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Error Handling In Playbooks

Ansible normally has defaults that make sure to check the return codes of commands and modules and it fails fast – forcing an error to be dealt with unless you decide otherwise.

Sometimes a command that returns 0 isn’t an error. Sometimes a command might not always need to report that it ‘changed’ the remote system. This section describes how to change the default behavior of Ansible for certain tasks so output and error handling behavior is as desired.

Ignoring Failed Commands

New in version 0.6.

Generally playbooks will stop executing any more steps on a host that has a failure. Sometimes, though, you want to continue on. To do so, write a task that looks like this:

- name: this will not be counted as a failure
  command: /bin/false
  ignore_errors: yes

Note that the above system only governs the return value of failure of the particular task, so if you have an undefined variable used, it will still raise an error that users will need to address. Neither will this prevent failures on connection nor execution issues, the task must be able to run and return a value of ‘failed’.

Handlers and Failure

New in version 1.9.1.

When a task fails on a host, handlers which were previously notified will not be run on that host. This can lead to cases where an unrelated failure can leave a host in an unexpected state. For example, a task could update a configuration file and notify a handler to restart some service. If a task later on in the same play fails, the service will not be restarted despite the configuration change.

You can change this behavior with the --force-handlers command-line option, or by including force_handlers: True in a play, or force_handlers = True in ansible.cfg. When handlers are forced, they will run when notified even if a task fails on that host. (Note that certain errors could still prevent the handler from running, such as a host becoming unreachable.)

Controlling What Defines Failure

New in version 1.4.

Suppose the error code of a command is meaningless and to tell if there is a failure what really matters is the output of the command, for instance if the string “FAILED” is in the output.

Ansible in 1.4 and later provides a way to specify this behavior as follows:

- name: this command prints FAILED when it fails
  command: /usr/bin/example-command -x -y -z
  register: command_result
  failed_when: "'FAILED' in command_result.stderr"

In previous version of Ansible, this can be still be accomplished as follows:

- name: this command prints FAILED when it fails
  command: /usr/bin/example-command -x -y -z
  register: command_result
  ignore_errors: True

- name: fail the play if the previous command did not succeed
  fail: msg="the command failed"
  when: "'FAILED' in command_result.stderr"

Overriding The Changed Result

New in version 1.3.

When a shell/command or other module runs it will typically report “changed” status based on whether it thinks it affected machine state.

Sometimes you will know, based on the return code or output that it did not make any changes, and wish to override the “changed” result such that it does not appear in report output or does not cause handlers to fire:

tasks:

  - shell: /usr/bin/billybass --mode="take me to the river"
    register: bass_result
    changed_when: "bass_result.rc != 2"

  # this will never report 'changed' status
  - shell: wall 'beep'
    changed_when: False

Aborting the play

Sometimes it’s desirable to abort the entire play on failure, not just skip remaining tasks for a host.

The any_errors_fatal play option will mark all hosts as failed if any fails, causing an immediate abort:

- hosts: somehosts
  any_errors_fatal: true
  roles:
    - myrole

for finer-grained control max_fail_percentage can be used to abort the run after a given percentage of hosts has failed.

See also

Playbooks
An introduction to playbooks
Best Practices
Best practices in playbooks
Conditionals
Conditional statements in playbooks
Variables
All about variables
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