FFmpeg
4.0
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internal math functions header More...
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Functions | |
static av_always_inline double | ff_exp10 (double x) |
Compute 10^x for floating point values. More... | |
static av_always_inline float | ff_exp10f (float x) |
static av_always_inline float | ff_fast_powf (float x, float y) |
Compute x^y for floating point x, y. More... | |
internal math functions header
Definition in file ffmath.h.
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Compute 10^x for floating point values.
Note: this function is by no means "correctly rounded", and is meant as a fast, reasonably accurate approximation. For instance, maximum relative error for the double precision variant is ~ 1e-13 for very small and very large values. This is ~2x faster than GNU libm's approach, which is still off by 2ulp on some inputs.
x | exponent |
Definition at line 42 of file ffmath.h.
Referenced by av_strtod(), butterworth_bp_filter(), chebyshev1_bp_filter(), chebyshev2_bp_filter(), cng_decode_frame(), config_output(), decode_subframe(), encode_block(), encode_init(), ff_amr_set_fixed_gain(), ff_opus_parse_extradata(), filter_frame(), iac_generate_tabs(), init_exp(), libopus_decode_init(), on2avc_decode_init(), psy_3gpp_init(), read16_fft_bin(), read8_fft_bin(), request_frame(), and wma_decode_block().
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Compute x^y for floating point x, y.
Note: this function is faster than the libm variant due to mainly 2 reasons:
x | base |
y | exponent |
Definition at line 62 of file ffmath.h.
Referenced by find_form_factor().