A replacement simulator that starts the visualizer. More...
#include "visual-simulator-impl.h"
Public Member Functions | |
VisualSimulatorImpl () | |
~VisualSimulatorImpl () | |
virtual void | Cancel (const EventId &id) |
Set the cancel bit on this event: the event's associated function will not be invoked when it expires. More... | |
virtual void | Destroy () |
Execute the events scheduled with ScheduleDestroy(). More... | |
virtual uint32_t | GetContext (void) const |
Get the current simulation context. More... | |
virtual Time | GetDelayLeft (const EventId &id) const |
Get the remaining time until this event will execute. More... | |
virtual Time | GetMaximumSimulationTime (void) const |
Get the maximum representable simulation time. More... | |
virtual uint32_t | GetSystemId (void) const |
Get the system id of this simulator. More... | |
virtual bool | IsExpired (const EventId &id) const |
Check if an event has already run or been cancelled. More... | |
virtual bool | IsFinished (void) const |
Check if the simulation should finish. More... | |
virtual Time | Now (void) const |
Return the current simulation virtual time. More... | |
virtual void | Remove (const EventId &id) |
Remove an event from the event list. More... | |
virtual void | Run (void) |
Run the simulation. More... | |
void | RunRealSimulator (void) |
calls Run() in the wrapped simulator More... | |
virtual EventId | Schedule (Time const &delay, EventImpl *event) |
Schedule a future event execution (in the same context). More... | |
virtual EventId | ScheduleDestroy (EventImpl *event) |
Schedule an event to run at the end of the simulation, after the Stop() time or condition has been reached. More... | |
virtual EventId | ScheduleNow (EventImpl *event) |
Schedule an event to run at the current virtual time. More... | |
virtual void | ScheduleWithContext (uint32_t context, Time const &delay, EventImpl *event) |
Schedule a future event execution (in a different context). More... | |
virtual void | SetScheduler (ObjectFactory schedulerFactory) |
Set the Scheduler to be used to manage the event list. More... | |
virtual void | Stop (void) |
Tell the Simulator the calling event should be the last one executed. More... | |
virtual void | Stop (Time const &delay) |
Schedule the time delay until the Simulator should stop. More... | |
Public Member Functions inherited from ns3::Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
Destructor. More... | |
void | AggregateObject (Ptr< Object > other) |
Aggregate two Objects together. More... | |
void | Dispose (void) |
Dispose of this Object. More... | |
AggregateIterator | GetAggregateIterator (void) const |
Get an iterator to the Objects aggregated to this one. More... | |
virtual TypeId | GetInstanceTypeId (void) const |
Get the most derived TypeId for this Object. More... | |
template<typename T > | |
Ptr< T > | GetObject (void) const |
Get a pointer to the requested aggregated Object. More... | |
template<typename T > | |
Ptr< T > | GetObject (TypeId tid) const |
Get a pointer to the requested aggregated Object by TypeId. More... | |
void | Initialize (void) |
Invoke DoInitialize on all Objects aggregated to this one. More... | |
bool | IsInitialized (void) const |
Check if the object has been initialized. More... | |
Public Member Functions inherited from ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | |
SimpleRefCount () | |
Default constructor. More... | |
SimpleRefCount (const SimpleRefCount &o) | |
Copy constructor. More... | |
uint32_t | GetReferenceCount (void) const |
Get the reference count of the object. More... | |
SimpleRefCount & | operator= (const SimpleRefCount &o) |
Assignment operator. More... | |
void | Ref (void) const |
Increment the reference count. More... | |
void | Unref (void) const |
Decrement the reference count. More... | |
Public Member Functions inherited from ns3::ObjectBase | |
virtual | ~ObjectBase () |
Virtual destructor. More... | |
void | GetAttribute (std::string name, AttributeValue &value) const |
Get the value of an attribute, raising fatal errors if unsuccessful. More... | |
bool | GetAttributeFailSafe (std::string name, AttributeValue &value) const |
Get the value of an attribute without raising erros. More... | |
void | SetAttribute (std::string name, const AttributeValue &value) |
Set a single attribute, raising fatal errors if unsuccessful. More... | |
bool | SetAttributeFailSafe (std::string name, const AttributeValue &value) |
Set a single attribute without raising errors. More... | |
bool | TraceConnect (std::string name, std::string context, const CallbackBase &cb) |
Connect a TraceSource to a Callback with a context. More... | |
bool | TraceConnectWithoutContext (std::string name, const CallbackBase &cb) |
Connect a TraceSource to a Callback without a context. More... | |
bool | TraceDisconnect (std::string name, std::string context, const CallbackBase &cb) |
Disconnect from a TraceSource a Callback previously connected with a context. More... | |
bool | TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb) |
Disconnect from a TraceSource a Callback previously connected without a context. More... | |
Static Public Member Functions | |
static TypeId | GetTypeId (void) |
Get the type ID. More... | |
Static Public Member Functions inherited from ns3::SimulatorImpl | |
static TypeId | GetTypeId (void) |
Get the registered TypeId for this class. More... | |
Static Public Member Functions inherited from ns3::Object | |
static TypeId | GetTypeId (void) |
Register this type. More... | |
Static Public Member Functions inherited from ns3::ObjectBase | |
static TypeId | GetTypeId (void) |
Get the type ID. More... | |
Protected Member Functions | |
void | DoDispose () |
Destructor implementation. More... | |
void | NotifyConstructionCompleted (void) |
Notifier called once the ObjectBase is fully constructed. More... | |
Protected Member Functions inherited from ns3::Object | |
Object (const Object &o) | |
Copy an Object. More... | |
virtual void | DoInitialize (void) |
Initialize() implementation. More... | |
virtual void | NotifyNewAggregate (void) |
Notify all Objects aggregated to this one of a new Object being aggregated. More... | |
Protected Member Functions inherited from ns3::ObjectBase | |
void | ConstructSelf (const AttributeConstructionList &attributes) |
Complete construction of ObjectBase; invoked by derived classes. More... | |
Private Member Functions | |
Ptr< SimulatorImpl > | GetSim () |
get the simulator implementation More... | |
Private Attributes | |
Ptr< SimulatorImpl > | m_simulator |
the simulator implementation More... | |
ObjectFactory | m_simulatorImplFactory |
simulator implementation factory More... | |
Additional Inherited Members | |
Related Functions inherited from ns3::ObjectBase | |
static TypeId | GetObjectIid (void) |
Ensure the TypeId for ObjectBase gets fully configured to anchor the inheritance tree properly. More... | |
A replacement simulator that starts the visualizer.
To use this class, run any ns-3 simulation with the command-line argument –SimulatorImplementationType=ns3::VisualSimulatorImpl. This causes the visualizer (PyViz) to start automatically.
Definition at line 44 of file visual-simulator-impl.h.
ns3::VisualSimulatorImpl::VisualSimulatorImpl | ( | ) |
Definition at line 61 of file visual-simulator-impl.cc.
ns3::VisualSimulatorImpl::~VisualSimulatorImpl | ( | ) |
Definition at line 65 of file visual-simulator-impl.cc.
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virtual |
Set the cancel bit on this event: the event's associated function will not be invoked when it expires.
This method has the same visible effect as the ns3::Simulator::Remove method but its algorithmic complexity is much lower: it has O(1) complexity. This method has the exact same semantics as ns3::EventId::Cancel. Note that it is not possible to cancel events which were scheduled for the "destroy" time. Doing so will result in a program error (crash).
[in] | id | the event to cancel |
Implements ns3::SimulatorImpl.
Definition at line 196 of file visual-simulator-impl.cc.
References m_simulator.
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virtual |
Execute the events scheduled with ScheduleDestroy().
This method is typically invoked at the end of a simulation to avoid false-positive reports by a leak checker. After this method has been invoked, it is actually possible to restart a new simulation with a set of calls to Simulator::Run, Simulator::Schedule and Simulator::ScheduleWithContext.
Implements ns3::SimulatorImpl.
Definition at line 88 of file visual-simulator-impl.cc.
References m_simulator.
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protectedvirtual |
Destructor implementation.
This method is called by Dispose() or by the Object's destructor, whichever comes first.
Subclasses are expected to implement their real destruction code in an overridden version of this method and chain up to their parent's implementation once they are done. i.e, for simplicity, the destructor of every subclass should be empty and its content should be moved to the associated DoDispose() method.
It is safe to call GetObject() from within this method.
Reimplemented from ns3::Object.
Definition at line 70 of file visual-simulator-impl.cc.
References ns3::Object::DoDispose(), and m_simulator.
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virtual |
Get the current simulation context.
The simulation context is the ns-3 notion of a Logical Process. Events in a single context should only modify state associated with that context. Events for objects in other contexts should be scheduled with ScheduleWithContext() to track the context switches. In other words, events in different contexts should be mutually thread safe, by not modify overlapping model state.
In circumstances where the context can't be determined, such as during object initialization, the enum
value NO_CONTEXT
should be used.
Implements ns3::SimulatorImpl.
Definition at line 214 of file visual-simulator-impl.cc.
References m_simulator.
Get the remaining time until this event will execute.
[in] | id | The event id to analyse. |
Implements ns3::SimulatorImpl.
Definition at line 184 of file visual-simulator-impl.cc.
References m_simulator.
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virtual |
Get the maximum representable simulation time.
The returned value will always be bigger than or equal to Simulator::Now.
Implements ns3::SimulatorImpl.
Definition at line 208 of file visual-simulator-impl.cc.
References m_simulator.
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private |
get the simulator implementation
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virtual |
Get the system id of this simulator.
The system id is the identifier for this simulator instance in a distributed simulation. For MPI this is the MPI rank.
Implements ns3::SimulatorImpl.
Definition at line 101 of file visual-simulator-impl.cc.
References m_simulator.
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static |
Get the type ID.
Definition at line 45 of file visual-simulator-impl.cc.
References ns3::anonymous_namespace{visual-simulator-impl.cc}::GetDefaultSimulatorImplFactory(), m_simulatorImplFactory, ns3::MakeObjectFactoryAccessor(), ns3::MakeObjectFactoryChecker(), and ns3::TypeId::SetParent().
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virtual |
Check if an event has already run or been cancelled.
This method has O(1) complexity. Note that it is not possible to test for the expiration of events which were scheduled for the "destroy" time. Doing so will result in a program error (crash). An event is said to "expire" when it starts being scheduled which means that if the code executed by the event calls this function, it will get true.
[in] | id | The event to test for expiration. |
true
if the event has expired, false otherwise. Implements ns3::SimulatorImpl.
Definition at line 202 of file visual-simulator-impl.cc.
References m_simulator.
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virtual |
Check if the simulation should finish.
Reasons to finish are because there are no more events lefts to be scheduled, or if simulation time has already reached the "stop time" (see Simulator::Stop()).
true
if no more events or stop time reached. Implements ns3::SimulatorImpl.
Definition at line 107 of file visual-simulator-impl.cc.
References m_simulator.
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protectedvirtual |
Notifier called once the ObjectBase is fully constructed.
This method is invoked once all member attributes have been initialized. Subclasses can override this method to be notified of this event but if they do this, they must chain up to their parent's NotifyConstructionCompleted method.
Reimplemented from ns3::ObjectBase.
Definition at line 81 of file visual-simulator-impl.cc.
References ns3::ObjectFactory::Create(), m_simulator, and m_simulatorImplFactory.
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virtual |
Return the current simulation virtual time.
Implements ns3::SimulatorImpl.
Definition at line 178 of file visual-simulator-impl.cc.
References m_simulator.
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virtual |
Remove an event from the event list.
This method has the same visible effect as the ns3::EventId::Cancel method but its algorithmic complexity is much higher: it has often O(log(n)) complexity, sometimes O(n), sometimes worse. Note that it is not possible to remove events which were scheduled for the "destroy" time. Doing so will result in a program error (crash).
[in] | id | The event to remove from the list of scheduled events. |
Implements ns3::SimulatorImpl.
Definition at line 190 of file visual-simulator-impl.cc.
References m_simulator.
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virtual |
Run the simulation.
The simulation will run until one of:
Implements ns3::SimulatorImpl.
Definition at line 113 of file visual-simulator-impl.cc.
void ns3::VisualSimulatorImpl::RunRealSimulator | ( | void | ) |
calls Run() in the wrapped simulator
Definition at line 220 of file visual-simulator-impl.cc.
References m_simulator.
Schedule a future event execution (in the same context).
[in] | delay | Delay until the event expires. |
[in] | event | The event to schedule. |
Implements ns3::SimulatorImpl.
Definition at line 154 of file visual-simulator-impl.cc.
References m_simulator.
Schedule an event to run at the end of the simulation, after the Stop() time or condition has been reached.
[in] | event | The event to schedule. |
Implements ns3::SimulatorImpl.
Definition at line 172 of file visual-simulator-impl.cc.
References m_simulator.
Schedule an event to run at the current virtual time.
[in] | event | The event to schedule. |
Implements ns3::SimulatorImpl.
Definition at line 166 of file visual-simulator-impl.cc.
References m_simulator.
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virtual |
Schedule a future event execution (in a different context).
This method is thread-safe: it can be called from any thread.
[in] | delay | Delay until the event expires. |
[in] | context | Event context. |
[in] | event | The event to schedule. |
Implements ns3::SimulatorImpl.
Definition at line 160 of file visual-simulator-impl.cc.
References m_simulator.
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virtual |
Set the Scheduler to be used to manage the event list.
[in] | schedulerFactory | A new event scheduler factory. |
The event scheduler can be set at any time: the events scheduled in the previous scheduler will be transferred to the new scheduler before we start to use it.
Implements ns3::SimulatorImpl.
Definition at line 94 of file visual-simulator-impl.cc.
References m_simulator.
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virtual |
Tell the Simulator the calling event should be the last one executed.
If a running event invokes this method, it will be the last event executed by the Simulator::Run method before returning to the caller.
Implements ns3::SimulatorImpl.
Definition at line 139 of file visual-simulator-impl.cc.
References m_simulator.
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virtual |
Schedule the time delay until the Simulator should stop.
Force the Simulator::Run method to return to the caller when the expiration time of the next event to be processed is greater than or equal to the stop time. The stop time is relative to the current simulation time.
[in] | delay | The stop time, relative to the current time. |
Implements ns3::SimulatorImpl.
Definition at line 145 of file visual-simulator-impl.cc.
References m_simulator.
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private |
the simulator implementation
Definition at line 84 of file visual-simulator-impl.h.
Referenced by Cancel(), Destroy(), DoDispose(), GetContext(), GetDelayLeft(), GetMaximumSimulationTime(), GetSystemId(), IsExpired(), IsFinished(), NotifyConstructionCompleted(), Now(), Remove(), RunRealSimulator(), Schedule(), ScheduleDestroy(), ScheduleNow(), ScheduleWithContext(), SetScheduler(), and Stop().
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private |
simulator implementation factory
Definition at line 85 of file visual-simulator-impl.h.
Referenced by GetTypeId(), and NotifyConstructionCompleted().