The Module System to Control Scope and Privacy

Rust has a feature that’s often referred to as “the module system,” but it encompasses a few more features than modules. In this section, we’ll talk about:

  • Modules, a way to organize code and control the privacy of paths
  • Paths, a way to name items
  • use, a keyword to bring a path into scope
  • pub, a keyword to make items public
  • Renaming items when bringing them into scope with the as keyword
  • Using external packages
  • Nested paths to clean up large use lists
  • Using the glob operator to bring everything in a module into scope
  • How to split modules into individual files

First up, modules. Modules let us organize code into groups. Listing 7-1 has an example of some code that defines a module named sound that contains a function named guitar.

Filename: src/main.rs

mod sound {
    fn guitar() {
        // Function body code goes here
    }
}

fn main() {

}

Listing 7-1: A sound module containing a guitar function and a main function

We’ve defined two functions, guitar and main. We’ve defined the guitar function within a mod block. This block defines a module named sound.

To organize code into a hierarchy of modules, you can nest modules inside of other modules, as shown in Listing 7-2:

Filename: src/main.rs

mod sound {
    mod instrument {
        mod woodwind {
            fn clarinet() {
                // Function body code goes here
            }
        }
    }

    mod voice {

    }
}

fn main() {

}

Listing 7-2: Modules inside modules

In this example, we defined a sound module in the same way as we did in Listing 7-1. We then defined two modules within the sound module named instrument and voice. The instrument module has another module defined within it, woodwind, and that module contains a function named clarinet.

We mentioned in the “Packages and Crates for Making Libraries and Executables” section that src/main.rs and src/lib.rs are called crate roots. They are called crate roots because the contents of either of these two files form a module named crate at the root of the crate’s module tree. So in Listing 7-2, we have a module tree that looks like Listing 7-3:

crate
└── sound
    ├── instrument
    │   └── woodwind
    └── voice

Listing 7-3: The module tree for the code in Listing 7-2

This tree shows how some of the modules nest inside one another (such as woodwind nests inside instrument) and how some modules are siblings to each other (instrument and voice are both defined within sound). The entire module tree is rooted under the implicit module named crate.

This tree might remind you of the directory tree of the filesystem you have on your computer; this is a very apt comparison! Just like directories in a filesystem, you place code inside whichever module will create the organization you’d like. Another similarity is that to refer to an item in a filesystem or a module tree, you use its path.

Paths for Referring to an Item in the Module Tree

If we want to call a function, we need to know its path. “Path” is a synonym for “name” in a way, but it evokes that filesystem metaphor. Additionally, functions, structs, and other items may have multiple paths that refer to the same item, so “name” isn’t quite the right concept.

A path can take two forms:

  • An absolute path starts from a crate root by using a crate name or a literal crate.
  • A relative path starts from the current module and uses self, super, or an identifier in the current module.

Both absolute and relative paths are followed by one or more identifiers separated by double colons (::).

How do we call the clarinet function in the main function in Listing 7-2? That is, what’s the path of the clarinet function? In Listing 7-4, let’s simplify our code a bit by removing some of the modules, and we’ll show two ways to call the clarinet function from main. This example won’t compile just yet, we’ll explain why in a bit.

Filename: src/main.rs

mod sound {
    mod instrument {
        fn clarinet() {
            // Function body code goes here
        }
    }
}

fn main() {
    // Absolute path
    crate::sound::instrument::clarinet();

    // Relative path
    sound::instrument::clarinet();
}

Listing 7-4: Calling the clarinet function in a simplified module tree from the main function using absolute and relative paths

The first way we’re calling the clarinet function from the main function uses an absolute path. Because clarinet is defined within the same crate as main, we use the crate keyword to start an absolute path. Then we include each of the modules until we make our way to clarinet. This is similar to specifying the path /sound/instrument/clarinet to run the program at that location on your computer; using the crate name to start from the crate root is like using / to start from the filesystem root in your shell.

The second way we’re calling the clarinet function from the main function uses a relative path. The path starts with the name sound, a module defined at the same level of the module tree as the main function. This is similar to specifying the path sound/instrument/clarinet to run the program at that location on your computer; starting with a name means that the path is relative.

We mentioned that Listing 7-4 won’t compile yet, let’s try to compile it and find out why not! The error we get is shown in Listing 7-5.

$ cargo build
   Compiling sampleproject v0.1.0 (file:///projects/sampleproject)
error[E0603]: module `instrument` is private
  --> src/main.rs:11:19
   |
11 |     crate::sound::instrument::clarinet();
   |                   ^^^^^^^^^^

error[E0603]: module `instrument` is private
  --> src/main.rs:14:12
   |
14 |     sound::instrument::clarinet();
   |            ^^^^^^^^^^

Listing 7-5: Compiler errors from building the code in Listing 7-4

The error messages say that module instrument is private. We can see that we have the correct paths for the instrument module and the clarinet function, but Rust won’t let us use them because they’re private. It’s time to learn about the pub keyword!

Modules as the Privacy Boundary

Earlier, we talked about the syntax of modules and that they can be used for organization. There’s another reason Rust has modules: modules are the privacy boundary in Rust. If you want to make an item like a function or struct private, you put it in a module. Here are the privacy rules:

  • All items (functions, methods, structs, enums, modules, and constants) are private by default.
  • You can use the pub keyword to make an item public.
  • You aren’t allowed to use private code defined in modules that are children of the current module.
  • You are allowed to use any code defined in ancestor modules or the current module.

In other words, items without the pub keyword are private as you look “down” the module tree from the current module, but items without the pub keyword are public as you look “up” the tree from the current module. Again, think of a filesystem: if you don’t have permissions to a directory, you can’t look into it from its parent directory. If you do have permissions to a directory, you can look inside it and any of its ancestor directories.

Using the pub Keyword to Make Items Public

The error in Listing 7-5 said the instrument module is private. Let’s mark the instrument module with the pub keyword so that we can use it from the main function. This change is shown in Listing 7-6, which still won’t compile, but we’ll get a different error:

Filename: src/main.rs

mod sound {
    pub mod instrument {
        fn clarinet() {
            // Function body code goes here
        }
    }
}

fn main() {
    // Absolute path
    crate::sound::instrument::clarinet();

    // Relative path
    sound::instrument::clarinet();
}

Listing 7-6: Declaring the instrument module as pub so that we’re allowed to use it from main

Adding the pub keyword in front of mod instrument makes the module public. With this change, if we’re allowed to access sound, we can access instrument. The contents of instrument are still private; making the module public does not make its contents public. The pub keyword on a module lets code in its parent module refer to it.

The code in Listing 7-6 still results in an error, though, as shown in Listing 7-7:

$ cargo build
   Compiling sampleproject v0.1.0 (file:///projects/sampleproject)
error[E0603]: function `clarinet` is private
  --> src/main.rs:11:31
   |
11 |     crate::sound::instrument::clarinet();
   |                               ^^^^^^^^

error[E0603]: function `clarinet` is private
  --> src/main.rs:14:24
   |
14 |     sound::instrument::clarinet();
   |                        ^^^^^^^^

Listing 7-7: Compiler errors from building the code in Listing 7-6

The errors now say that the clarinet function is private. The privacy rules apply to structs, enums, functions, and methods as well as modules.

Let’s make the clarinet function public as well by adding the pub keyword before its definition, as shown in Listing 7-8:

Filename: src/main.rs

mod sound {
    pub mod instrument {
        pub fn clarinet() {
            // Function body code goes here
        }
    }
}

fn main() {
    // Absolute path
    crate::sound::instrument::clarinet();

    // Relative path
    sound::instrument::clarinet();
}

Listing 7-8: Adding the pub keyword to both mod instrument and fn clarinet lets us call the function from main

This will now compile! Let’s look at both the absolute and the relative path and double check why adding the pub keyword lets us use these paths in main.

In the absolute path case, we start with crate, the root of our crate. From there, we have sound, and it is a module that is defined in the crate root. The sound module isn’t public, but because the main function is defined in the same module that sound is defined, we’re allowed to refer to sound from main. Next is instrument, which is a module marked with pub. We can access the parent module of instrument, so we’re allowed to access instrument. Finally, clarinet is a function marked with pub and we can access its parent module, so this function call works!

In the relative path case, the logic is the same as the absolute path except for the first step. Rather than starting from the crate root, the path starts from sound. The sound module is defined within the same module as main is, so the relative path starting from the module in which main is defined works. Then because instrument and clarinet are marked with pub, the rest of the path works and this function call is valid as well!

Starting Relative Paths with super

You can also construct relative paths beginning with super. Doing so is like starting a filesystem path with ..: the path starts from the parent module, rather than the current module. This is useful in situations such as the example in Listing 7-9, where the function clarinet calls the function breathe_in by specifying its path to start with super:

Filename: src/lib.rs

# fn main() {}
#
mod instrument {
    fn clarinet() {
        super::breathe_in();
    }
}

fn breathe_in() {
    // Function body code goes here
}

Listing 7-9: Calling a function using a relative path starting with super to look in the parent module

The clarinet function is in the instrument module, so we can use super to go to the parent module of instrument, which in this case is crate, the root. From there, we look for breathe_in, and find it. Success!

The reason you might want to choose a relative path starting with super rather than an absolute path starting with crate is that using super may make it easier to update your code to have a different module hierarchy, if the code defining the item and the code calling the item are moved together. For example, if we decide to put the instrument module and the breathe_in function into a module named sound, we would only need to add the sound module, as shown in Listing 7-10.

Filename: src/lib.rs


# #![allow(unused_variables)]
#fn main() {
mod sound {
    mod instrument {
        fn clarinet() {
            super::breathe_in();
        }
    }

    fn breathe_in() {
        // Function body code goes here
    }
}
#}

Listing 7-10: Adding a parent module named sound doesn’t affect the relative path super::breathe_in

The call to super::breathe_in from the clarinet function will continue to work in Listing 7-10 as it did in Listing 7-9, without needing to update the path. If instead of super::breathe_in we had used crate::breathe_in in the clarinet function, when we add the parent sound module, we would need to update the clarinet function to use the path crate::sound::breathe_in instead. Using a relative path can mean fewer updates are necessary when rearranging modules.

Using pub with Structs and Enums

You can designate structs and enums to be public in a similar way as we’ve shown with modules and functions, with a few additional details.

If you use pub before a struct definition, you make the struct public. However, the struct’s fields are still private. You can choose to make each field public or not on a case-by-case basis. In Listing 7-11, we’ve defined a public plant::Vegetable struct with a public name field but a private id field.

Filename: src/main.rs

mod plant {
    pub struct Vegetable {
        pub name: String,
        id: i32,
    }

    impl Vegetable {
        pub fn new(name: &str) -> Vegetable {
            Vegetable {
                name: String::from(name),
                id: 1,
            }
        }
    }
}

fn main() {
    let mut v = plant::Vegetable::new("squash");

    v.name = String::from("butternut squash");
    println!("{} are delicious", v.name);

    // The next line won't compile if we uncomment it:
    // println!("The ID is {}", v.id);
}

Listing 7-11: A struct with some public fields and some private fields

Because the name field of the plant::Vegetable struct is public, in main we can write and read to the name field by using dot notation. We’re not allowed to use the id field in main because it’s private. Try uncommenting the line printing the id field value to see what error you get! Also note that because plant::Vegetable has a private field, the struct needs to provide a public associated function that constructs an instance of Vegetable (we’ve used the conventional name new here). If Vegetable didn’t have such a function, we wouldn’t be able to create an instance of Vegetable in main because we’re not allowed to set the value of the private id field in main.

In contrast, if you make a public enum, all of its variants are public. You only need the pub before the enum keyword, as shown in Listing 7-12.

Filename: src/main.rs

mod menu {
    pub enum Appetizer {
        Soup,
        Salad,
    }
}

fn main() {
    let order1 = menu::Appetizer::Soup;
    let order2 = menu::Appetizer::Salad;
}

Listing 7-12: Designating an enum as public makes all its variants public

Because we made the Appetizer enum public, we’re able to use the Soup and Salad variants in main.

There’s one more situation involving pub that we haven’t covered, and that’s with our last module system feature: the use keyword. Let’s cover use by itself, and then we’ll show how pub and use can be combined.

The use Keyword to Bring Paths into a Scope

You may have been thinking that many of the paths we’ve written to call functions in the listings in this chapter are long and repetitive. For example, in Listing 7-8, whether we chose the absolute or relative path to the clarinet function, every time we wanted to call clarinet we had to specify sound and instrument too. Luckily, there’s a way to bring a path into a scope once and then call the items in that path as if they’re local items: with the use keyword. In Listing 7-13, we bring the crate::sound::instrument module into the scope of the main function so that we only have to specify instrument::clarinet to call the clarinet function in main.

Filename: src/main.rs

mod sound {
    pub mod instrument {
        pub fn clarinet() {
            // Function body code goes here
        }
    }
}

use crate::sound::instrument;

fn main() {
    instrument::clarinet();
    instrument::clarinet();
    instrument::clarinet();
}

Listing 7-13: Bringing a module into scope with use and an absolute path to shorten the path we have to specify to call an item within that module

Adding use and a path in a scope is similar to creating a symbolic link in the filesystem. By adding use crate::sound::instrument in the crate root, instrument is now a valid name in that scope as if the instrument module had been defined in the crate root. We can now reach items in the instrument module through the older, full paths, or we can reach items through the new, shorter path that we’ve created with use. Paths brought into scope with use also check privacy, like any other paths.

If you want to bring an item into scope with use and a relative path, there’s a small difference from directly calling the item using a relative path: instead of starting from a name in the current scope, you must start the path given to use with self. Listing 7-14 shows how to specify a relative path to get the same behavior as Listing 7-13 that used an absolute path.

Filename: src/main.rs

mod sound {
    pub mod instrument {
        pub fn clarinet() {
            // Function body code goes here
        }
    }
}

use self::sound::instrument;

fn main() {
    instrument::clarinet();
    instrument::clarinet();
    instrument::clarinet();
}

Listing 7-14: Bringing a module into scope with use and a relative path starting with self

Starting relative paths with self when specified after use might not be necessary in the future; it’s an inconsistency in the language that people are working on eliminating.

Choosing to specify absolute paths with use can make updates easier if the code calling the items moves to a different place in the module tree but the code defining the items does not, as opposed to when they moved together in the changes we made in Listing 7-10. For example, if we decide to take the code from Listing 7-13, extract the behavior in the main function to a function called clarinet_trio, and move that function into a module named performance_group, the path specified in use wouldn’t need to change, as shown in Listing 7-15.

Filename: src/main.rs

mod sound {
    pub mod instrument {
        pub fn clarinet() {
            // Function body code goes here
        }
    }
}

mod performance_group {
    use crate::sound::instrument;

    pub fn clarinet_trio() {
        instrument::clarinet();
        instrument::clarinet();
        instrument::clarinet();
    }
}

fn main() {
    performance_group::clarinet_trio();
}

Listing 7-15: The absolute path doesn’t need to be updated when moving the code that calls the item

In contrast, if we made the same change to the code in Listing 7-14 that specifies a relative path, we would need to change use self::sound::instrument to use super::sound::instrument. Choosing whether relative or absolute paths will result in fewer updates can be a guess if you’re not sure how your module tree will change in the future, but your authors tend to specify absolute paths starting with crate because code defining and calling items is more likely to be moved around the module tree independently of each other, rather than together as we saw in Listing 7-10.

Idiomatic use Paths for Functions vs. Other Items

In Listing 7-13, you may have wondered why we specified use crate::sound::instrument and then called instrument::clarinet in main, rather than the code shown in Listing 7-16 that has the same behavior:

Filename: src/main.rs

mod sound {
    pub mod instrument {
        pub fn clarinet() {
            // Function body code goes here
        }
    }
}

use crate::sound::instrument::clarinet;

fn main() {
    clarinet();
    clarinet();
    clarinet();
}

Listing 7-16: Bringing the clarinet function into scope with use, which is unidiomatic

For functions, it’s considered idiomatic to specify the function’s parent module with use, and then specify the parent module when calling the function. Doing so rather than specifying the path to the function with use, as Listing 7-16 does, makes it clear that the function isn’t locally defined, while still minimizing repetition of the full path.

For structs, enums, and other items, specifying the full path to the item with use is idiomatic. For example, Listing 7-17 shows the idiomatic way to bring the standard library’s HashMap struct into scope.

Filename: src/main.rs

use std::collections::HashMap;

fn main() {
    let mut map = HashMap::new();
    map.insert(1, 2);
}

Listing 7-17: Bringing HashMap into scope in an idiomatic way

In contrast, the code in Listing 7-18 that brings the parent module of HashMap into scope would not be considered idiomatic. There’s not a strong reason for this idiom; this is the convention that has emerged and folks have gotten used to reading and writing.

Filename: src/main.rs

use std::collections;

fn main() {
    let mut map = collections::HashMap::new();
    map.insert(1, 2);
}

Listing 7-18: Bringing HashMap into scope in an unidiomatic way

The exception to this idiom is if the use statements would bring two items with the same name into scope, which isn’t allowed. Listing 7-19 shows how to bring two Result types that have different parent modules into scope and refer to them.

Filename: src/lib.rs


# #![allow(unused_variables)]
#fn main() {
use std::fmt;
use std::io;

fn function1() -> fmt::Result {
#     Ok(())
}

fn function2() -> io::Result<()> {
#     Ok(())
}
#}

Listing 7-19: Bringing two types with the same name into the same scope requires using their parent modules

If instead we specified use std::fmt::Result and use std::io::Result, we’d have two Result types in the same scope and Rust wouldn’t know which one we meant when we used Result. Try it and see what compiler error you get!

Renaming Types Brought Into Scope with the as Keyword

There’s another solution to the problem of bringing two types of the same name into the same scope: we can specify a new local name for the type by adding as and a new name after the use. Listing 7-20 shows another way to write the code from Listing 7-19 by renaming one of the two Result types using as.

Filename: src/lib.rs


# #![allow(unused_variables)]
#fn main() {
use std::fmt::Result;
use std::io::Result as IoResult;

fn function1() -> Result {
#     Ok(())
}
fn function2() -> IoResult<()> {
#     Ok(())
}
#}

Listing 7-20: Renaming a type when it’s brought into scope with the as keyword

In the second use statement, we chose the new name IoResult for the std::io::Result type, which won’t conflict with the Result from std::fmt that we’ve also brought into scope. This is also considered idiomatic; choosing between the code in Listing 7-19 and Listing 7-20 is up to you.

Re-exporting Names with pub use

When you bring a name into scope with the use keyword, the name being available in the new scope is private. If you want to enable code calling your code to be able to refer to the type as if it was defined in that scope just as your code does, you can combine pub and use. This technique is called re-exporting because you’re bringing an item into scope but also making that item available for others to bring into their scope.

For example, Listing 7-21 shows the code from Listing 7-15 with the use within the performance_group module changed to pub use.

Filename: src/main.rs

mod sound {
    pub mod instrument {
        pub fn clarinet() {
            // Function body code goes here
        }
    }
}

mod performance_group {
    pub use crate::sound::instrument;

    pub fn clarinet_trio() {
        instrument::clarinet();
        instrument::clarinet();
        instrument::clarinet();
    }
}

fn main() {
    performance_group::clarinet_trio();
    performance_group::instrument::clarinet();
}

Listing 7-21: Making a name available for any code to use from a new scope with pub use

By using pub use, the main function can now call the clarinet function through this new path with performance_group::instrument::clarinet. If we hadn’t specified pub use, the clarinet_trio function can call instrument::clarinet in its scope but main wouldn’t be allowed to take advantage of this new path.

Using External Packages

In Chapter 2, we programmed a guessing game. That project used an external package, rand, to get random numbers. To use rand in our project, we added this line to Cargo.toml:

Filename: Cargo.toml

[dependencies]
rand = "0.5.5"

Adding rand as a dependency in Cargo.toml tells Cargo to download the rand package and its dependencies from https://crates.io and make its code available to our project.

Then, to bring rand definitions into the scope of our package, we added a use line starting with the name of the package, rand, and listing the items we wanted to bring into scope. Recall that in the “Generating a Random Number” section in Chapter 2, we brought the Rng trait into scope and called the rand::thread_rng function:

use rand::Rng;

fn main() {
    let secret_number = rand::thread_rng().gen_range(1, 101);
}

There are many packages that members of the community have published on https://crates.io, and pulling any of them into your package involves these same steps: listing them in your package’s Cargo.toml and bringing items defined in them into a scope in your package with use.

Note that the standard library (std) is also a crate that’s external to your package. Because the standard library is shipped with the Rust language, you don’t need to change Cargo.toml to include std, but you refer to it in use to bring items the standard library defines into your package’s scope, such as with HashMap:


# #![allow(unused_variables)]
#fn main() {
use std::collections::HashMap;
#}

This is an absolute path starting with std, the name of the standard library crate.

Nested Paths for Cleaning Up Large use Lists

When you use many items defined by the same package or in the same module, listing each item on its own line can take up a lot of vertical space in your files. For example, these two use statements we had in Listing 2-4 in the Guessing Game both bring items from std into scope:

Filename: src/main.rs


# #![allow(unused_variables)]
#fn main() {
use std::cmp::Ordering;
use std::io;
// ---snip---
#}

We can use nested paths to bring the same items into scope in one line instead of two, by specifying the common part of the path, then two colons, then curly brackets around a list of the parts of the paths that differ, as shown in Listing 7-22.

Filename: src/main.rs


# #![allow(unused_variables)]
#fn main() {
use std::{cmp::Ordering, io};
// ---snip---
#}

Listing 7-22: Specifying a nested path to bring multiple items with the same prefix into scope in one line instead of two

In programs bringing many items into scope from the same package or module, using nested paths can reduce the number of separate use statements needed by a lot!

We can also deduplicate paths where one path is completely shared with part of another path. For example, Listing 7-23 shows two use statements: one that brings std::io into scope, and one that brings std::io::Write into scope:

Filename: src/lib.rs


# #![allow(unused_variables)]
#fn main() {
use std::io;
use std::io::Write;
#}

Listing 7-23: Bringing two paths into scope in two use statements where one is a sub-path of the other

The common part between these two paths is std::io, and that’s the complete first path. To deduplicate these two paths into one use statement, we can use self in the nested path as shown in Listing 7-24.

Filename: src/lib.rs


# #![allow(unused_variables)]
#fn main() {
use std::io::{self, Write};
#}

Listing 7-24: Deduplicating the paths from Listing 7-23 into one use statement

This brings both std::io and std::io::Write into scope.

Bringing All Public Definitions into Scope with the Glob Operator

If you’d like to bring all public items defined in a path into scope, you can specify that path followed by *, the glob operator:


# #![allow(unused_variables)]
#fn main() {
use std::collections::*;
#}

This use statements brings all public items defined in std::collections into the current scope.

Be careful with using the glob operator! It makes it harder to tell what names are in scope and where a name your program uses was defined.

The glob operator is often used when testing to bring everything under test into the tests module; we’ll talk about that in the “How to Write Tests” section of Chapter 11. The glob operator is also sometimes used as part of the prelude pattern; see the standard library documentation for more information on that pattern.

Separating Modules into Different Files

All of the examples in this chapter so far defined multiple modules in one file. When modules get large, you may want to move their definitions to a separate file to make the code easier to navigate.

For example, if we started from the code in Listing 7-8, we can move the sound module to its own file src/sound.rs by changing the crate root file (in this case, src/main.rs) to contain the code shown in Listing 7-25.

Filename: src/main.rs

mod sound;

fn main() {
    // Absolute path
    crate::sound::instrument::clarinet();

    // Relative path
    sound::instrument::clarinet();
}

Listing 7-25: Declaring the sound module whose body will be in src/sound.rs

And src/sound.rs gets the definitions from the body of the sound module, shown in Listing 7-26.

Filename: src/sound.rs


# #![allow(unused_variables)]
#fn main() {
pub mod instrument {
    pub fn clarinet() {
        // Function body code goes here
    }
}
#}

Listing 7-26: Definitions inside the sound module in src/sound.rs

Using a semicolon after mod sound instead of a block tells Rust to load the contents of the module from another file with the same name as the module.

To continue with our example and extract the instrument module to its own file as well, we change src/sound.rs to contain only the declaration of the instrument module:

Filename: src/sound.rs


# #![allow(unused_variables)]
#fn main() {
pub mod instrument;
#}

Then we create a src/sound directory and a file src/sound/instrument.rs to contain the definitions made in the instrument module:

Filename: src/sound/instrument.rs


# #![allow(unused_variables)]
#fn main() {
pub fn clarinet() {
    // Function body code goes here
}
#}

The module tree remains the same and the function calls in main continue to work without any modification, even though the definitions live in different files. This lets you move modules to new files as they grow in size.

Summary

Rust provides ways to organize your packages into crates, your crates into modules, and to refer to items defined in one module from another by specifying absolute or relative paths. These paths can be brought into a scope with a use statement so that you can use a shorter path for multiple uses of the item in that scope. Modules define code that’s private by default, but you can choose to make definitions public by adding the pub keyword.

Next, we’ll look at some collection data structures in the standard library that you can use in your nice, neat code.