Packages

c

akka.actor

OneForOneStrategy

case class OneForOneStrategy(maxNrOfRetries: Int = -1, withinTimeRange: Duration = Duration.Inf, loggingEnabled: Boolean = true)(decider: Decider) extends SupervisorStrategy with Product with Serializable

Applies the fault handling Directive (Resume, Restart, Stop) specified in the Decider to the child actor that failed, as opposed to akka.actor.AllForOneStrategy that applies it to all children.

maxNrOfRetries

the number of times a child actor is allowed to be restarted, negative value means no limit, if the limit is exceeded the child actor is stopped

withinTimeRange

duration of the time window for maxNrOfRetries, Duration.Inf means no window

loggingEnabled

the strategy logs the failure if this is enabled (true), by default it is enabled

decider

mapping from Throwable to akka.actor.SupervisorStrategy.Directive, you can also use a scala.collection.immutable.Seq of Throwables which maps the given Throwables to restarts, otherwise escalates.

Source
FaultHandling.scala
Known Subclasses
Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. OneForOneStrategy
  2. Serializable
  3. Serializable
  4. Product
  5. Equals
  6. SupervisorStrategy
  7. AnyRef
  8. Any
Implicitly
  1. by any2stringadd
  2. by StringFormat
  3. by Ensuring
  4. by ArrowAssoc
  1. Hide All
  2. Show All
Visibility
  1. Public
  2. All

Instance Constructors

  1. new OneForOneStrategy(decider: Decider)

    Java API: compatible with lambda expressions

  2. new OneForOneStrategy(loggingEnabled: Boolean, decider: Decider)
  3. new OneForOneStrategy(maxNrOfRetries: Int, withinTimeRange: Duration, decider: Decider)

    Java API: compatible with lambda expressions

  4. new OneForOneStrategy(maxNrOfRetries: Int, withinTimeRange: Duration, decider: Decider)

    Java API: compatible with lambda expressions

  5. new OneForOneStrategy(maxNrOfRetries: Int, withinTimeRange: Duration, trapExit: Iterable[Class[_ <: Throwable]])

    Java API

  6. new OneForOneStrategy(maxNrOfRetries: Int, withinTimeRange: Duration, trapExit: Iterable[Class[_ <: Throwable]])

    Java API

  7. new OneForOneStrategy(maxNrOfRetries: Int, withinTimeRange: Duration, decider: JDecider)

    Java API

  8. new OneForOneStrategy(maxNrOfRetries: Int, withinTimeRange: Duration, decider: JDecider)

    Java API

  9. new OneForOneStrategy(maxNrOfRetries: Int, withinTimeRange: Duration, decider: JDecider, loggingEnabled: Boolean)

    Java API

  10. new OneForOneStrategy(maxNrOfRetries: Int, withinTimeRange: Duration, decider: JDecider, loggingEnabled: Boolean)

    Java API

  11. new OneForOneStrategy(maxNrOfRetries: Int = -1, withinTimeRange: Duration = Duration.Inf, loggingEnabled: Boolean = true)(decider: Decider)

    maxNrOfRetries

    the number of times a child actor is allowed to be restarted, negative value means no limit, if the limit is exceeded the child actor is stopped

    withinTimeRange

    duration of the time window for maxNrOfRetries, Duration.Inf means no window

    loggingEnabled

    the strategy logs the failure if this is enabled (true), by default it is enabled

    decider

    mapping from Throwable to akka.actor.SupervisorStrategy.Directive, you can also use a scala.collection.immutable.Seq of Throwables which maps the given Throwables to restarts, otherwise escalates.

Value Members

  1. val decider: Decider

    Returns the Decider that is associated with this SupervisorStrategy.

    Returns the Decider that is associated with this SupervisorStrategy. The Decider is invoked by the default implementation of handleFailure to obtain the Directive to be applied.

    Definition Classes
    OneForOneStrategySupervisorStrategy
  2. def handleChildTerminated(context: ActorContext, child: ActorRef, children: Iterable[ActorRef]): Unit

    This method is called after the child has been removed from the set of children.

    This method is called after the child has been removed from the set of children. It does not need to do anything special. Exceptions thrown from this method do NOT make the actor fail if this happens during termination.

    Definition Classes
    OneForOneStrategySupervisorStrategy
  3. def handleFailure(context: ActorContext, child: ActorRef, cause: Throwable, stats: ChildRestartStats, children: Iterable[ChildRestartStats]): Boolean

    This is the main entry point: in case of a child’s failure, this method must try to handle the failure by resuming, restarting or stopping the child (and returning true), or it returns false to escalate the failure, which will lead to this actor re-throwing the exception which caused the failure.

    This is the main entry point: in case of a child’s failure, this method must try to handle the failure by resuming, restarting or stopping the child (and returning true), or it returns false to escalate the failure, which will lead to this actor re-throwing the exception which caused the failure. The exception will not be wrapped.

    This method calls akka.actor.SupervisorStrategy#logFailure, which will log the failure unless it is escalated. You can customize the logging by setting akka.actor.SupervisorStrategy#loggingEnabled to false and do the logging inside the decider or override the logFailure method.

    children

    is a lazy collection (a view)

    Definition Classes
    SupervisorStrategy
  4. def logFailure(context: ActorContext, child: ActorRef, cause: Throwable, decision: Directive): Unit

    Default logging of actor failures when akka.actor.SupervisorStrategy#loggingEnabled is true.

    Default logging of actor failures when akka.actor.SupervisorStrategy#loggingEnabled is true. Escalate failures are not logged here, since they are supposed to be handled at a level higher up in the hierarchy. Resume failures are logged at Warning level. Stop and Restart failures are logged at Error level.

    Definition Classes
    SupervisorStrategy
  5. val loggingEnabled: Boolean

    Logging of actor failures is done when this is true.

    Logging of actor failures is done when this is true.

    Definition Classes
    OneForOneStrategySupervisorStrategy
  6. val maxNrOfRetries: Int
  7. def processFailure(context: ActorContext, restart: Boolean, child: ActorRef, cause: Throwable, stats: ChildRestartStats, children: Iterable[ChildRestartStats]): Unit

    This method is called to act on the failure of a child: restart if the flag is true, stop otherwise.

    This method is called to act on the failure of a child: restart if the flag is true, stop otherwise.

    Definition Classes
    OneForOneStrategySupervisorStrategy
  8. final def restartChild(child: ActorRef, cause: Throwable, suspendFirst: Boolean): Unit

    Restart the given child, possibly suspending it first.

    Restart the given child, possibly suspending it first.

    IMPORTANT:

    If the child is the currently failing one, it will already have been suspended, hence suspendFirst must be false. If the child is not the currently failing one, then it did not request this treatment and is therefore not prepared to be resumed without prior suspend.

    Definition Classes
    SupervisorStrategy
  9. final def resumeChild(child: ActorRef, cause: Throwable): Unit

    Resume the previously failed child: do never apply this to a child which is not the currently failing child.

    Resume the previously failed child: do never apply this to a child which is not the currently failing child. Suspend/resume needs to be done in matching pairs, otherwise actors will wake up too soon or never at all.

    Definition Classes
    SupervisorStrategy
  10. def withMaxNrOfRetries(maxNrOfRetries: Int): OneForOneStrategy
  11. val withinTimeRange: Duration