FFmpeg
4.0
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#include "libavutil/pixfmt.h"
Go to the source code of this file.
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static const char *const | FF_OPENGL_VERTEX_SHADER |
static const char *const | FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET |
Fragment shader for packet RGBA formats. More... | |
static const char *const | FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET |
Fragment shader for packet RGB formats. More... | |
static const char *const | FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR |
Fragment shader for planar RGBA formats. More... | |
static const char *const | FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR |
Fragment shader for planar RGB formats. More... | |
static const char *const | FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR |
Fragment shader for planar YUV formats. More... | |
static const char *const | FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR |
Fragment shader for planar YUVA formats. More... | |
static const char *const | FF_OPENGL_FRAGMENT_SHADER_GRAY |
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Definition at line 26 of file opengl_enc_shaders.h.
Referenced by opengl_compile_shaders().
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Fragment shader for packet RGBA formats.
Definition at line 44 of file opengl_enc_shaders.h.
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Fragment shader for packet RGB formats.
Definition at line 61 of file opengl_enc_shaders.h.
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Fragment shader for planar RGBA formats.
Definition at line 78 of file opengl_enc_shaders.h.
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Fragment shader for planar RGB formats.
Definition at line 100 of file opengl_enc_shaders.h.
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Fragment shader for planar YUV formats.
Definition at line 121 of file opengl_enc_shaders.h.
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Fragment shader for planar YUVA formats.
Definition at line 150 of file opengl_enc_shaders.h.
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Definition at line 176 of file opengl_enc_shaders.h.