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Name |
AudioIn |
Examples |
import processing.sound.*;
AudioIn in;
void setup() {
size(640, 360);
background(255);
// Create the Input stream
in = new AudioIn(this, 0);
in.play();
}
void draw() {
}
|
Description |
AudioIn let's you grab the audio input from your soundcard.
|
Methods |
play() |
Start capturing the input stream and route it to the audio output |
start() |
Start the input stream without routing it to the audio output. This is useful
if you only want to perform audio analysis based on the microphone input. |
set() |
Sets amplitude, add and pan position with one method. |
|
Constructor | AudioIn(parent)
AudioIn(parent, in)
|
Parameters |
parent |
PApplet: typically use "this" |
in |
int: input channel number (optional, default 0) |
|
Updated on January 21, 2019 10:05:15am EST