new Plane(normal, distance)
A plane in Hessian Normal Form defined by
ax + by + cz + d = 0where (a, b, c) is the plane's
normal
, d is the signed
distance
to the plane, and (x, y, z) is any point on
the plane.
Parameters:
Name | Type | Description |
---|---|---|
normal |
Cartesian3 | The plane's normal (normalized). |
distance |
Number | The shortest distance from the origin to the plane. The sign of
distance determines which side of the plane the origin
is on. If distance is positive, the origin is in the half-space
in the direction of the normal; if negative, the origin is in the half-space
opposite to the normal; if zero, the plane passes through the origin. |
- Source:
Example
// The plane x=0
var plane = new Cesium.Plane(Cesium.Cartesian3.UNIT_X, 0.0);
Members
(static, constant) ORIGIN_XY_PLANE :Plane
A constant initialized to the XY plane passing through the origin, with normal in positive Z.
Type:
- Source:
(static, constant) ORIGIN_YZ_PLANE :Plane
A constant initialized to the YZ plane passing through the origin, with normal in positive X.
Type:
- Source:
(static, constant) ORIGIN_ZX_PLANE :Plane
A constant initialized to the ZX plane passing through the origin, with normal in positive Y.
Type:
- Source:
distance :Number
The shortest distance from the origin to the plane. The sign of
distance
determines which side of the plane the origin
is on. If distance
is positive, the origin is in the half-space
in the direction of the normal; if negative, the origin is in the half-space
opposite to the normal; if zero, the plane passes through the origin.
Type:
- Number
- Source:
normal :Cartesian3
The plane's normal.
Type:
- Source:
Methods
(static) fromCartesian4(coefficients, resultopt) → {Plane}
Creates a plane from the general equation
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
coefficients |
Cartesian4 | The plane's normal (normalized). | |
result |
Plane |
<optional> |
The object onto which to store the result. |
- Source:
Returns:
A new plane instance or the modified result parameter.
- Type
- Plane
(static) fromPointNormal(point, normal, resultopt) → {Plane}
Creates a plane from a normal and a point on the plane.
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
point |
Cartesian3 | The point on the plane. | |
normal |
Cartesian3 | The plane's normal (normalized). | |
result |
Plane |
<optional> |
The object onto which to store the result. |
- Source:
Returns:
A new plane instance or the modified result parameter.
- Type
- Plane
Example
var point = Cesium.Cartesian3.fromDegrees(-72.0, 40.0);
var normal = ellipsoid.geodeticSurfaceNormal(point);
var tangentPlane = Cesium.Plane.fromPointNormal(point, normal);
(static) getPointDistance(plane, point) → {Number}
Computes the signed shortest distance of a point to a plane.
The sign of the distance determines which side of the plane the point
is on. If the distance is positive, the point is in the half-space
in the direction of the normal; if negative, the point is in the half-space
opposite to the normal; if zero, the plane passes through the point.
Parameters:
Name | Type | Description |
---|---|---|
plane |
Plane | The plane. |
point |
Cartesian3 | The point. |
- Source:
Returns:
The signed shortest distance of the point to the plane.
- Type
- Number