This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The orientation
read-only property of the VRPositionState
interface returns the current orientation of the sensor relative to the head mounted display, as a quarternion value.
Note: This is currently represented by a DOMPoint
value, but will be updated when DOMQuarternion
is implemented.
Syntax
var myOrientation = VRPositionState.orientation;
Value
A DOMPoint
.
Examples
The following example is taken from our positionsensorvrdevice demo, which uses the WebVR API to update the view of a simple 2D canvas
scene on each frame of a requestAnimationFrame
loop.
function setView() { var posState = gPositionSensor.getState(); ... if(posState.hasOrientation) { orientPara.textContent = 'Orientation: x' + roundToTwo(posState.orientation.x) + " y" + roundToTwo(posState.orientation.y) + " z" + roundToTwo(posState.orientation.z); xOrient = posState.orientation.x * WIDTH; yOrient = -posState.orientation.y * HEIGHT * 2; zOrient = posState.orientation.z * 180; } ... }
Here we are grabbing a VRPositionState
object using PositionSensorVRDevice.getState()
and storing it in posState
. We then check to make sure that orientation info is present and valid in the current frame using VRPositionState.hasOrientation
(this returns null
if, for example the head mounted display is turned off or not pointing at the position sensor, which would cause an error.)
We then output the x, y and z orientation values in the UI for informational purposes, and use those values to update the xOrient
, yOrient
, and zOrient
variables, which are used to update the scene rendering on each frame (check out the drawImages() function in the source code to see how they are used.)
Specifications
Specification | Status | Comment |
---|---|---|
WebVR The definition of 'position' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | (Yes)[1] | 39 (39)[2] | No support | No support | No support |
Feature | Android | Firefox Mobile (Gecko) | Firefox OS (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android |
---|---|---|---|---|---|---|---|
Basic support | No support | 39.0 (39)[2] 44.0 (44)[3] |
No support | No support | No support | No support | No support |
- [1] The support in Chrome is currently experimental. To find information on Chrome's WebVR implementation status including supporting builds, check out Bringing VR to Chrome by Brandon Jones.
- [2] The support for this feature is currently disabled by default in Firefox. To enable WebVR support in Firefox Nightly/Developer Edition, you can go to
about:config
and enable thedom.vr*
prefs. A better option however is to install the WebVR Enabler Add-on, which does this for you and sets up other necessary parts of the environment. - [3] The
dom.vr*
prefs are enabled by default at this point, in Nightly/Aurora editions.
See also
- WebVR API homepage.
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.