A Discrete-Event Network Simulator
API
mesh-stack-installer.cc
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1 /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2 /*
3  * Copyright (c) 2015, Lawrence Livermore National Laboratory
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License version 2 as
7  * published by the Free Software Foundation;
8  *
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11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17  *
18  * Author: Peter D. Barnes, Jr. <pdbarnes@llnl.gov>
19  */
20 
21 #include "ns3/mesh-stack-installer.h"
22 
23 namespace ns3
24 {
25 NS_OBJECT_ENSURE_REGISTERED (MeshStack);
26 
27 TypeId
29 {
30  static TypeId tid = TypeId ("ns3::MeshStack")
31  .SetParent<Object> ()
32  .SetGroupName ("Mesh")
33  // No AddConstructor because this is an abstract class.
34  ;
35  return tid;
36 }
37 
38 } // namespace ns3
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register an Object subclass with the TypeId system.
Definition: object-base.h:45
static TypeId GetTypeId(void)
Register this type.
Every class exported by the ns3 library is enclosed in the ns3 namespace.
A base class which provides memory management and object aggregation.
Definition: object.h:87
a unique identifier for an interface.
Definition: type-id.h:58
TypeId SetParent(TypeId tid)
Set the parent TypeId.
Definition: type-id.cc:915