In order to create occlusion primitives which are openable and closable at runtime, Unity uses Occlusion Portals.
| Property: | Function: |
|---|---|
| Open | Indicates if the portal is open (scriptable). |
| Center | Sets the center of the Occlusion AreaA component which defines a 3D space within which to apply Occlusion Culling to moving objects. More info See in Glossary. By default this is 0,0,0 and is located in the center of the box. |
| Size | Defines the size of the Occlusion Area. |
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