This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The VREyeParameters
interface of the WebVR API represents all the information required to correctly render a scene for a given eye, including field of view information.
This interface is accessible through the HMDVRDevice.getEyeParameters
method.
Properties
VREyeParameters.minimumFieldOfView
Read only- Describes the minimum supported field of view for the current eye.
VREyeParameters.maximumFieldOfView
Read only- Describes the maximum supported field of view for the current eye.
VREyeParameters.recommendedFieldOfView
Read only- Describes the recommended field of view for the current eye — ideally based on user calibration.
VREyeParameters.eyeTranslation
Read only- Represents the offset from the center of the user's head to the eye, measured in meters.
VREyeParameters.currentFieldOfView
Read only- Describes the current field of view for the eye, as specified using
HMDVRDevice.setFieldOfView
. It defaults toVREyeParameters.recommendedFieldOfView
. VREyeParameters.renderRect
Read only- Specifies the viewport of a canvas into which visuals for the current eye should be rendered.
Examples
The following example is taken from the Mozilla VR Team's threejs-vr-boilerplate code — to be precise, the VREffect.js file. Early on in the code the HMDVRDevice.getEyeParameters
method is used to access information about each eye — VREyeParameters.eyeTranslation
and VREyeParameters.recommendedFieldOfView
— which are used for rendering calulations later on.
if ( vrHMD.getEyeParameters !== undefined ) { var eyeParamsL = vrHMD.getEyeParameters( 'left' ); var eyeParamsR = vrHMD.getEyeParameters( 'right' ); eyeTranslationL = eyeParamsL.eyeTranslation; eyeTranslationR = eyeParamsR.eyeTranslation; eyeFOVL = eyeParamsL.recommendedFieldOfView; eyeFOVR = eyeParamsR.recommendedFieldOfView; } else { ... }
Specifications
Specification | Status | Comment |
---|---|---|
WebVR The definition of 'VREyeParameters' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | (Yes)[1] | 39 (39)[2] | No support | No support | No support |
Feature | Android | Firefox Mobile (Gecko) | Firefox OS (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android |
---|---|---|---|---|---|---|---|
Basic support | No support | 39.0 (39)[2] 44.0 (44)[3] |
No support | No support | No support | No support | No support |
- [1] The support in Chrome is currently experimental. To find information on Chrome's WebVR implementation status including supporting builds, check out Bringing VR to Chrome by Brandon Jones.
- [2] The support for this feature is currently disabled by default in Firefox. To enable WebVR support in Firefox Nightly/Developer Edition, you can go to
about:config
and enable thedom.vr*
prefs. A better option however is to install the WebVR Enabler Add-on, which does this for you and sets up other necessary parts of the environment. - [3] The
dom.vr*
prefs are enabled by default at this point, in Nightly/Aurora editions.
See also
- WebVR API homepage.
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.