The PS2Keyboard library uses one of the two available external interrupts to react on keyboard input. Once such input is received, it's stored in a one-byte buffer and is available to be read.
Version 2.3 - Minor bugs fixed.
The following schematic shows how to connect a PS/2 connector:
Make sure you connect the Clock PIN to the digital PIN 3 on the Arduino. Otherwise the interrupt, and therefore the whole library, won't work.
Below is a simple example on how to use the library. For more keycode constants have a look at the PS2Keyboard.h
file.
#include <PS2Keyboard.h> #define DATA_PIN 4 PS2Keyboard keyboard; void setup() { keyboard.begin(DATA_PIN); Serial.begin(9600); Serial.println("hi"); delay(1000); } void loop() { if(keyboard.available()) { byte dat = keyboard.read(); byte val = dat - '0'; if(val >= 0 && val <= 9) { Serial.print(val, DEC); } else if(dat == PS2_KC_ENTER) { Serial.println(); } else if(dat == PS2_KC_ESC) { Serial.println("[ESC]"); } } }
This library is at a very early stage. If anyone wants to revise/rewrite it, feel free to do so (published under the LGPL).
FULL KEYBOARD IMPLEMENTATION NOTE: PS2Keyboard_014A is the library to use beginning with Arduino 0013. ** It contains a full complement of letters, numbers and punctuation (excluding shifted characters/symbols).
http://www.pjrc.com/teensy/td_libs_PS2Keyboard.html
EDITED AGAIN - Actually mostly rewritten
Version 2.0 adds the following improvements:
Some of the information on this page is now obsolete. Please refer to the version 2.0 page for up-to-date documentation.
http://www.pjrc.com/teensy/td_libs_PS2Keyboard.html
Version 2.1 adds the following improvements:
Download Attach:PS2Keyboard_2.3-Ctrl.zip
CTRL SUPPORT
NOTE: Based on v2.3 from Teensy web site with small addition to the main code to recognize Ctrl modifier.
When Ctrl is held, alphabetic characters (A, B, C, ...) are substituted with low ASCII range (codes 1, 2, 3, ...). It is case insensitive. The motivation is embedded projects with mode changes or keyboard commands.
The examples
folder contains Ctrl_Test
sketch with a demonstration. The code would look something like this:
// Ctrl + <alphabet key> produces ASCII codes 1-26 } else if (c < 26) { Serial.print("^"); Serial.print((char)('A' + c - 1));
Download Attach:PS2Keyboard_2.3-Ctrl-Enter.zip
CTRL+ENTER SUPPORT
Allows separate handling of sending commands and inserting new lines, by using Enter as opposed to Ctrl+Enter.
Ctrl+Enter
(Ctrl+J
) as PS2_LINEFEED
, code 10
PS2_DOWNARROW
to code 12
Example (Ctrl_Test.ino
)
// check for some of the special keys if (c == PS2_ENTER) { Serial.println(); } else if (c == PS2_LINEFEED) { Serial.print("[^Enter]");