This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The VRPositionState interface of the WebVR API represents the position state at a given timestamp (which includes orientation, position, velocity, and acceleration information.)
This interface is accessible through the PositionSensorVRDevice.getState() method.
Properties
VRPositionState.timeStampRead only- Returns the current time stamp of the system — a monotonically increasing value useful for determining if position data has been updated, and what order updates have occured in.
VRPositionState.hasPositionRead only- A boolean indicating whether the
VRPositionState.positionproperty is valid (i.e. if the hardware is currently registering a valid position). If it isfalse, the position property will returnnull. VRPositionState.positionRead only- Returns the current position of the sensor relative to the head mounted display, as a 3D vector (
DOMPointvalue.) VRPositionState.linearVelocityRead only- Returns the current linear velocity of the sensor.
VRPositionState.linearAccelerationRead only- Returns the current linear acceleration of the sensor.
VRPositionState.hasOrientationRead only- A boolean indicating whether the
VRPositionState.orientationproperty is valid (i.e. if the hardware is currently registering a valid orientation). If it isfalse, the orientation property will returnnull. VRPositionState.orientationRead only- Returns the current orientation of the sensor relative to the head mounted display, as a quarternion value (currently represented by a
DOMPointvalue, but will be updated whenDOMQuarternionis implemented.) VRPositionState.angularVelocityRead only- Returns the current angular velocity of the sensor.
VRPositionState.angularAccelerationRead only- Returns the current angular acceleration of the sensor.
Examples
The following example is taken from our positionsensorvrdevice demo, which uses the WebVR API to update the view of a simple 2D canvas scene on each frame of a requestAnimationFrame loop.
function setView() {
var posState = gPositionSensor.getState();
if(posState.hasPosition) {
posPara.textContent = 'Position: x' + roundToTwo(posState.position.x) + " y"
+ roundToTwo(posState.position.y) + " z"
+ roundToTwo(posState.position.z);
xPos = -posState.position.x * WIDTH * 2;
yPos = posState.position.y * HEIGHT * 2;
if(-posState.position.z > 0.01) {
zPos = -posState.position.z;
} else {
zPos = 0.01;
}
}
if(posState.hasOrientation) {
orientPara.textContent = 'Orientation: x' + roundToTwo(posState.orientation.x) + " y"
+ roundToTwo(posState.orientation.y) + " z"
+ roundToTwo(posState.orientation.z);
xOrient = posState.orientation.x * WIDTH;
yOrient = -posState.orientation.y * HEIGHT * 2;
zOrient = posState.orientation.z * 180;
}
}
Here we are grabbing a VRPositionState object using PositionSensorVRDevice.getState() and storing it in posState. We then check to make sure that position and orientation info is present in the current frame using VRPositionState.hasPosition and VRPositionState.hasOrientation (these return null if, for example the head mounted display is turned off or not pointing at the position sensor, which would cause an error.)
We then output the x, y and z position and orientation values for informational purposes, and use those values to update the xPos, yPos, and zPos variables, which are used to update the scene rendering on each frame.
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebVR The definition of 'VRPositionState' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|
| Basic support | (Yes)[1] | 39 (39)[2] | No support | No support | No support |
| Feature | Android | Firefox Mobile (Gecko) | Firefox OS (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android |
|---|---|---|---|---|---|---|---|
| Basic support | No support | 39.0 (39)[2] 44.0 (44)[3] |
No support | No support | No support | No support | No support |
- [1] The support in Chrome is currently experimental. To find information on Chrome's WebVR implementation status including supporting builds, check out Bringing VR to Chrome by Brandon Jones.
- [2] The support for this feature is currently disabled by default in Firefox. To enable WebVR support in Firefox Nightly/Developer Edition, you can go to
about:configand enable thedom.vr*prefs. A better option however is to install the WebVR Enabler Add-on, which does this for you and sets up other necessary parts of the environment. - [3] The
dom.vr*prefs are enabled by default at this point, in Nightly/Aurora editions.
See also
- WebVR API homepage.
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.