See: Description
Interface | Description |
---|---|
Action |
The
Action interface provides a useful extension to the
ActionListener
interface in cases where the same functionality may be accessed by
several controls. |
BoundedRangeModel |
Defines the data model used by components like
Slider s
and ProgressBar s. |
ButtonModel |
State model for buttons.
|
CellEditor |
This interface defines the methods any general editor should be able
to implement.
|
ComboBoxEditor |
The editor component used for JComboBox components.
|
ComboBoxModel<E> |
A data model for a combo box.
|
DesktopManager |
DesktopManager objects are owned by a JDesktopPane object.
|
Icon |
A small fixed size picture, typically used to decorate components.
|
JComboBox.KeySelectionManager |
The interface that defines a
KeySelectionManager . |
ListCellRenderer<E> |
Identifies components that can be used as "rubber stamps" to paint
the cells in a JList.
|
ListModel<E> |
This interface defines the methods components like JList use
to get the value of each cell in a list and the length of the list.
|
ListSelectionModel |
This interface represents the current state of the
selection for any of the components that display a
list of values with stable indices.
|
MenuElement |
Any component that can be placed into a menu should implement this interface.
|
MutableComboBoxModel<E> |
A mutable version of
ComboBoxModel . |
Painter<T> |
A painting delegate.
|
Renderer |
Defines the requirements for an object responsible for
"rendering" (displaying) a value.
|
RootPaneContainer |
This interface is implemented by components that have a single
JRootPane child: JDialog, JFrame, JWindow, JApplet, JInternalFrame.
|
Scrollable |
An interface that provides information to a scrolling container
like JScrollPane.
|
ScrollPaneConstants |
Constants used with the JScrollPane component.
|
SingleSelectionModel |
A model that supports at most one indexed selection.
|
SpinnerModel |
A model for a potentially unbounded sequence of object values.
|
SwingConstants |
A collection of constants generally used for positioning and orienting
components on the screen.
|
UIDefaults.ActiveValue |
This class enables one to store an entry in the defaults
table that's constructed each time it's looked up with one of
the
getXXX(key) methods. |
UIDefaults.LazyValue |
This class enables one to store an entry in the defaults
table that isn't constructed until the first time it's
looked up with one of the
getXXX(key) methods. |
WindowConstants |
Constants used to control the window-closing operation.
|
Class | Description |
---|---|
AbstractAction |
This class provides default implementations for the JFC
Action
interface. |
AbstractButton |
Defines common behaviors for buttons and menu items.
|
AbstractCellEditor |
A base class for
CellEditors , providing default
implementations for the methods in the CellEditor
interface except getCellEditorValue() . |
AbstractListModel<E> |
The abstract definition for the data model that provides
a
List with its contents. |
AbstractSpinnerModel |
This class provides the ChangeListener part of the
SpinnerModel interface that should be suitable for most concrete SpinnerModel
implementations.
|
ActionMap |
ActionMap provides mappings from
Object s
(called keys or Action names)
to Action s. |
BorderFactory |
Factory class for vending standard
Border objects. |
Box |
A lightweight container
that uses a BoxLayout object as its layout manager.
|
Box.Filler |
An implementation of a lightweight component that participates in
layout but has no view.
|
BoxLayout |
A layout manager that allows multiple components to be laid out either
vertically or horizontally.
|
ButtonGroup |
This class is used to create a multiple-exclusion scope for
a set of buttons.
|
CellRendererPane |
This class is inserted in between cell renderers and the components that
use them.
|
ComponentInputMap |
A
ComponentInputMap is an InputMap
associated with a particular JComponent . |
DebugGraphics |
Graphics subclass supporting graphics debugging.
|
DefaultBoundedRangeModel |
A generic implementation of BoundedRangeModel.
|
DefaultButtonModel |
The default implementation of a
Button component's data model. |
DefaultCellEditor |
The default editor for table and tree cells.
|
DefaultComboBoxModel<E> |
The default model for combo boxes.
|
DefaultDesktopManager |
This is an implementation of the
DesktopManager . |
DefaultFocusManager |
This class has been obsoleted by the 1.4 focus APIs.
|
DefaultListCellRenderer |
Renders an item in a list.
|
DefaultListCellRenderer.UIResource |
A subclass of DefaultListCellRenderer that implements UIResource.
|
DefaultListModel<E> |
This class loosely implements the
java.util.Vector
API, in that it implements the 1.1.x version of
java.util.Vector , has no collection class support,
and notifies the ListDataListener s when changes occur. |
DefaultListSelectionModel |
Default data model for list selections.
|
DefaultRowSorter<M,I> |
An implementation of
RowSorter that provides sorting and
filtering around a grid-based data model. |
DefaultRowSorter.ModelWrapper<M,I> |
DefaultRowSorter.ModelWrapper is responsible for providing
the data that gets sorted by DefaultRowSorter . |
DefaultSingleSelectionModel |
A generic implementation of SingleSelectionModel.
|
FocusManager |
This class has been obsoleted by the 1.4 focus APIs.
|
GrayFilter |
An image filter that "disables" an image by turning
it into a grayscale image, and brightening the pixels
in the image.
|
GroupLayout |
GroupLayout is a LayoutManager that hierarchically
groups components in order to position them in a Container . |
ImageIcon |
An implementation of the Icon interface that paints Icons
from Images.
|
InputMap |
InputMap provides a binding between an input event
(currently only KeyStroke s are used)
and an Object . |
InputVerifier |
The purpose of this class is to help clients support smooth focus
navigation through GUIs with text fields.
|
InternalFrameFocusTraversalPolicy |
A FocusTraversalPolicy which can optionally provide an algorithm for
determining a JInternalFrame's initial Component.
|
JApplet |
An extended version of
java.applet.Applet that adds support for
the JFC/Swing component architecture. |
JButton |
An implementation of a "push" button.
|
JCheckBox |
An implementation of a check box -- an item that can be selected or
deselected, and which displays its state to the user.
|
JCheckBoxMenuItem |
A menu item that can be selected or deselected.
|
JColorChooser |
JColorChooser provides a pane of controls designed to allow
a user to manipulate and select a color. |
JComboBox<E> |
A component that combines a button or editable field and a drop-down list.
|
JComponent |
The base class for all Swing components except top-level containers.
|
JDesktopPane |
A container used to create a multiple-document interface or a virtual desktop.
|
JDialog |
The main class for creating a dialog window.
|
JEditorPane |
A text component to edit various kinds of content.
|
JFileChooser |
JFileChooser provides a simple mechanism for the user to
choose a file. |
JFormattedTextField |
JFormattedTextField extends JTextField adding
support for formatting arbitrary values, as well as retrieving a particular
object once the user has edited the text. |
JFormattedTextField.AbstractFormatter |
Instances of
AbstractFormatter are used by
JFormattedTextField to handle the conversion both
from an Object to a String, and back from a String to an Object. |
JFormattedTextField.AbstractFormatterFactory |
Instances of
AbstractFormatterFactory are used by
JFormattedTextField to obtain instances of
AbstractFormatter which in turn are used to format values. |
JFrame |
An extended version of
java.awt.Frame that adds support for
the JFC/Swing component architecture. |
JInternalFrame |
A lightweight object that provides many of the features of
a native frame, including dragging, closing, becoming an icon,
resizing, title display, and support for a menu bar.
|
JInternalFrame.JDesktopIcon |
This component represents an iconified version of a
JInternalFrame . |
JLabel |
A display area for a short text string or an image,
or both.
|
JLayer<V extends Component> |
JLayer is a universal decorator for Swing components
which enables you to implement various advanced painting effects as well as
receive notifications of all AWTEvent s generated within its borders. |
JLayeredPane |
JLayeredPane adds depth to a JFC/Swing container,
allowing components to overlap each other when needed. |
JList<E> |
A component that displays a list of objects and allows the user to select
one or more items.
|
JList.DropLocation |
A subclass of
TransferHandler.DropLocation representing
a drop location for a JList . |
JMenu |
An implementation of a menu -- a popup window containing
JMenuItem s that
is displayed when the user selects an item on the JMenuBar . |
JMenuBar |
An implementation of a menu bar.
|
JMenuItem |
An implementation of an item in a menu.
|
JOptionPane |
JOptionPane makes it easy to pop up a standard dialog box that
prompts users for a value or informs them of something. |
JPanel |
JPanel is a generic lightweight container. |
JPasswordField |
JPasswordField is a lightweight component that allows
the editing of a single line of text where the view indicates
something was typed, but does not show the original characters. |
JPopupMenu |
An implementation of a popup menu -- a small window that pops up
and displays a series of choices.
|
JPopupMenu.Separator |
A popup menu-specific separator.
|
JProgressBar |
A component that visually displays the progress of some task.
|
JRadioButton |
An implementation of a radio button -- an item that can be selected or
deselected, and which displays its state to the user.
|
JRadioButtonMenuItem |
An implementation of a radio button menu item.
|
JRootPane |
A lightweight container used behind the scenes by
JFrame , JDialog , JWindow ,
JApplet , and JInternalFrame . |
JScrollBar |
An implementation of a scrollbar.
|
JScrollPane |
Provides a scrollable view of a lightweight component.
|
JSeparator |
JSeparator provides a general purpose component for
implementing divider lines - most commonly used as a divider
between menu items that breaks them up into logical groupings. |
JSlider |
A component that lets the user graphically select a value by sliding
a knob within a bounded interval.
|
JSpinner |
A single line input field that lets the user select a
number or an object value from an ordered sequence.
|
JSpinner.DateEditor |
An editor for a
JSpinner whose model is a
SpinnerDateModel . |
JSpinner.DefaultEditor |
A simple base class for more specialized editors
that displays a read-only view of the model's current
value with a
JFormattedTextField . |
JSpinner.ListEditor |
An editor for a
JSpinner whose model is a
SpinnerListModel . |
JSpinner.NumberEditor |
An editor for a
JSpinner whose model is a
SpinnerNumberModel . |
JSplitPane |
JSplitPane is used to divide two (and only two)
Component s. |
JTabbedPane |
A component that lets the user switch between a group of components by
clicking on a tab with a given title and/or icon.
|
JTable |
The
JTable is used to display and edit regular two-dimensional tables
of cells. |
JTable.DropLocation |
A subclass of
TransferHandler.DropLocation representing
a drop location for a JTable . |
JTextArea |
A
JTextArea is a multi-line area that displays plain text. |
JTextField |
JTextField is a lightweight component that allows the editing
of a single line of text. |
JTextPane |
A text component that can be marked up with attributes that are
represented graphically.
|
JToggleButton |
An implementation of a two-state button.
|
JToggleButton.ToggleButtonModel |
The ToggleButton model
|
JToolBar |
JToolBar provides a component that is useful for
displaying commonly used Action s or controls. |
JToolBar.Separator |
A toolbar-specific separator.
|
JToolTip |
Used to display a "Tip" for a Component.
|
JTree | |
JTree.DropLocation |
A subclass of
TransferHandler.DropLocation representing
a drop location for a JTree . |
JTree.DynamicUtilTreeNode |
DynamicUtilTreeNode can wrap
vectors/hashtables/arrays/strings and
create the appropriate children tree nodes as necessary. |
JTree.EmptySelectionModel |
EmptySelectionModel is a TreeSelectionModel
that does not allow anything to be selected. |
JViewport |
The "viewport" or "porthole" through which you see the underlying
information.
|
JWindow |
A
JWindow is a container that can be displayed anywhere on the
user's desktop. |
KeyStroke |
A KeyStroke represents a key action on the keyboard, or equivalent input
device.
|
LayoutFocusTraversalPolicy |
A SortingFocusTraversalPolicy which sorts Components based on their size,
position, and orientation.
|
LayoutStyle |
LayoutStyle provides information about how to position
components. |
LookAndFeel |
LookAndFeel , as the name implies, encapsulates a look and
feel. |
MenuSelectionManager |
A MenuSelectionManager owns the selection in menu hierarchy.
|
OverlayLayout |
A layout manager to arrange components over the top
of each other.
|
Popup |
Popups are used to display a
Component to the user, typically
on top of all the other Component s in a particular containment
hierarchy. |
PopupFactory |
PopupFactory , as the name implies, is used to obtain
instances of Popup s. |
ProgressMonitor |
A class to monitor the progress of some operation.
|
ProgressMonitorInputStream |
Monitors the progress of reading from some InputStream.
|
RepaintManager |
This class manages repaint requests, allowing the number
of repaints to be minimized, for example by collapsing multiple
requests into a single repaint for members of a component tree.
|
RowFilter<M,I> |
RowFilter is used to filter out entries from the
model so that they are not shown in the view. |
RowFilter.Entry<M,I> |
An
Entry object is passed to instances of
RowFilter , allowing the filter to get the value of the
entry's data, and thus to determine whether the entry should be shown. |
RowSorter<M> |
RowSorter provides the basis for sorting and filtering. |
RowSorter.SortKey |
SortKey describes the sort order for a particular column.
|
ScrollPaneLayout |
The layout manager used by
JScrollPane . |
ScrollPaneLayout.UIResource |
The UI resource version of
ScrollPaneLayout . |
SizeRequirements |
For the convenience of layout managers,
calculates information about the size and position of components.
|
SizeSequence |
A
SizeSequence object
efficiently maintains an ordered list
of sizes and corresponding positions. |
SortingFocusTraversalPolicy |
A FocusTraversalPolicy that determines traversal order by sorting the
Components of a focus traversal cycle based on a given Comparator.
|
SpinnerDateModel |
A
SpinnerModel for sequences of Date s. |
SpinnerListModel |
A simple implementation of
SpinnerModel whose
values are defined by an array or a List . |
SpinnerNumberModel |
A
SpinnerModel for sequences of numbers. |
Spring |
An instance of the
Spring class holds three properties that
characterize its behavior: the minimum, preferred, and
maximum values. |
SpringLayout |
A
SpringLayout lays out the children of its associated container
according to a set of constraints. |
SpringLayout.Constraints |
A
Constraints object holds the
constraints that govern the way a component's size and position
change in a container controlled by a SpringLayout . |
SwingUtilities |
A collection of utility methods for Swing.
|
SwingWorker<T,V> |
An abstract class to perform lengthy GUI-interaction tasks in a
background thread.
|
Timer |
Fires one or more
ActionEvent s at specified
intervals. |
ToolTipManager |
Manages all the
ToolTips in the system. |
TransferHandler |
This class is used to handle the transfer of a
Transferable
to and from Swing components. |
TransferHandler.DropLocation |
Represents a location where dropped data should be inserted.
|
TransferHandler.TransferSupport |
This class encapsulates all relevant details of a clipboard
or drag and drop transfer, and also allows for customizing
aspects of the drag and drop experience.
|
UIDefaults |
A table of defaults for Swing components.
|
UIDefaults.LazyInputMap |
LazyInputMap will create a InputMap
in its createValue
method. |
UIDefaults.ProxyLazyValue |
This class provides an implementation of
LazyValue
which can be
used to delay loading of the Class for the instance to be created. |
UIManager |
UIManager manages the current look and feel, the set of
available look and feels, PropertyChangeListeners that
are notified when the look and feel changes, look and feel defaults, and
convenience methods for obtaining various default values. |
UIManager.LookAndFeelInfo |
Provides a little information about an installed
LookAndFeel for the sake of configuring a menu or
for initial application set up. |
ViewportLayout |
The default layout manager for
JViewport . |
Enum | Description |
---|---|
DropMode |
Drop modes, used to determine the method by which a component
tracks and indicates a drop location during drag and drop.
|
GroupLayout.Alignment |
Enumeration of the possible ways
ParallelGroup can align
its children. |
JTable.PrintMode |
Printing modes, used in printing
JTable s. |
LayoutStyle.ComponentPlacement |
ComponentPlacement is an enumeration of the
possible ways two components can be placed relative to each
other. |
RowFilter.ComparisonType |
Enumeration of the possible comparison values supported by
some of the default
RowFilter s. |
SortOrder |
SortOrder is an enumeration of the possible sort orderings.
|
SwingWorker.StateValue |
Values for the
state bound property. |
Exception | Description |
---|---|
UnsupportedLookAndFeelException |
An exception that indicates the requested look & feel
management classes are not present on the user's system.
|
Provides a set of "lightweight" (all-Java language) components that, to the maximum degree possible, work the same on all platforms. For a programmer's guide to using these components, see Creating a GUI with JFC/Swing, a trail in The Java Tutorial. For other resources, see Related Documentation.
Typical Swing applications do processing in response to an event
generated from a user gesture. For example, clicking on a JButton
notifies all ActionListeners
added to the JButton
. As all events generated from a user gesture are
dispatched on the event dispatching thread, most developers are not
impacted by the restriction.
Where the impact lies, however, is in constructing and showing a
Swing application. Calls to an application's main
method,
or methods in Applet
, are not invoked on the event
dispatching thread. As such, care must be taken to transfer control
to the event dispatching thread when constructing and showing an
application or applet. The preferred way to transfer control and begin
working with Swing is to use invokeLater
. The invokeLater
method schedules a Runnable
to be processed on
the event dispatching thread. The following two examples work equally
well for transferring control and starting up a Swing application:
public class MyApp implements Runnable { public void run() { // Invoked on the event dispatching thread. // Construct and show GUI. } public static void main(String[] args) { SwingUtilities.invokeLater(new MyApp(args)); } }Or:
public class MyApp { MyApp(String[] args) { // Invoked on the event dispatching thread. Do any initialization // here. } public void show() { // Show the UI. } public static void main(final String[] args) { // Schedule a job for the event-dispatching thread: // creating and showing this application's GUI. SwingUtilities.invokeLater(new Runnable() { public void run() { new MyApp(args).show(); } }); } }This restriction also applies to models attached to Swing components. For example, if a
TableModel
is attached to a JTable
, the TableModel
should only be modified on the
event dispatching thread. If you modify the model on a separate
thread you run the risk of exceptions and possible display
corruption.
As all events are delivered on the event dispatching thread, care must
be taken in event processing. In particular, a long running task, such
as network io or computational intensive processing, executed on the
event dispatching thread blocks the event dispatching thread from
dispatching any other events. While the event dispatching thread is
blocked the application is completely unresponsive to user
input. Refer to SwingWorker
for the preferred way to do such
processing when working with Swing.
More information on this topic can be found in the Swing tutorial, in particular the section on How to Use Threads.
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