JavaScript classes are introduced in ECMAScript 6 and are syntactical sugar over JavaScript's existing prototype-based inheritance. The class syntax is not introducing a new object-oriented inheritance model to JavaScript. JavaScript classes provide a much simpler and clearer syntax to create objects and deal with inheritance.
Defining classes
Classes are in fact "special functions", and just as you can define function expressions and function declarations, the class syntax has two components: class expressions and class declarations.
Class declarations
One way to define a class is using a class declaration. To declare a class, you use the class
keyword with the name of the class ("Polygon" here).
class Polygon { constructor(height, width) { this.height = height; this.width = width; } }
Hoisting
An important difference between function declarations and class declarations is that function declarations are hoisted and class declarations are not. You first need to declare your class and then access it, otherwise code like the following will throw a ReferenceError
:
var p = new Polygon(); // ReferenceError class Polygon {}
Class expressions
A class expression is another way to define a class. Class expressions can be named or unnamed. The name given to a named class expression is local to the class's body.
// unnamed var Polygon = class { constructor(height, width) { this.height = height; this.width = width; } }; // named var Polygon = class Polygon { constructor(height, width) { this.height = height; this.width = width; } };
Class body and method definitions
The body of a class is the part that is in curly brackets {}
. This is where you define class members, such as methods or constructors.
Strict mode
The bodies of class declarations and class expressions are executed in strict mode.
Constructor
The constructor
method is a special method for creating and initializing an object created with a class
. There can only be one special method with the name "constructor" in a class. A SyntaxError
will be thrown if the class contains more than one occurrence of a constructor
method.
A constructor can use the super
keyword to call the constructor of a parent class.
Prototype methods
See also method definitions.
class Polygon { constructor(height, width) { this.height = height; this.width = width; } get area() { return this.calcArea(); } calcArea() { return this.height * this.width; } } const square = new Polygon(10, 10); console.log(square.area);
Static methods
The static
keyword defines a static method for a class. Static methods are called without instantiating their class and are also not callable when the class is instantiated. Static methods are often used to create utility functions for an application.
class Point { constructor(x, y) { this.x = x; this.y = y; } static distance(a, b) { const dx = a.x - b.x; const dy = a.y - b.y; return Math.sqrt(dx*dx + dy*dy); } } const p1 = new Point(5, 5); const p2 = new Point(10, 10); console.log(Point.distance(p1, p2));
Sub classing with extends
The extends
keyword is used in class declarations or class expressions to create a class as a child of another class.
class Animal { constructor(name) { this.name = name; } speak() { console.log(this.name + ' makes a noise.'); } } class Dog extends Animal { speak() { console.log(this.name + ' barks.'); } }
One may also extend traditional function-based "classes":
function Animal (name) { this.name = name; } Animal.prototype.speak = function () { console.log(this.name + ' makes a noise.'); } class Dog extends Animal { speak() { super.speak(); console.log(this.name + ' barks.'); } } var d = new Dog('Mitzie'); d.speak();
Species
You might want to return Array
objects in your derived array class MyArray
. The species pattern lets you override default constructors.
For example, when using methods such as map()
that returns the default constructor, you want these methods to return a parent Array
object, instead of the MyArray
object. The Symbol.species
symbol lets you do this:
class MyArray extends Array { // Overwrite species to the parent Array constructor static get [Symbol.species]() { return Array; } } var a = new MyArray(1,2,3); var mapped = a.map(x => x * x); console.log(mapped instanceof MyArray); // false console.log(mapped instanceof Array); // true
Super class calls with super
The super
keyword is used to call functions on an object's parent.
class Cat { constructor(name) { this.name = name; } speak() { console.log(this.name + ' makes a noise.'); } } class Lion extends Cat { speak() { super.speak(); console.log(this.name + ' roars.'); } }
Mix-ins
Abstract subclasses or mix-ins are templates for classes. An ECMAScript class can only have a single superclass, so multiple inheritance from tooling classes, for example, is not possible. The functionality must be provided by the superclass.
A function with a superclass as input and a subclass extending that superclass as output can be used to implement mix-ins in ECMAScript:
var CalculatorMixin = Base => class extends Base { calc() { } }; var RandomizerMixin = Base => class extends Base { randomize() { } };
A class that uses these mix-ins can then be written like this:
class Foo { } class Bar extends CalculatorMixin(RandomizerMixin(Foo)) { }
Specifications
Specification | Status | Comment |
---|---|---|
ECMAScript 2015 (6th Edition, ECMA-262) The definition of 'Class definitions' in that specification. |
Standard | Initial definition. |
ECMAScript 2017 Draft (ECMA-262) The definition of 'Class definitions' in that specification. |
Draft |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 42.0[1] 49.0 |
45 | 13 | No support | No support | 9.0 |
Feature | Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile | Chrome for Android |
---|---|---|---|---|---|---|
Basic support | No support | 45 | ? | ? | 9 | 42.0[1] 49.0 |
[1] Requires strict mode. Non-strict mode support is behind the flag "Enable Experimental JavaScript", disabled by default.