The Metal framework, introduced in iOS 8, provides low-level control of Graphical Processing Unit (GPU) accelerated rendering and data-parallel computation (GPGPU).
The Metal framework provides low-level access to the A7 GPU. Metal provides precompiled shaders, state objects, and explicit command scheduling. Its facilities can be used for either 3D rendering or General-Purpose GPU computation.
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IMTLBlitCommandEncoder | Documentation for this section has not yet been entered. |
IMTLBuffer | Documentation for this section has not yet been entered. |
IMTLCommandBuffer | Documentation for this section has not yet been entered. |
IMTLCommandEncoder | Documentation for this section has not yet been entered. |
IMTLCommandQueue | Documentation for this section has not yet been entered. |
IMTLComputeCommandEncoder | Documentation for this section has not yet been entered. |
IMTLComputePipelineState | Documentation for this section has not yet been entered. |
IMTLDepthStencilState | Documentation for this section has not yet been entered. |
IMTLDevice | Documentation for this section has not yet been entered. |
IMTLDrawable | Documentation for this section has not yet been entered. |
IMTLFunction | Documentation for this section has not yet been entered. |
IMTLLibrary | Documentation for this section has not yet been entered. |
IMTLParallelRenderCommandEncoder | Documentation for this section has not yet been entered. |
IMTLRenderCommandEncoder | Documentation for this section has not yet been entered. |
IMTLRenderPipelineState | Documentation for this section has not yet been entered. |
IMTLResource | Documentation for this section has not yet been entered. |
IMTLSamplerState | Documentation for this section has not yet been entered. |
IMTLTexture | Documentation for this section has not yet been entered. |
MTLArgument | Encapsulates a single parameter to a Metal function. |
MTLArgumentAccess | Function access restrictions of argument data in the shader code. |
MTLArgumentType | The resource type of an argument of a function. |
MTLArrayType | Encapsulates the details of an array argument to a Metal function. |
MTLBlendFactor | Argument values for use with Metal.MTLBlendOperation. |
MTLBlendOperation | How the source and destination values are combined. |
MTLClearColor | An RGBA color representing a clear pixel. |
MTLClearValue | Documentation for this section has not yet been entered. |
MTLColorWriteMask | Permits or restricts writing to specific color channels. |
MTLCommandBufferError | Enumeration of error codes describing why a command buffer has failed. |
MTLCommandBufferStatus | The state of the command-buffer state-machine. Enqueued->Committed->Scheduled->Completed. |
MTLCompareFunction | Holds a comparison test. When the comparison test passes, the incoming fragment is compared to the stored data at the specified location. |
MTLCompileOptions | Configures the compilation of a Metal shader library. |
MTLComputePipelineReflection | Encapsulates the details of the arguments of the compute function used to create an Metal.MTLComputePipelineState object. |
MTLCpuCacheMode | Enumerates what cache mode is used for CPU mapping of a resource. |
MTLCullMode | Enumerates modes for culling and which types of primitives are culled. |
MTLDataType | The data type of a function argument, as used in the shader language code. |
MTLDeallocator | Documentation for this section has not yet been entered. |
MTLDepthStencilDescriptor | Configures a depth stencil test operation. |
MTLDevice | Represents a single GPU. |
MTLDevice_Extensions | Extension methods to the Metal.IMTLDevice interface to support all the methods from the Metal.MTLDevice protocol. |
MTLDrawable | Interface definition for objects that can receive rendering commands. |
MTLFeatureSet | The hardware feature set available on the device. |
MTLFunctionType | The type of a Metal function. |
MTLIndexType | The index type for an index buffer. |
MTLLibraryError | Enumerates errors possible in the creation of an MTLLibrary or MTLFunction object. |
MTLLoadAction | An action performed at the start of a rendering pass. |
MTLOrigin | The location of a pixel in an image or texture. |
MTLPipelineOption | Options relating to argument information in the creation of a pipeline. |
MTLPixelFormat | The format used by pixels, including color, depth, compression technigue, and data type for components. |
MTLPrimitiveType | Enumerates the primitive geometry used for drawing commands. |
MTLPurgeableState | The purgeable state of the resource. |
MTLRegion | A rectangle of pixels in an image or texture. |
MTLRenderPassAttachmentDescriptor | Configures a render target of a framebuffer. |
MTLRenderPassColorAttachmentDescriptor | A Metal.MTLRenderPassAttachmentDescriptor that holds the clear color for the rendering pass. |
MTLRenderPassColorAttachmentDescriptorArray | Holds an array of Metal.MTLRenderPassColorAttachmentDescriptor objects. |
MTLRenderPassDepthAttachmentDescriptor | A Metal.MTLRenderPassAttachmentDescriptor that holds the clear depth for a rendering pass. |
MTLRenderPassDescriptor | Defines the rendering target for pixels generated by a rendering pass. |
MTLRenderPassStencilAttachmentDescriptor | A Metal.MTLRenderPassAttachmentDescriptor that holds the clear stencil for a rendering pass. |
MTLRenderPipelineColorAttachmentDescriptor | Configures a color attachment associated with a rendering pipeline. |
MTLRenderPipelineColorAttachmentDescriptorArray | An array of Metal.MTLRenderPipelineColorAttachmentDescriptor objects. |
MTLRenderPipelineDescriptor | Configures a rendering pipeline with rasterization properties, visibility, blending, and shader functions. |
MTLRenderPipelineError | Enumerates errors possible in the creation of a MTLRenderPipelineState. |
MTLRenderPipelineReflection | The arguments (see Metal.MTLArgument) of a vertex or fragment function within a Metal.MTLRenderPipelineState. |
MTLResourceOptions | Holds options used by buffer and texture objects. |
MTLSamplerAddressMode | The wrapping mode. Used when a fetch falls outside the bounds of a texture. |
MTLSamplerDescriptor | Configures a sampler (see Metal.MTLSamplerState). |
MTLSamplerMinMagFilter | Options for calculating the pixel value returned within a mipmap level. |
MTLSamplerMipFilter | Options for calculating the pixel value returned with multiple mipmap levels. |
MTLScissorRect | The retangle used for the scissor fragment test. |
MTLSize | The dimensions of a grid, image, texture, or threadgroup. |
MTLStencilDescriptor | Configures a stencil test operation. |
MTLStencilOperation | What to do if a stencil value passes or fails a comparison test. |
MTLStoreAction | The action to be performed at the end of a rendering pass. |
MTLStructMember | Describes a single field within a Metal.MTLStructType struct. |
MTLStructType | Defines a type representing a struct, which can be passed as an argument to Metal functions. |
MTLTextureDescriptor | Configuration for Metal.MTLTexture objects. |
MTLTextureType | The dimensionality of each texture and how multiple images are arranged. |
MTLTriangleFillMode | How to rasterize triangle and triangle-strip primitives. |
MTLVertexAttribute | An attribute for per-vertex input to a vertex shader function. |
MTLVertexAttributeDescriptor | An attribute for per-vertex input for a vertex shader function. |
MTLVertexAttributeDescriptorArray | Holds an array of Metal.MTLVertexAttributeDescriptor objects. |
MTLVertexBufferLayoutDescriptor | Configures how vertex and attribute data are fetched by a vertex shader function. |
MTLVertexBufferLayoutDescriptorArray | Holds an array of Metal.MTLVertexBufferLayoutDescriptor objects. |
MTLVertexDescriptor | Maps vertex data in memory to attributes in a vertex shader. |
MTLVertexFormat | Enumerates vertex data formats (type and number). |
MTLVertexStepFunction | The frequency at which the vertex shader function should fetch attribute data. |
MTLViewport | Defines the clipping viewport. |
MTLVisibilityResultMode | Whether to monitor samples that pass depth and stencil tests. |
MTLWinding | Vertex winding rule for front-facing primitives. |