Version: 2019.1 (switch to 2018.3 or 2017.4)
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Installing a local package

The Package Manager can load a package from anywhere on your computer even if you saved it outside your Unity Project folder (for example, if you have a package called com.unity.my-local-package and you save it on the Desktop but your Unity Project is under the Documents folder).

You can also use a folder inside your Project folder, provided that it is not one of the reserved Project sub-folders.

To load a package from your local disk:

  1. Click the plus (+) icon in the status bar.

  2. The Add package from disk button appears.

    Add package from disk button
    Add package from disk button
  3. Click the Add package from disk button to bring up a file browser.

  4. Navigate to the folder root of your local package.

  5. Double-click the package.json file in the file browser.

The file browser closes, and the package now appears in the package list with the local tag.

Local packages inside your Project

You can place a local package anywhere inside your Project except under these folders:

Project folder: Reason:
Assets If you place a package inside this folder, the AssetAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary
Database imports any Assets under this folder twice: once as Assets and once as Package contents.
Library Do not modify the contents of this folder.
ProjectSettings This folder is for settings Assets only.
Packages If you place a package under this folder, the Package Manager automatically interprets it as an Embedded packageAn embedded package is a package that you store under the Packages directory at the root of a Unity Project. This differs from most packages which you download from the package server. More info
See in Glossary
, regardless of the reference in the Project manifestEach Unity Project has a Project manifest, which acts as an entry point for the Package Manager. This file must be available in the <project>/Packages directory. The Package Manager uses it to configure many things, including a list of dependencies for that Project, as well as any package repository to query for packages. More info
See in Glossary
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Installing from the registry
Removing an installed package