19 #ifndef B2_WORLD_CALLBACKS_H
20 #define B2_WORLD_CALLBACKS_H
30 struct b2ContactResult;
104 B2_NOT_USED(contact);
105 B2_NOT_USED(oldManifold);
116 B2_NOT_USED(contact);
117 B2_NOT_USED(impulse);
152 const b2Vec2& normal, float32 fraction) = 0;
Definition: b2WorldCallbacks.h:36
Definition: b2WorldCallbacks.h:135
virtual void SayGoodbye(b2Joint *joint)=0
Definition: b2Joint.h:103
virtual bool ReportFixture(b2Fixture *fixture)=0
A rigid body. These are created via b2World::CreateBody.
Definition: b2Body.h:126
Definition: b2Collision.h:93
virtual float32 ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float32 fraction)=0
A 2D column vector.
Definition: b2Math.h:53
#define b2_maxManifoldPoints
Definition: b2Settings.h:50
Definition: b2WorldCallbacks.h:123
Definition: b2Fixture.h:107