Box2D
2.3.0
A 2D Physics Engine for Games
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#include <b2WorldCallbacks.h>
Public Attributes | |
float32 | normalImpulses [b2_maxManifoldPoints] |
float32 | tangentImpulses [b2_maxManifoldPoints] |
int32 | count |
Contact impulses for reporting. Impulses are used instead of forces because sub-step forces may approach infinity for rigid body collisions. These match up one-to-one with the contact points in b2Manifold.