This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The VREyeParameters interface of the WebVR API represents all the information required to correctly render a scene for a given eye, including field of view information.
This interface is accessible through the HMDVRDevice.getEyeParameters method.
Properties
VREyeParameters.minimumFieldOfViewRead only- Describes the minimum supported field of view for the current eye.
VREyeParameters.maximumFieldOfViewRead only- Describes the maximum supported field of view for the current eye.
VREyeParameters.recommendedFieldOfViewRead only- Describes the recommended field of view for the current eye — ideally based on user calibration.
VREyeParameters.eyeTranslationRead only- Represents the offset from the center of the user's head to the eye, measured in meters.
VREyeParameters.currentFieldOfViewRead only- Describes the current field of view for the eye, as specified using
HMDVRDevice.setFieldOfView. It defaults toVREyeParameters.recommendedFieldOfView. VREyeParameters.renderRectRead only- Specifies the viewport of a canvas into which visuals for the current eye should be rendered.
Examples
The following example is taken from the Mozilla VR Team's threejs-vr-boilerplate code — to be precise, the VREffect.js file. Early on in the code the HMDVRDevice.getEyeParameters method is used to access information about each eye — VREyeParameters.eyeTranslation and VREyeParameters.recommendedFieldOfView — which are used for rendering calulations later on.
if ( vrHMD.getEyeParameters !== undefined ) {
var eyeParamsL = vrHMD.getEyeParameters( 'left' );
var eyeParamsR = vrHMD.getEyeParameters( 'right' );
eyeTranslationL = eyeParamsL.eyeTranslation;
eyeTranslationR = eyeParamsR.eyeTranslation;
eyeFOVL = eyeParamsL.recommendedFieldOfView;
eyeFOVR = eyeParamsR.recommendedFieldOfView;
} else {
...
}
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebVR The definition of 'VREyeParameters' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|
| Basic support | (Yes)[1] | 39 (39)[2] | No support | No support | No support |
| Feature | Android | Firefox Mobile (Gecko) | Firefox OS (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android |
|---|---|---|---|---|---|---|---|
| Basic support | No support | 39.0 (39)[2] 44.0 (44)[3] |
No support | No support | No support | No support | No support |
- [1] The support in Chrome is currently experimental. To find information on Chrome's WebVR implementation status including supporting builds, check out Bringing VR to Chrome by Brandon Jones.
- [2] The support for this feature is currently disabled by default in Firefox. To enable WebVR support in Firefox Nightly/Developer Edition, you can go to
about:configand enable thedom.vr*prefs. A better option however is to install the WebVR Enabler Add-on, which does this for you and sets up other necessary parts of the environment. - [3] The
dom.vr*prefs are enabled by default at this point, in Nightly/Aurora editions.
See also
- WebVR API homepage.
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.