    a type to match the argument against

    apply

    an action to apply to the argument if the type matches

    returns

    a builder with the case statement added

  20. final def matchEvent(eventMatches: List[AnyRef], apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D]

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    A case statement that matches if any of the event types in the list match or any of the event instances in the list compares equal.

    eventMatches

    a list of types or instances to match against

    apply

    an action to apply to the event and state data if there is a match

    returns

    the builder with the case statement added

  21. final def matchEvent[DT <: D](eventMatches: List[AnyRef], dataType: Class[DT], apply: Apply2[AnyRef, DT, State]): FSMStateFunctionBuilder[S, D]

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    A case statement that matches on the data type and if any of the event types in the list match or any of the event instances in the list compares equal.

    eventMatches

    a list of types or instances to match against

    dataType

    the data type to match on

    apply

    an action to apply to the event and state data if there is a match

    returns

    the builder with the case statement added

  22. final def matchEvent(predicate: TypedPredicate2[AnyRef, D], apply: Apply2[AnyRef, D, State]): FSMStateFunctionBuilder[S, D]

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    A case statement that matches if the predicate matches.

    predicate

    a predicate that will be evaluated on the data and the event

    apply

    an action to apply to the event and state data if there is a match

    returns

    the builder with the case statement added

  23. final def matchEvent[ET](eventType: Class[ET], apply: Apply2[ET, D, State]): FSMStateFunctionBuilder[S, D]

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    A case statement that matches if the event type matches.

    eventType

    the event type to match on

    apply

    an action to apply to the event and state data if there is a match

    returns

    the builder with the case statement added

  24. final def matchEvent[ET](eventType: Class[ET], predicate: TypedPredicate2[ET, D], apply: Apply2[ET, D, State]): FSMStateFunctionBuilder[S, D]

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    A case statement that matches if the event type and predicate matches.

    eventType

    the event type to match on

    predicate

    a predicate that will be evaluated on the data and the event

    apply

    an action to apply to the event and state data if there is a match

    returns

    the builder with the case statement added

  25. final def matchEvent[ET, DT <: D](eventType: Class[ET], dataType: Class[DT], apply: Apply2[ET, DT, State]): FSMStateFunctionBuilder[S, D]

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    A case statement that matches on an event and data type.

    eventType

    the event type to match on

    dataType

    the data type to match on

    apply

    an action to apply to the event and state data if there is a match

    returns

    the builder with the case statement added

  26. final def matchEvent[ET, DT <: D](eventType: Class[ET], dataType: Class[DT], predicate: TypedPredicate2[ET, DT], apply: Apply2[ET, DT, State]): FSMStateFunctionBuilder[S, D]

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    A case statement that matches on an event and data type and a predicate.

    eventType

    the event type to match on

    dataType

    the data type to match on

    predicate

    a predicate to evaluate on the matched types

    apply

    an action to apply to the event and state data if there is a match

    returns

    the builder with the case statement added

  27. final def matchEventEquals[E](event: E, apply: Apply2[E, D, State]): FSMStateFunctionBuilder[S, D]

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    A case statement that matches if the event compares equal.

    event

    an event to compare equal against

    apply

    an action to apply to the event and state data if there is a match

    returns

    the builder with the case statement added

  28. final def matchEventEquals[E, DT <: D](event: E, dataType: Class[DT], apply: Apply2[E, DT, State]): FSMStateFunctionBuilder[S, D]

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    Create an akka.japi.pf.FSMStateFunctionBuilder with the first case statement set.

    A case statement that matches on the data type and if the event compares equal.

    event

    an event to compare equal against

    dataType

    the data type to match on

    apply

    an action to apply to the event and state data if there is a match

    returns

    the builder with the case statement added

  29. final def matchState(fromState: S, toState: S, apply: UnitApply2[S, S]): FSMTransitionHandlerBuilder[S]

    Create an akka.japi.pf.FSMTransitionHandlerBuilder with the first case statement set.

    Create an akka.japi.pf.FSMTransitionHandlerBuilder with the first case statement set.

    A case statement that matches on a from state and a to state.

    fromState

    the from state to match on

    toState

    the to state to match on

    apply

    an action to apply when the states match

    returns

    the builder with the case statement added

  30. final def matchState(fromState: S, toState: S, apply: UnitApplyVoid): FSMTransitionHandlerBuilder[S]

    Create an akka.japi.pf.FSMTransitionHandlerBuilder with the first case statement set.

    Create an akka.japi.pf.FSMTransitionHandlerBuilder with the first case statement set.

    A case statement that matches on a from state and a to state.

    fromState

    the from state to match on

    toState

    the to state to match on

    apply

    an action to apply when the states match

    returns

    the builder with the case statement added

  31. final def matchStop[RT <: Reason](reasonType: Class[RT], predicate: TypedPredicate[RT], apply: UnitApply3[RT, S, D]): FSMStopBuilder[S, D]

    Create an akka.japi.pf.FSMStopBuilder with the first case statement set.

    Create an akka.japi.pf.FSMStopBuilder with the first case statement set.

    A case statement that matches on a reason type and a predicate.

    reasonType

    the reason type to match on

    predicate

    a predicate that will be evaluated on the reason if the type matches

    apply

    an action to apply to the reason, event and state data if there is a match

    returns

    the builder with the case statement added

  32. final def matchStop[RT <: Reason](reasonType: Class[RT], apply: UnitApply3[RT, S, D]): FSMStopBuilder[S, D]

    Create an akka.japi.pf.FSMStopBuilder with the first case statement set.

    Create an akka.japi.pf.FSMStopBuilder with the first case statement set.

    A case statement that matches on a reason type.

    reasonType

    the reason type to match on

    apply

    an action to apply to the reason, event and state data if there is a match

    returns

    the builder with the case statement added

  33. final def matchStop(reason: Reason, apply: UnitApply2[S, D]): FSMStopBuilder[S, D]

    Create an akka.japi.pf.FSMStopBuilder with the first case statement set.

    Create an akka.japi.pf.FSMStopBuilder with the first case statement set.

    A case statement that matches on an FSM.Reason.

    reason

    the reason for the termination

    apply

    an action to apply to the event and state data if there is a match

    returns

    the builder with the case statement added

  34. final def nextStateData: D

    Return next state data (available in onTransition handlers)

    Return next state data (available in onTransition handlers)

    Definition Classes
    FSM
  35. final def onTermination(stopBuilder: FSMStopBuilder[S, D]): Unit

    Set handler which is called upon termination of this FSM actor.

    Set handler which is called upon termination of this FSM actor. Calling this method again will overwrite the previous contents.

  36. final def onTermination(terminationHandler: PartialFunction[StopEvent, Unit]): Unit

    Set handler which is called upon termination of this FSM actor.

    Set handler which is called upon termination of this FSM actor. Calling this method again will overwrite the previous contents.

    Definition Classes
    FSM
  37. final def onTransition(transitionHandler: UnitApply2[S, S]): Unit

    Add a handler which is called upon each state transition, i.e.

    Add a handler which is called upon each state transition, i.e. not when staying in the same state.

    Multiple handlers may be installed, and every one of them will be called, not only the first one matching.

  38. final def onTransition(transitionHandlerBuilder: FSMTransitionHandlerBuilder[S]): Unit

    Add a handler which is called upon each state transition, i.e.

    Add a handler which is called upon each state transition, i.e. not when staying in the same state.

    Multiple handlers may be installed, and every one of them will be called, not only the first one matching.

  39. final def onTransition(transitionHandler: TransitionHandler): Unit

    Set handler which is called upon each state transition, i.e.

    Set handler which is called upon each state transition, i.e. not when staying in the same state. This may use the pair extractor defined in the FSM companion object like so:

    onTransition {
      case Old -> New => doSomething
    }
    

    It is also possible to supply a 2-ary function object:

    onTransition(handler _)
    
    private def handler(from: S, to: S) { ... }
    

    The underscore is unfortunately necessary to enable the nicer syntax shown above (it uses the implicit conversion total2pf under the hood).

    Multiple handlers may be installed, and every one of them will be called, not only the first one matching.

    Definition Classes
    FSM
  40. def postRestart(reason: Throwable): Unit

    User overridable callback: By default it calls preStart().

    User overridable callback: By default it calls preStart().

    reason

    the Throwable that caused the restart to happen Is called right AFTER restart on the newly created Actor to allow reinitialization after an Actor crash.

    Definition Classes
    Actor
    Annotations
    @throws( classOf[Exception] )
  41. def postStop(): Unit

    Call onTermination hook; if you want to retain this behavior when overriding make sure to call super.postStop().

    Call onTermination hook; if you want to retain this behavior when overriding make sure to call super.postStop().

    Please note that this method is called by default from preRestart(), so override that one if onTermination shall not be called during restart.

    Definition Classes
    FSMActor
  42. def preRestart(reason: Throwable, message: Option[Any]): Unit

    Scala API: User overridable callback: By default it disposes of all children and then calls postStop().

    Scala API: User overridable callback: By default it disposes of all children and then calls postStop().

    reason

    the Throwable that caused the restart to happen

    message

    optionally the current message the actor processed when failing, if applicable Is called on a crashed Actor right BEFORE it is restarted to allow clean up of resources before Actor is terminated.

    Definition Classes
    Actor
    Annotations
    @throws( classOf[Exception] )
  43. def preStart(): Unit

    User overridable callback.

    User overridable callback.

    Is called when an Actor is started. Actors are automatically started asynchronously when created. Empty default implementation.

    Definition Classes
    Actor
    Annotations
    @throws( classOf[Exception] )
  44. def receive: Receive

    Scala API: This defines the initial actor behavior, it must return a partial function with the actor logic.

    Scala API: This defines the initial actor behavior, it must return a partial function with the actor logic.

    Definition Classes
    FSMActor
  45. implicit final val self: ActorRef

    The 'self' field holds the ActorRef for this actor.

    The 'self' field holds the ActorRef for this actor.

    Can be used to send messages to itself:

    self ! message
    

    Definition Classes
    Actor
  46. final def sender(): ActorRef

    The reference sender Actor of the last received message.

    The reference sender Actor of the last received message. Is defined if the message was sent from another Actor, else deadLetters in akka.actor.ActorSystem.

    WARNING: Only valid within the Actor itself, so do not close over it and publish it to other threads!

    Definition Classes
    Actor
  47. final def setStateTimeout(state: S, timeout: Timeout): Unit

    Set state timeout explicitly.

    Set state timeout explicitly. This method can safely be used from within a state handler.

    Definition Classes
    FSM
  48. final def setTimer(name: String, msg: Any, timeout: Duration, repeat: Boolean): Unit

    Schedule named timer to deliver message after given delay, possibly repeating.

    Schedule named timer to deliver message after given delay, possibly repeating. Any existing timer with the same name will automatically be canceled before adding the new timer.

    name

    identifier to be used with cancelTimer()

    msg

    message to be delivered

    timeout

    delay of first message delivery and between subsequent messages

    repeat

    send once if false, scheduleAtFixedRate if true

  49. final def setTimer(name: String, msg: Any, timeout: Duration): Unit

    Schedule named timer to deliver message after given delay, possibly repeating.

    Schedule named timer to deliver message after given delay, possibly repeating. Any existing timer with the same name will automatically be canceled before adding the new timer.

    name

    identifier to be used with cancelTimer()

    msg

    message to be delivered

    timeout

    delay of first message delivery and between subsequent messages

  50. final def setTimer(name: String, msg: Any, timeout: FiniteDuration): Unit

    Schedule named timer to deliver message after given delay, possibly repeating.

    Schedule named timer to deliver message after given delay, possibly repeating. Any existing timer with the same name will automatically be canceled before adding the new timer.

    name

    identifier to be used with cancelTimer()

    msg

    message to be delivered

    timeout

    delay of first message delivery and between subsequent messages

  51. final def setTimer(name: String, msg: Any, timeout: FiniteDuration, repeat: Boolean = false): Unit

    Schedule named timer to deliver message after given delay, possibly repeating.

    Schedule named timer to deliver message after given delay, possibly repeating. Any existing timer with the same name will automatically be canceled before adding the new timer.

    name

    identifier to be used with cancelTimer()

    msg

    message to be delivered

    timeout

    delay of first message delivery and between subsequent messages

    repeat

    send once if false, scheduleAtFixedRate if true

    Definition Classes
    FSM
  52. final def startWith(stateName: S, stateData: D, timeout: Duration): Unit

    Set initial state.

    Set initial state. Call this method from the constructor before the #initialize method. If different state is needed after a restart this method, followed by #initialize, can be used in the actor life cycle hooks akka.actor.Actor#preStart and akka.actor.Actor#postRestart.

    stateName

    initial state designator

    stateData

    initial state data

    timeout

    state timeout for the initial state, overriding the default timeout for that state

  53. final def startWith(stateName: S, stateData: D, timeout: FiniteDuration): Unit

    Set initial state.

    Set initial state. Call this method from the constructor before the #initialize method. If different state is needed after a restart this method, followed by #initialize, can be used in the actor life cycle hooks akka.actor.Actor#preStart and akka.actor.Actor#postRestart.

    stateName

    initial state designator

    stateData

    initial state data

    timeout

    state timeout for the initial state, overriding the default timeout for that state

  54. final def startWith(stateName: S, stateData: D): Unit

    Set initial state.

    Set initial state. Call this method from the constructor before the #initialize method. If different state is needed after a restart this method, followed by #initialize, can be used in the actor life cycle hooks akka.actor.Actor#preStart and akka.actor.Actor#postRestart.

    stateName

    initial state designator

    stateData

    initial state data

  55. final def startWith(stateName: S, stateData: D, timeout: Timeout = None): Unit

    Set initial state.

    Set initial state. Call this method from the constructor before the #initialize method. If different state is needed after a restart this method, followed by #initialize, can be used in the actor life cycle hooks akka.actor.Actor#preStart and akka.actor.Actor#postRestart.

    stateName

    initial state designator

    stateData

    initial state data

    timeout

    state timeout for the initial state, overriding the default timeout for that state

    Definition Classes
    FSM
  56. final def stateData: D

    Return current state data (i.e.

    Return current state data (i.e. object of type D)

    Definition Classes
    FSM
  57. final def stateName: S

    Return current state name (i.e.

    Return current state name (i.e. object of type S)

    Definition Classes
    FSM
  58. final def stay(): State

    Produce "empty" transition descriptor.

    Produce "empty" transition descriptor. Return this from a state function when no state change is to be effected.

    No transition event will be triggered by #stay. If you want to trigger an event like S -> S for onTransition to handle use goto instead.

    returns

    descriptor for staying in current state

    Definition Classes
    FSM
  59. final def stop(reason: Reason, stateData: D): State

    Produce change descriptor to stop this FSM actor including specified reason.

    Produce change descriptor to stop this FSM actor including specified reason.

    Definition Classes
    FSM
  60. final def stop(reason: Reason): State

    Produce change descriptor to stop this FSM actor including specified reason.

    Produce change descriptor to stop this FSM actor including specified reason.

    Definition Classes
    FSM
  61. final def stop(): State

    Produce change descriptor to stop this FSM actor with reason "Normal".

    Produce change descriptor to stop this FSM actor with reason "Normal".

    Definition Classes
    FSM
  62. def supervisorStrategy: SupervisorStrategy

    User overridable definition the strategy to use for supervising child actors.

    User overridable definition the strategy to use for supervising child actors.

    Definition Classes
    Actor
  63. implicit final def total2pf(transitionHandler: (S, S) ⇒ Unit): TransitionHandler

    Convenience wrapper for using a total function instead of a partial function literal.

    Convenience wrapper for using a total function instead of a partial function literal. To be used with onTransition.

    Definition Classes
    FSM
  64. final def transform(func: StateFunction): TransformHelper
    Definition Classes
    FSM
  65. def unhandled(message: Any): Unit

    User overridable callback.

    User overridable callback.

    Is called when a message isn't handled by the current behavior of the actor by default it fails with either a akka.actor.DeathPactException (in case of an unhandled akka.actor.Terminated message) or publishes an akka.actor.UnhandledMessage to the actor's system's akka.event.EventStream

    Definition Classes
    Actor
  66. final def when(stateName: S, stateTimeout: Duration, stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit

    Insert a new StateFunction at the end of the processing chain for the given state.

    Insert a new StateFunction at the end of the processing chain for the given state. If the stateTimeout parameter is set, entering this state without a differing explicit timeout setting will trigger a StateTimeout event; the same is true when using #stay.

    stateName

    designator for the state

    stateTimeout

    default state timeout for this state

    stateFunctionBuilder

    partial function builder describing response to input

  67. final def when(stateName: S, stateTimeout: FiniteDuration, stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit

    Insert a new StateFunction at the end of the processing chain for the given state.

    Insert a new StateFunction at the end of the processing chain for the given state. If the stateTimeout parameter is set, entering this state without a differing explicit timeout setting will trigger a StateTimeout event; the same is true when using #stay.

    stateName

    designator for the state

    stateTimeout

    default state timeout for this state

    stateFunctionBuilder

    partial function builder describing response to input

  68. final def when(stateName: S, stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit

    Insert a new StateFunction at the end of the processing chain for the given state.

    Insert a new StateFunction at the end of the processing chain for the given state.

    stateName

    designator for the state

    stateFunctionBuilder

    partial function builder describing response to input

  69. final def when(stateName: S)(stateFunction: StateFunction): Unit

    Insert a new StateFunction at the end of the processing chain for the given state.

    Insert a new StateFunction at the end of the processing chain for the given state.

    stateName

    designator for the state

    stateFunction

    partial function describing response to input

  70. final def when(stateName: S, stateTimeout: FiniteDuration = null)(stateFunction: StateFunction): Unit

    Insert a new StateFunction at the end of the processing chain for the given state.

    Insert a new StateFunction at the end of the processing chain for the given state. If the stateTimeout parameter is set, entering this state without a differing explicit timeout setting will trigger a StateTimeout event; the same is true when using #stay.

    stateName

    designator for the state

    stateTimeout

    default state timeout for this state

    stateFunction

    partial function describing response to input

    Definition Classes
    FSM
  71. final def whenUnhandled(stateFunctionBuilder: FSMStateFunctionBuilder[S, D]): Unit

    Set handler which is called upon reception of unhandled messages.

    Set handler which is called upon reception of unhandled messages. Calling this method again will overwrite the previous contents.

    The current state may be queried using stateName.

  72. final def whenUnhandled(stateFunction: StateFunction): Unit

    Set handler which is called upon reception of unhandled messages.

    Set handler which is called upon reception of unhandled messages. Calling this method again will overwrite the previous contents.

    The current state may be queried using stateName.

    Definition Classes
    FSM