21 #ifndef AVDEVICE_OPENGL_ENC_SHADERS_H 22 #define AVDEVICE_OPENGL_ENC_SHADERS_H 27 "uniform mat4 u_projectionMatrix;" 28 "uniform mat4 u_modelViewMatrix;" 30 "attribute vec4 a_position;" 31 "attribute vec2 a_textureCoords;" 33 "varying vec2 texture_coordinate;" 37 "gl_Position = u_projectionMatrix * (a_position * u_modelViewMatrix);" 38 "texture_coordinate = a_textureCoords;" 45 #if defined(GL_ES_VERSION_2_0) 46 "precision mediump float;" 48 "uniform sampler2D u_texture0;" 49 "uniform mat4 u_colorMap;" 51 "varying vec2 texture_coordinate;" 55 "gl_FragColor = texture2D(u_texture0, texture_coordinate) * u_colorMap;" 62 #if defined(GL_ES_VERSION_2_0) 63 "precision mediump float;" 65 "uniform sampler2D u_texture0;" 66 "uniform mat4 u_colorMap;" 68 "varying vec2 texture_coordinate;" 72 "gl_FragColor = vec4((texture2D(u_texture0, texture_coordinate) * u_colorMap).rgb, 1.0);" 79 #if defined(GL_ES_VERSION_2_0) 80 "precision mediump float;" 82 "uniform sampler2D u_texture0;" 83 "uniform sampler2D u_texture1;" 84 "uniform sampler2D u_texture2;" 85 "uniform sampler2D u_texture3;" 87 "varying vec2 texture_coordinate;" 91 "gl_FragColor = vec4(texture2D(u_texture0, texture_coordinate).r," 92 "texture2D(u_texture1, texture_coordinate).r," 93 "texture2D(u_texture2, texture_coordinate).r," 94 "texture2D(u_texture3, texture_coordinate).r);" 101 #if defined(GL_ES_VERSION_2_0) 102 "precision mediump float;" 104 "uniform sampler2D u_texture0;" 105 "uniform sampler2D u_texture1;" 106 "uniform sampler2D u_texture2;" 108 "varying vec2 texture_coordinate;" 112 "gl_FragColor = vec4(texture2D(u_texture0, texture_coordinate).r," 113 "texture2D(u_texture1, texture_coordinate).r," 114 "texture2D(u_texture2, texture_coordinate).r," 122 #if defined(GL_ES_VERSION_2_0) 123 "precision mediump float;" 125 "uniform sampler2D u_texture0;" 126 "uniform sampler2D u_texture1;" 127 "uniform sampler2D u_texture2;" 128 "uniform float u_chroma_div_w;" 129 "uniform float u_chroma_div_h;" 131 "varying vec2 texture_coordinate;" 137 "yuv.r = texture2D(u_texture0, texture_coordinate).r - 0.0625;" 138 "yuv.g = texture2D(u_texture1, vec2(texture_coordinate.x / u_chroma_div_w, texture_coordinate.y / u_chroma_div_h)).r - 0.5;" 139 "yuv.b = texture2D(u_texture2, vec2(texture_coordinate.x / u_chroma_div_w, texture_coordinate.y / u_chroma_div_h)).r - 0.5;" 141 "gl_FragColor = clamp(vec4(mat3(1.1643, 1.16430, 1.1643," 142 "0.0, -0.39173, 2.0170," 143 "1.5958, -0.81290, 0.0) * yuv, 1.0), 0.0, 1.0);" 151 #if defined(GL_ES_VERSION_2_0) 152 "precision mediump float;" 154 "uniform sampler2D u_texture0;" 155 "uniform sampler2D u_texture1;" 156 "uniform sampler2D u_texture2;" 157 "uniform sampler2D u_texture3;" 158 "uniform float u_chroma_div_w;" 159 "uniform float u_chroma_div_h;" 161 "varying vec2 texture_coordinate;" 167 "yuv.r = texture2D(u_texture0, texture_coordinate).r - 0.0625;" 168 "yuv.g = texture2D(u_texture1, vec2(texture_coordinate.x / u_chroma_div_w, texture_coordinate.y / u_chroma_div_h)).r - 0.5;" 169 "yuv.b = texture2D(u_texture2, vec2(texture_coordinate.x / u_chroma_div_w, texture_coordinate.y / u_chroma_div_h)).r - 0.5;" 171 "gl_FragColor = clamp(vec4(mat3(1.1643, 1.16430, 1.1643," 172 "0.0, -0.39173, 2.0170," 173 "1.5958, -0.81290, 0.0) * yuv, texture2D(u_texture3, texture_coordinate).r), 0.0, 1.0);" 177 #if defined(GL_ES_VERSION_2_0) 178 "precision mediump float;" 180 "uniform sampler2D u_texture0;" 181 "varying vec2 texture_coordinate;" 184 "float c = texture2D(u_texture0, texture_coordinate).r;" 185 "gl_FragColor = vec4(c, c, c, 1.0);" static const char *const FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR
Fragment shader for planar RGBA formats.
static const char *const FF_OPENGL_VERTEX_SHADER
static const char *const FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR
Fragment shader for planar YUVA formats.
static const char *const FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR
Fragment shader for planar RGB formats.
static const char *const FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET
Fragment shader for packet RGBA formats.
static const char *const FF_OPENGL_FRAGMENT_SHADER_GRAY
static const char *const FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR
Fragment shader for planar YUV formats.
static const char *const FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET
Fragment shader for packet RGB formats.