This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The hasPosition
read-only property of the VRPositionState
interface returns a boolean indicating whether the VRPositionState.position
property is valid (i.e. if the hardware is currently registering a valid position). If it is false
, the position
property will return null
.
Syntax
var myHasPosition = VRPositionState.hasPosition;
Value
A Boolean
.
Examples
The following example is taken from our positionsensorvrdevice demo, which uses the WebVR API to update the view of a simple 2D canvas
scene on each frame of a requestAnimationFrame
loop.
function setView() { var posState = gPositionSensor.getState(); if(posState.hasPosition) { posPara.textContent = 'Position: x' + roundToTwo(posState.position.x) + " y" + roundToTwo(posState.position.y) + " z" + roundToTwo(posState.position.z); xPos = -posState.position.x * WIDTH * 2; yPos = posState.position.y * HEIGHT * 2; if(-posState.position.z > 0.01) { zPos = -posState.position.z; } else { zPos = 0.01; } } if(posState.hasOrientation) { orientPara.textContent = 'Orientation: x' + roundToTwo(posState.orientation.x) + " y" + roundToTwo(posState.orientation.y) + " z" + roundToTwo(posState.orientation.z); xOrient = posState.orientation.x * WIDTH; yOrient = -posState.orientation.y * HEIGHT * 2; zOrient = posState.orientation.z * 180; } }
Here we are grabbing a VRPositionState
object using PositionSensorVRDevice.getState()
and storing it in posState
. We then check to make sure that position and orientation info is present and valid in the current frame using hasPosition
and VRPositionState.hasOrientation
(these return null
if, for example the head mounted display is turned off or not pointing at the position sensor, which would cause an error.)
We then output the x, y and z position and orientation values for informational purposes, and use those values to update the xPos
, yPos
, and zPos
variables, which are used to update the scene rendering on each frame.
Specifications
Specification | Status | Comment |
---|---|---|
WebVR The definition of 'hasPosition' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | (Yes)[1] | 39 (39)[2] | No support | No support | No support |
Feature | Android | Firefox Mobile (Gecko) | Firefox OS (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android |
---|---|---|---|---|---|---|---|
Basic support | No support | 39.0 (39)[2] 44.0 (44)[3] |
No support | No support | No support | No support | No support |
- [1] The support in Chrome is currently experimental. To find information on Chrome's WebVR implementation status including supporting builds, check out Bringing VR to Chrome by Brandon Jones.
- [2] The support for this feature is currently disabled by default in Firefox. To enable WebVR support in Firefox Nightly/Developer Edition, you can go to
about:config
and enable thedom.vr*
prefs. A better option however is to install the WebVR Enabler Add-on, which does this for you and sets up other necessary parts of the environment. - [3] The
dom.vr*
prefs are enabled by default at this point, in Nightly/Aurora editions.
See also
- WebVR API homepage.
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.