SEGA CRI adx codecs.
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#include "libavutil/intreadwrite.h"
#include "avcodec.h"
#include "adx.h"
#include "get_bits.h"
#include "internal.h"
Go to the source code of this file.
◆ adx_decode_init()
◆ adx_decode()
Decode 32 samples from 18 bytes.
A 16-bit scalar value is applied to 32 residuals, which then have a 2nd-order LPC filter applied to it to form the output signal for a single channel.
Definition at line 65 of file adxdec.c.
Referenced by adx_decode_frame().
◆ adx_decode_frame()
◆ adx_decode_flush()
◆ ff_adpcm_adx_decoder
Initial value:= {
.name = "adpcm_adx",
}
static void flush(AVCodecContext *avctx)
static av_cold int adx_decode_init(AVCodecContext *avctx)
static av_cold int init(AVCodecContext *avctx)
static void decode(AVCodecContext *dec_ctx, AVPacket *pkt, AVFrame *frame, FILE *outfile)
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification. ...
static void adx_decode_flush(AVCodecContext *avctx)
static int adx_decode_frame(AVCodecContext *avctx, void *data, int *got_frame_ptr, AVPacket *avpkt)
AVSampleFormat
Audio sample formats.
static enum AVSampleFormat sample_fmts[]
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() for allocating buffers and supports custom allocators.
Definition at line 177 of file adxdec.c.