new PolylineColorAppearance(optionsopt)
    An appearance for 
    GeometryInstance instances with color attributes and PolylineGeometry.
This allows several geometry instances, each with a different color, to
be drawn with the same Primitive.
Parameters:
| Name | Type | Attributes | Description | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| options | Object | <optional> | Object with the following properties: Properties
 | 
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Example
// A solid white line segment
var primitive = new Cesium.Primitive({
  geometryInstances : new Cesium.GeometryInstance({
    geometry : new Cesium.PolylineGeometry({
      positions : Cesium.Cartesian3.fromDegreesArray([
        0.0, 0.0,
        5.0, 0.0
      ]),
      width : 10.0,
      vertexFormat : Cesium.PolylineColorAppearance.VERTEX_FORMAT
    }),
    attributes : {
      color : Cesium.ColorGeometryInstanceAttribute.fromColor(new Cesium.Color(1.0, 1.0, 1.0, 1.0))
    }
  }),
  appearance : new Cesium.PolylineColorAppearance({
    translucent : false
  })
});Members
(static, constant) VERTEX_FORMAT :VertexFormat
    The 
    VertexFormat that all PolylineColorAppearance instances
are compatible with. This requires only a position attribute.
Type:
- Source:
(readonly) closed :Boolean
    When 
    true, the geometry is expected to be closed so
PolylineColorAppearance#renderState has backface culling enabled.
This is always false for PolylineColorAppearance.
Type:
- Boolean
- Default Value:
- false
 
- Source:
(readonly) fragmentShaderSource :String
    The GLSL source code for the fragment shader.
    Type:
- String
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material :Material
    This property is part of the 
    Appearance interface, but is not
used by PolylineColorAppearance since a fully custom fragment shader is used.
Type:
- Default Value:
- undefined
 
- Source:
(readonly) renderState :Object
    The WebGL fixed-function state to use when rendering the geometry.
    
The render state can be explicitly defined when constructing a PolylineColorAppearance
instance, or it is set implicitly via PolylineColorAppearance#translucent.
Type:
- Object
- Source:
translucent :Boolean
    When 
    true, the geometry is expected to appear translucent so
PolylineColorAppearance#renderState has alpha blending enabled.
Type:
- Boolean
- Default Value:
- true
 
- Source:
(readonly) vertexFormat :VertexFormat
    The 
    VertexFormat that this appearance instance is compatible with.
A geometry can have more vertex attributes and still be compatible - at a
potential performance cost - but it can't have less.
Type:
- Default Value:
- Source:
(readonly) vertexShaderSource :String
    The GLSL source code for the vertex shader.
    Type:
- String
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Methods
getFragmentShaderSource() → {String}
    Procedurally creates the full GLSL fragment shader source.
- Source:
Returns:
    The full GLSL fragment shader source.
- Type
- String
getRenderState() → {Object}
    Creates a render state.  This is not the final render state instance; instead,
it can contain a subset of render state properties identical to the render state
created in the context.
- Source:
Returns:
    The render state.
- Type
- Object
isTranslucent() → {Boolean}
    Determines if the geometry is translucent based on 
PolylineColorAppearance#translucent.
- Source:
Returns:
true if the appearance is translucent.
- Type
- Boolean