CocosSharp.CCLabelBMFont Class
is a subclass of .

See Also: CCLabelBMFont Members

Syntax

public class CCLabelBMFont : CCSpriteBatchNode, ICCTextContainer

Remarks

Features:

Limitations:

CocosSharp.CCLabelBMFont implements the protocol LabelProtocol, like Label and CocosSharp.CCLabelAtlas. CocosSharp.CCLabelBMFont has the flexibility of Label, the speed of CocosSharp.CCLabelAtlas and all the features of CocosSharp.CCSprite. If in doubt, use CocosSharp.CCLabelBMFont instead of CocosSharp.CCLabelAtlas / Label.

CocosSharp.CCLabelBMFont LabelProtocol CocosSharp.CCLabelAtlas CocosSharp.CCLabelBMFont CocosSharp.CCLabelAtlas CocosSharp.CCSprite CocosSharp.CCLabelBMFont CocosSharp.CCLabelAtlas

Supported editors: http://glyphdesigner.71squared.com/ (Commercial, Mac OS X) http://www.n4te.com/hiero/hiero.jnlp (Free, Java) http://slick.cokeandcode.com/demos/hiero.jnlp (Free, Java) http://www.angelcode.com/products/bmfont/ (Free, Windows only)

http://glyphdesigner.71squared.com/ http://www.n4te.com/hiero/hiero.jnlp http://slick.cokeandcode.com/demos/hiero.jnlp http://www.angelcode.com/products/bmfont/

v0.8

v0.8

Treats each character like a Sprite. This means that each individual character can be: Treats each character like a Sprite. This means that each individual character can be: rotated rotated scaled scaled translated translated tinted tinted change the opacity change the opacity It can be used as part of a menu item. It can be used as part of a menu item. anchorPoint can be used to align the "label" anchorPoint can be used to align the "label" Supports AngelCode text format Supports AngelCode text format All inner characters are using an anchorPoint of (0.5f, 0.5f) and it is not recommend to change it because it might affect the rendering All inner characters are using an anchorPoint of (0.5f, 0.5f) and it is not recommend to change it because it might affect the rendering

Requirements

Namespace: CocosSharp
Assembly: CocosSharp (in CocosSharp.dll)