new Appearance(optionsopt)
    An appearance defines the full GLSL vertex and fragment shaders and the
render state used to draw a 
    Primitive.  All appearances implement
this base Appearance interface.
Parameters:
| Name | Type | Attributes | Description | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| options | Object | <optional> | Object with the following properties: Properties
 | 
Members
(readonly) closed :Boolean
    When 
    true, the geometry is expected to be closed.
Type:
- Boolean
- Default Value:
- false
 
- Source:
(readonly) fragmentShaderSource :String
    The GLSL source code for the fragment shader.  The full fragment shader
source is built procedurally taking into account the 
    Appearance#material.
Use Appearance#getFragmentShaderSource to get the full source.
Type:
- String
- Source:
material :Material
    The material used to determine the fragment color.  Unlike other 
    Appearance
properties, this is not read-only, so an appearance's material can change on the fly.
Type:
- Source:
- See:
(readonly) renderState :Object
    The WebGL fixed-function state to use when rendering the geometry.
    Type:
- Object
- Source:
translucent :Boolean
    When 
    true, the geometry is expected to appear translucent.
Type:
- Boolean
- Default Value:
- true
 
- Source:
(readonly) vertexShaderSource :String
    The GLSL source code for the vertex shader.
    Type:
- String
- Source:
Methods
getFragmentShaderSource() → {String}
    Procedurally creates the full GLSL fragment shader source for this appearance
taking into account 
Appearance#fragmentShaderSource and Appearance#material.
- Source:
Returns:
    The full GLSL fragment shader source.
- Type
- String
getRenderState() → {Object}
    Creates a render state.  This is not the final render state instance; instead,
it can contain a subset of render state properties identical to the render state
created in the context.
- Source:
Returns:
    The render state.
- Type
- Object
isTranslucent() → {Boolean}
    Determines if the geometry is translucent based on 
Appearance#translucent and Material#isTranslucent.
- Source:
Returns:
true if the appearance is translucent.
- Type
- Boolean