new Appearance(optionsopt)
An appearance defines the full GLSL vertex and fragment shaders and the
render state used to draw a
Primitive
. All appearances implement
this base Appearance
interface.
Parameters:
Name | Type | Attributes | Description | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
Object |
<optional> |
Object with the following properties:
Properties
|
Members
(readonly) closed :Boolean
When
true
, the geometry is expected to be closed.
Type:
- Boolean
- Default Value:
- false
- Source:
(readonly) fragmentShaderSource :String
The GLSL source code for the fragment shader. The full fragment shader
source is built procedurally taking into account the
Appearance#material
.
Use Appearance#getFragmentShaderSource
to get the full source.
Type:
- String
- Source:
material :Material
The material used to determine the fragment color. Unlike other
Appearance
properties, this is not read-only, so an appearance's material can change on the fly.
Type:
- Source:
- See:
(readonly) renderState :Object
The WebGL fixed-function state to use when rendering the geometry.
Type:
- Object
- Source:
translucent :Boolean
When
true
, the geometry is expected to appear translucent.
Type:
- Boolean
- Default Value:
- true
- Source:
(readonly) vertexShaderSource :String
The GLSL source code for the vertex shader.
Type:
- String
- Source:
Methods
getFragmentShaderSource() → {String}
Procedurally creates the full GLSL fragment shader source for this appearance
taking into account
Appearance#fragmentShaderSource
and Appearance#material
.
- Source:
Returns:
The full GLSL fragment shader source.
- Type
- String
getRenderState() → {Object}
Creates a render state. This is not the final render state instance; instead,
it can contain a subset of render state properties identical to the render state
created in the context.
- Source:
Returns:
The render state.
- Type
- Object
isTranslucent() → {Boolean}
Determines if the geometry is translucent based on
Appearance#translucent
and Material#isTranslucent
.
- Source:
Returns:
true
if the appearance is translucent.
- Type
- Boolean