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Class | AudioIn |
Name |
start() |
Examples |
import processing.sound.*;
AudioIn in;
void setup() {
size(640, 360);
background(255);
// Create the Input stream
in = new AudioIn(this, 0);
in.start();
}
void draw() {
}
|
Description |
Start the input stream without routing it to the audio hardware output
|
Syntax | .start()
.start(amp)
.start(amp, add)
.start(amp, add, pos) |
Parameters |
amp |
float: the volume to grab the input at as a value from 0.0 (complete
silence) to 1.0 (full volume) |
add |
float: offset the audio input by the given value |
pos |
float: pan the audio input in a stereo panorama. Allowed values are
between -1.0 (left) and 1.0 (right) |
|
Returns | void |
Updated on January 21, 2019 10:05:15am EST